04-29-2008, 02:28 AM | #8101 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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stop it!
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04-29-2008, 03:29 AM | #8102 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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^I am so quoting that next time someone bitches like that
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04-29-2008, 03:33 AM | #8103 |
Teka Teka Teka
Join Date: Apr 2008
Location: Germany
Class/Position: Soldier_&_Medic Gametype: CTF Affiliations: aA*Absolute*Annihilation Posts Rated Helpful 0 Times
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cry me a river
then dont join clanstyleservers and ignore the rules and pah who are u? tell me something about u... and i fuckin like the word newbie zE is a newbie... elmos map ownz this is my first post hi all others. edit: zE is a newbie but a very good clanleader he loves his clan and i love that =AS= Power Last edited by PsychoLogical; 04-29-2008 at 03:48 AM. |
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04-29-2008, 03:42 AM | #8104 | |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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:o
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04-29-2008, 04:45 AM | #8105 |
D&A Member
Join Date: Jun 2007
Posts Rated Helpful 0 Times
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Im not saying donate to pay for the entire salary of the dev team, donate to pay for an animator to get some of the essentials fixed up. I'm saying donate to buy spaces on gaming news web pages, and if it's free then why hasn't it been taken care of?
Why get off the dev teams nuts? It's not like it really makes a difference one way or another. No amount of suggesting or constructive conversation has really helped thus far. Why can't the community that has stuck around thus far lend a helping hand to a dev team that is unavailable 8/12 months in a year? I understand University obligations, believe me, I'm studying for finals as we speak...but this community deserves a bit more than what we are getting, you guys expect us to stick around, but give us nothing to look forward to except "It's being worked on". We want, nay, we deserve some updates, we're the ones keeping this mod afloat. Last edited by Rutabeggar; 04-29-2008 at 04:50 AM. |
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04-29-2008, 07:50 AM | #8106 | ||||
Lock 'n Loll!
Join Date: Sep 2007
Location: 2fort
Class/Position: Scout, Spy, Sniper Gametype: CTF Posts Rated Helpful 0 Times
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My view on things, feel free to disagree.
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Updates will probably decrease the bitching if it adresses the problems at hand, or at least create decent discussions. There will always be trolls and dipshits, but once in a while, a decent thread actually will pop up. If you've been discussing it in the beta section, then let us know, and don't all of a sudden yell "this has been discussed a million times already", how the fuck are we supposed to know if you don't inform us? Sure, you can say "why don't you help out if you're such a know-it-all", but we have not made a commitment to this mod. We are not making a mod ourselves exactly because we don't have the time or will to make one. The devs, on the other hand, have, or at least should have, made the decision of dedicating themselves to the work that needs to be done. In that sense, they have a responsibility towards the community. So saying that they are not obligated to listen is bs. If the devs don't want to hear these views or ideas, then they should remove the suggestions forum and go their own way. Either is fine, as long as they make their intentions clear. The community should follow and stop pissing on itself if it wants to be of any help. Should the devs want to keep the suggestion forum open, then they should start releasing more info, because we cannot help if we don't know what's going on. What you get then are threads on the same topic over and over (even more than usual). The devs need to make decisions, either have 1 thread discuss about something or announce whatever choice they have made and lock any thread that attempts to bitch about it. If they have that much of a problem with the decision, they can pm or hop on IRC. |
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04-29-2008, 10:24 AM | #8107 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
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The problem is the same fundamental flaws (not all with the game) are still there after 8 months of release. The mod is shooting itself in the foot by making new players download about 54000 million different files before finding the right one that actually installs the correct version so the game can run. The mod still doesn't have some of the things that were ESSENTIAL for the game to take off. Still no decent amount of maps, still no 2fort, still the stupid placeholder instead of 2fort, still no training mode or tutorial to help new players into the game (a shitty external wiki or links to video tutorials on the inside the forum really doesn't cut it). These things were discussed for about 40 years before release as something that will be there and they still aren't. I STILL see people on other forums asking how to do 'the big jump' or 'how to teleport' and when 2.0 came out I saw posters asking how to download because the links didn't fucking work.
