01-17-2008, 05:54 PM | #1 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
FF_Concfortress
Hey. Been working a bit for myself now and decided it was time to flash my latest project. Its another CTF map that might differ a little. First thing first, been running some tests on it and as you might have figgured from those screenshoots, the map has very low fps basicly all over the crossfield. "+showbudget" suggests that the Dynamic Light is the main reason. Im not quite sure where to go from here, so if anyone has a great idea, dont be affraid to share it!
Screenshots: http://d8233584.u122.surftown.se/new...ess_b20000.jpg http://d8233584.u122.surftown.se/new...ess_b20001.jpg http://d8233584.u122.surftown.se/new...ess_b20002.jpg http://d8233584.u122.surftown.se/new...ess_b20003.jpg http://d8233584.u122.surftown.se/new...ess_b20004.jpg Update: http://d8233584.u122.surftown.se/new...ress_b0001.jpg http://d8233584.u122.surftown.se/new...ress_b0002.jpg http://d8233584.u122.surftown.se/new...ress_b0004.jpg http://d8233584.u122.surftown.se/new...ress_b0005.jpg http://d8233584.u122.surftown.se/new...ress_b0006.jpg Last edited by span; 01-18-2008 at 02:42 PM. |
|
01-17-2008, 06:34 PM | #2 |
You never cease to amaze me Span, looks awesome, inside seems abit TOO open though :P
|
|
|
01-17-2008, 07:29 PM | #3 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
|
So atm you have to conc to base? Well for other classes you should add the jump/push ramp simmilar to aardvark
__________________
|
|
01-17-2008, 07:29 PM | #4 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 4 Times
|
turn off dynamic lighting in the flags of the point_spotlights
|
|
01-17-2008, 08:00 PM | #5 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
|
Quote:
|
|
|
01-17-2008, 09:37 PM | #6 |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
Posts Rated Helpful 0 Times
|
Oh men thats so cool and original! i can picture people crashing in the air and felling to the emptiness
|
|
01-18-2008, 07:29 AM | #7 | |||
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
Quote:
Quote:
Quote:
|
|||
|
01-18-2008, 12:09 PM | #8 |
Another idea maybe would be to add abit of security? Diff ways that open up/flag access when you get the sec, if not, fair dues, just throwin' a couple ideas out there to make it abit easier for def, by the looks of it :P
|
|
|
01-18-2008, 02:47 PM | #9 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
Great idea, i know this needs to be done so its just that i hate scripting lua files.. im gonna keep ignoring it untill it really needs to be done :P
I've updated with some screenshoots, choose the night theme after all the issues. And a thanks to BlisTer, might not have been much but it did the trick and solved my fps problem! |
|
01-18-2008, 03:55 PM | #10 |
0005, second batch of images, are they off center?
|
|
|
01-18-2008, 04:09 PM | #11 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
Nope, the portal is "in action" at that picture! It starts in a specific location facing you, and when you walk up to it you trigger it, that red light starts to ficker (blue lights in blue base), and those props start to rotate one at the time, after 3 seconds you get teleported to the rooftop, the props slows down and return to their original positions looks ACE!
|
|
01-18-2008, 04:33 PM | #12 |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
Posts Rated Helpful 0 Times
|
span u should talk to get into the ff staff, ur skilled boy.
|
|
01-18-2008, 04:52 PM | #13 | |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 4 Times
|
Quote:
|
|
|
01-18-2008, 05:10 PM | #14 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
Thats true, even though the are not mounted to the wall, might give that impression. However, they are actually haning in bare air right now. And i agree that you could probably make it look even better with some detail work.
Im having a problem deciding weather to have a mid-area or not. Problem is, if i create this mid-area i fear that preople will spread out and the defence becomes too wealk. On the other hand, if there is a mid area, it might mean more action for the defence. Edit: And oh, thanks for all great comments GhostBuster, sure inspire me to create! Thanks for all good suggestions! Last edited by span; 01-18-2008 at 05:23 PM. |
|
01-29-2008, 02:18 AM | #15 |
The last true Emperor
D&A Member
Wiki Team Join Date: Dec 2007
Posts Rated Helpful 0 Times
|
This might be the only map where Medics play defense and offense.
|
|
03-04-2008, 04:33 PM | #16 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
any update on progress on this map? I would really like to include it in the FF Community Map Pack 2!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
03-08-2008, 09:23 AM | #17 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
At the moment the map is 90% finished. Whats left is basicly some tweaking, and a full compile. Im not sure how long it might take since I've been busy lately, but ill keep you posted. And i'll also put some extra effort into releasing it.
|
|
03-08-2008, 10:02 AM | #18 |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
|
I particularly like this screenshot!
|
|
03-08-2008, 10:12 AM | #19 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
Sorry for that mess... Im moving
|
|
03-08-2008, 07:22 PM | #20 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
|
Can't wait!
__________________
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|