02-28-2008, 12:56 AM | #1 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
[Request] Jump Heights
Hey guys, so I need some testing from you. Download the test map (see below), create a listen server, and perform these jumps as best you possibly can:
Map: ff_dev_verticaljump Thanks in advance.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
|
02-28-2008, 02:07 AM | #2 |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
Posts Rated Helpful 0 Times
|
Of course u know they are all aproximated, with the conc i went really high and get 704 and sometimes a little less high and get 704 also edited, i was watching the wrong screenies, some values where wrong Last edited by GhostBuster; 02-28-2008 at 02:14 AM. |
|
02-28-2008, 02:32 AM | #3 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Thanks Ghost. More replies are still encouraged.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
|
02-28-2008, 02:37 AM | #4 |
pie
D&A Member
Join Date: Feb 2008
Location: Finland
Posts Rated Helpful 1 Times
|
rest are same or less what ghost got |
|
02-28-2008, 03:16 AM | #5 |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
Posts Rated Helpful 0 Times
|
yeah it way diferent doing a rj with ping that without it, took me some time to get a decent height.
|
|
02-28-2008, 03:35 AM | #6 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
* Conc (dropped) 544
* Conc (HH) 576 mostly, got 704 a few times * Rocket 448 * IC/Flamethrower 288/320 * Pipe 480 with 1 pipe or 1184 with 2 pipes * Frag 544 mostly, got 704 a few times * EMP 320 * Railgun 256 |
|
02-28-2008, 05:11 AM | #7 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Thanks guys. This helps out a ton.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
|
02-28-2008, 08:02 AM | #8 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
|
Is it deliberate that if you hit any walls it stops you straight away?
|
|
02-28-2008, 08:25 AM | #9 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
|
Not sure what exactly you expect to achieve out of this considering you've just asked for a set of values for which people are going to be using different methods to get each one. Anyway:
Conc (dropped) 512 Conc (HH) 704 Rocket 448 IC/Flamethrower 288/320 Pipe 4576 (lol) Frag 704 EMP 352 Railgun 288 |
|
02-28-2008, 01:56 PM | #10 | |
sKeeD
D&A Member
Beta Tester |
Quote:
|
|
|
02-28-2008, 08:49 PM | #11 |
Join Date: Nov 2007
Posts Rated Helpful 0 Times
|
1 Conc dropped no jump : 128
1 Conc HH no jump: 128 1 conc dropped jump: 544 1 conc hh jump: 576(i suck at hh vertical jumps) 2 Concs dropped(fast prime) no jump: 960 2 concs dropped(delayed) jump: 2240 2 concs dropped + 1hh (fast prime):4576)(roof) 2 concs dropped + 1hh (delayed):4576(roof) all pipejumps are done in the corner 1 pipe: 256 2 pipe: 896 2 pipe jump: 1218 3 pipe: 1824 3 pipe jump: 2368 4 pipe: 3296 4 pipe jump: 3904 5 pipe:4576)(roof) 5 pipe jump:4576)(roof) 1 rocket: 448 1 frag: 704 IC: 288 IC/Flame combo: 320 emp: 352 rail 256 enjoy! yes i was a bit bored :d |
|
02-28-2008, 09:21 PM | #12 |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
|
This info is good shit.
Good shit.
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
|
02-28-2008, 09:29 PM | #13 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Thank you everybody. This is exactly what I wanted. Saves me having to find all these values myself.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
|
02-28-2008, 11:25 PM | #14 |
Who the fuck is this guy?
D&A Member
Beta Tester Join Date: Mar 2007
Class/Position: O Preferred Gametype: AvD Affiliations: [AE] Asseaters Posts Rated Helpful 2 Times
|
Wouldn't the best way to figure this out be making a map with many plateus? Then just haev a number on each one, and see how high of a thing you can get on top of?
|
|
02-28-2008, 11:50 PM | #15 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|