Then we have the actual date, and condition the mod was released in that still annoys me greatly. All this talk about giving a good first impression so users don't get scared and run away and still that was exactly what the mod managed to do while giving everyone an easy choice to stop playing and hop onto another game. Now we have unquestionably seen major improvements to the actual game since then, but all what went on before, after and what is going on now leads me to believe that the mod team might have the talent and ability to make a great mod, but I seriously doubt that many of them have a clue what they are doing on the 'business' side of it Last edited by Bakez; 04-29-2008 at 12:49 PM. |
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04-29-2008, 10:50 AM | #8108 | |
D&A Member
Retired FF Staff Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
Posts Rated Helpful 2 Times
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Scuzzy
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"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler "A clan is defined by the nature of it's enemies. - The Llama Wrangler |
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04-29-2008, 01:14 PM | #8109 |
Banned
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divide that by everyone in the dev team, and even those who arent. Those who are making 2fort and training, theyre not devs. etc.
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04-29-2008, 02:21 PM | #8110 |
when ff will out?
D&A Member
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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step 1 doenaetions, step 2 ...., stepp 3 ff out
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04-29-2008, 02:29 PM | #8111 | |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Advertising/Marketing. Merchandise(t-shirts, bumper stickers, etc.) File hosting server. These are things money could go toward if donated. It's kind of pathetic actually that the devs won't take any money when some people will gladly give it to them. Do you all really NOT care THAT much about this mod? I really don't get it... No, money isn't the fix-all, but it certainly helps. I can see how paying to get a decent animator hired would be a bad idea, simply because the rest of the devs who've been working on this mod for over 3 years are getting paid nothing, but money can be used other places... |
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04-29-2008, 02:37 PM | #8112 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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I'm pretty sure accepting money from players violates some 3rd party agreement between Vavle and the makers of mods...If you really want to donate for advertising...why don't you just by a freeking slot somewhere? I personally don't think the mod is strong enough quite yet for advertising TBH, but why do you need the devs approval?
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04-29-2008, 02:50 PM | #8113 | |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Loopholes are fantastic. |
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04-29-2008, 02:57 PM | #8114 | |||||||
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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04-29-2008, 02:58 PM | #8115 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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I think we need to wait for 2fort or schtop and put together a kick ass video. Any advertising should have a kick ass video showing FF's main features. So there are things that need to be done first. As far as everything else fuck it do it. The little animations will come but defiantly shouldn't hold up any PR.
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04-29-2008, 02:58 PM | #8116 | |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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04-29-2008, 04:01 PM | #8117 | |
when ff will out?
D&A Member
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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You don't realise how much of an effort they have put in to this mod, those small changes take hours and hours of hard work. Crying out for them to Work more, work faster! is not going to help at all. Also, there is no-one to pass on the torch to, ridiculous statement. |
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04-29-2008, 04:11 PM | #8118 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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I retired my torch and now I have time and money to play games.
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I Love GenghisTron . I miss you sooooo Much. LOL. |
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04-29-2008, 04:22 PM | #8119 | |
D&A Member
Retired FF Staff Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
Posts Rated Helpful 2 Times
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"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler "A clan is defined by the nature of it's enemies. - The Llama Wrangler |
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04-29-2008, 04:39 PM | #8120 |
Lock 'n Loll!
Join Date: Sep 2007
Location: 2fort
Class/Position: Scout, Spy, Sniper Gametype: CTF Posts Rated Helpful 0 Times
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A map like 2fort does not take 8+ months to make, not if the community is regularely spewing out maps and models. Also, I am well aware of the effort it takes to change the little things and those little things have changed, at least code-wise. Apart from the internals of the game changing, I don't recall seeing any new maps, models or anything whatsoever. From my viewpoint, it looks like a bunch of codemonkeys are doing all the work.
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