03-26-2007, 05:46 PM | #21 | |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Quote:
¨Proud to be American!¨ Nuff said. |
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03-26-2007, 07:37 PM | #22 | |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
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03-27-2007, 03:40 AM | #23 | |
Black Cyclops
Join Date: Mar 2007
Location: Scotland
Posts Rated Helpful 0 Times
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03-27-2007, 10:30 AM | #24 | |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Last edited by stino; 03-27-2007 at 10:37 AM. |
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03-29-2007, 11:27 AM | #25 |
Community Mapper&Idiot
Join Date: Mar 2007
Location: Finland
Posts Rated Helpful 1 Times
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I have been mostly using Max, I tried out blender but didnt like it. Max has many tutorials too and good support.
After few video tutorials with max you know pretty much of it. |
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03-29-2007, 06:51 PM | #26 |
HL2CTF DEV
Join Date: Mar 2007
Posts Rated Helpful 1 Times
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If your interested
Some of you map guys have been getting pms from me about porting your maps over to the HL2:CTF mod to be played there as well and I would just like to say that those that have commited to this I thank you greatly. I also would like to point out that we currently are at a standstill on a half-finished new release. Our main coder and modeller have moved on to Black Mesa Source and are only working on it since its such a big job. If any of you modellers would like to take a stab at helping us out then feel free to post over at the hl2ctf forums. The only models needed are for runes and a new sniper rifle model/skin with animation. Our mod has a small but avid community and we dont have any intention of competing with FF because they are very different. Many of us are looking forward to seeing FF get released. We just want to see a new chapter of HL2CTF and we are in need of a modeller or 2. The same goes in the coding department.
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04-04-2007, 05:27 PM | #27 |
Community Mapper&Idiot
Join Date: Mar 2007
Location: Finland
Posts Rated Helpful 1 Times
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Oh noes the headhunters are taking over
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