03-01-2008, 02:51 PM | #1 |
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Fog (at a cirtain area)
Been looking around for topics to help me out with this issue, but i cant find anything good that really explains how its done. I want a small area with a realistic fog effect, does anyone have an idea how its done? or do you know of a map with this effect?
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03-01-2008, 08:32 PM | #2 |
if(0>1){printf("broked");}
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03-02-2008, 02:31 AM | #3 |
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func_smokevolume is your best bet, but go easy on the number of sprites or you'll kill people's frame rates.
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03-02-2008, 02:35 AM | #4 |
Holy shit, thats kerrigan!
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get rid of fog! if you're mappin for FF, it will totally screw spies over. fog and shaders dont get along well
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03-02-2008, 05:45 AM | #5 |
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yeah if your going to have spies in your map...do not use fog!
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03-02-2008, 07:52 AM | #6 |
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Unless you used fog in a pit (plank on shutdown2), or areas not reachable
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03-02-2008, 12:56 PM | #7 |
Join Date: Sep 2007
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Thanks for the heads up, i might use some prop instead.
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