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View Poll Results: Rock textures? | |||
nature/blendrockdirt007d (old screens) | 54 | 38.03% | |
de_dust/rockwall01 (new screens) | 48 | 33.80% | |
nature/rockwall009b (see hammer) | 16 | 11.27% | |
halflife/-*out_rk* (hl: source & hl1) | 14 | 9.86% | |
other (please specify in a post) | 10 | 7.04% | |
Voters: 142. You may not vote on this poll |
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07-19-2005, 02:55 PM | #141 |
Join Date: May 2005
Location: Changes every few months
Posts Rated Helpful 0 Times
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I love you, FryGuy.
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07-20-2005, 06:31 AM | #142 |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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Some new screens:
this is a bit dark, but current compile contains lights in this hallway |
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07-20-2005, 06:44 AM | #143 |
Join Date: Jun 2005
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dont overdo the grass, especially in that main canyon bit, looks a bit silly! but other than that it looks very good!
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07-20-2005, 07:09 AM | #144 | |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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its pre set if you know a %detailtype with grass that would fit the map :d |
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07-20-2005, 08:23 AM | #145 |
Join Date: Jan 2005
Location: Australia
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id remove it completely from the bottom of the canyon and add puddles of water here and there very sparingly
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07-20-2005, 09:00 AM | #146 |
Join Date: Dec 2004
Location: Melbourne
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get rid of the tree tbh
lol no water, unless you make an easter egg kinda thing of an oasis |
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07-20-2005, 09:04 AM | #147 |
Join Date: Jan 2005
Location: Aotearoa, New Zealand
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why no water kam?
Most canyons (AFAIIIIK) have a river at the bottom of them, this is how they are created |
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07-20-2005, 09:17 AM | #148 |
Join Date: Dec 2004
Location: Melbourne
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Well if you look at the original, it looks too dry to have water tbh!
Yes deserts have water, but not everywhere~ That and it'd look out of place imo edit: actually I really don't care, badlands is a shit map rofl |
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07-20-2005, 09:17 AM | #149 |
Join Date: Jan 2005
Location: Australia
Posts Rated Helpful 0 Times
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^
and its dried out hence puddles |
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07-20-2005, 10:07 AM | #150 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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although in the original badlands it comes to an abrupt stop at the far side of each base lol
but ya, definitely have some water at the bottom of the pipes too (in the bottom of the canyon leading to midmap canyon area) |
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07-20-2005, 12:26 PM | #151 | |
Join Date: Jul 2005
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07-20-2005, 12:30 PM | #152 |
Join Date: Feb 2005
Location: Just east of the jug handle
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I'd also concur that you should use the grass sparingly... just here and there like a "real" desert. I like the tree for the ambience (just my opinion), but can you walk thru those bushes? If not, I'd suggest to get rid of them, as that's an unneeded impediment to movement in that area. Maybe if you removed the grass there and just left the bushes it might not be so "busy" looking"
Are the stairs the one in the spawn? If so, I'm not particularly fond of the wall blocking the jump down to the lower floor... I'd say leave it open like the original. If not, I'm totally lost as to where those stairs are... ??? If anything, I'm partial to the don't add stuff just to add stuff everywhere... a little bit of entity additions here and there make for nice eye-candy. When there are lots of "things", it takes your eye away from the gameplay. All that being said... nice work so far!!! |
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07-20-2005, 02:47 PM | #153 | |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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if you jump from the little brige you will get down if you mean i should lower/remove the cilinder with the logo in the middle , ok than i know what you mean the gras i've used was idd tho thight, but i have found another detailtype |
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07-20-2005, 02:48 PM | #154 | |||
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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2. water isn't cheap ! Quote:
don't think so, it's an expensive area water will be visible while in the hottest part of the battle, so that wil cause an huge fps drop :s Quote:
water and sun its really hot in the badlands so that water won't stay there verry long and id doesn't rain there every day like here . |
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07-20-2005, 03:01 PM | #155 |
Join Date: May 2005
Location: Changes every few months
Posts Rated Helpful 0 Times
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Actually, some deserts have lots of vegetation.. I went hiking in southern texas and there were grassy-type things everywhere...
But as for grass in this map: I'd suggest either changing the sand texture to fit the grasses more, or only put grasses in a very few places. The corner stairs you posted look good, but are they a pain-in-the-ass to climb? I could see someone trying to run up the right side and basically hitting a wall, or running up unrealistically fast... All in all, you're definitely putting it together. I'd consider doing some more unique indoor brushwork on hallways and such, but I must say that I can't wait to see what it'll look like when the FF team releases its textures... |
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07-20-2005, 03:08 PM | #156 |
Join Date: Jan 2005
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I love your work.. it looks fantabulous! No suggestions here, but then again I am normally easy to please!
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07-20-2005, 03:19 PM | #157 | |||
Join Date: Feb 2005
Location: Just east of the jug handle
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Am I forgetting one? Or have you changed the layout somewhat? Maybe that's going up from the sniper's nest? Anyway, what I meant was that if those stairs ^^^^^ were in the spawn, that wall IMO would cause "issues". If it's not there, then just ignore the comments from this old fart! |
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07-20-2005, 03:24 PM | #158 | |||||
Join Date: Feb 2005
Location: Belgium
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Quote:
in the original version it was just a slope Quote:
---------------**OFF TOPIC**--------------------------------- does someone knows how high you can jump stepsize= 18 units jump = ?? units croush-jump = ?? units and no i don't want to know how high you can conc-jump (its for the flag exit) |
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07-20-2005, 03:48 PM | #159 | ||
Join Date: Feb 2005
Location: Just east of the jug handle
Posts Rated Helpful 0 Times
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07-20-2005, 03:51 PM | #160 | |||
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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