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Old 08-10-2008, 12:39 AM   #81
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Yeah, we talked about that the other day and I'd say that's the main difference with 2.1. It seems like this is the first patch we're releasing where we've mainly been testing the fun factor of FF more than just "does this work."
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Old 08-10-2008, 12:53 AM   #82
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just like valve!
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Old 08-10-2008, 02:33 PM   #83
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I object to that whiney person post comment.

Other than the HW (which almost everyone is on the same page with), the fact jump pads should be activated instead of instant, which I made a comment on this fact almost instantly after its release, and I hear it's actually being changed (looks like other people eventually agreed with me on this one), this has been the only thing I've ever objected to, and even then it wasn't 100% objection, it was a concern about fundemental game balance regardless of a player's skill, vet or beginner, no player/class should have free reign of the enemy base without offering some form of protection against it.

And I, like chilled got tired of only hearing rebutal arguements based completely on x-factors, ie: players skills and random events during games (like spam and player collisions). So we got more vocal about it.
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Old 08-10-2008, 03:25 PM   #84
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Quote:
Originally Posted by Hammock
I object to that whiney person post comment.
*bangs gavel*

OVERRULED!

Sit back down.

And where in God's land did you find that hideous tie?!
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Old 08-11-2008, 10:01 AM   #85
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But holy crap overreaction Tsukasa. Or SpiderWaffle. Or whatever your name is.
Oh. Well, that explains alot.
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Old 08-11-2008, 03:47 PM   #86
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I had a feeling it was the same guy.
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Old 08-11-2008, 04:39 PM   #87
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oh lord.. should have known
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Old 08-17-2008, 10:17 AM   #88
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Um, wait, I was joking.

Were they actually the same?
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Old 08-17-2008, 07:19 PM   #89
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Well, I could check.

Edit: I don't see any evidence of them being the same person, striking similarities aside.
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