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Old 01-06-2007, 08:42 AM   #181
o_mescalito
 
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shit.. the game looks good to go.
take your time i still need a new comp to run this gem on.
i can allready see the social life i was building in the last few month going to fucking hell..

& WHY THE FATTY IS SO SKINNY??/
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Old 01-06-2007, 10:17 AM   #182
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Quote:
Originally Posted by Circuitous
- The gibs. Is there a gibcount variable? More blood? Seeing a couple random gibs spawn reminds me of Turok: Rage Wars, where everyone just popped into four blood-colored chunks.
There's a gib count cvar and the blood needs sorting out really (though it used to give you a blood spurt about the size of the 2fort yard at one point).

Quote:
Originally Posted by Circuitous
- This is more a problem I've had with HL2 and every game in it, but the weapons feel like they're way the fuck too close to the view. FOV?
FooleyCooley wanted the weapon models locked at the HL2 weapon fov. It used to vary with your custom fov a la TFC, but now it doesn't.
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Old 01-06-2007, 10:21 AM   #183
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Sniper wallhacks!
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Old 01-06-2007, 10:48 AM   #184
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looking great I have to say!
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Old 01-06-2007, 10:53 AM   #185
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Only thing i have to complain about is that you cant really notice any difference between the models until they come close (on the video)

Although, I've heard some beta testers saying the same thing (burn them)

So, will that get fixed somehow?

Im not gonna whine about the darkness, cos thats source engine's fault
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Old 01-06-2007, 12:50 PM   #186
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i thought of something earlier, does trimping work in reverse?

IE on openfire where you jump down from the walkway to balcony to the water ramp, could your verticle momentum be transfered to horizontal so that you can get a much longer jump down the water?
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Old 01-06-2007, 01:23 PM   #187
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do i really need to add anything ? gj guys

edit :


oh my god.. its so beautiful.. everything feels so tight and neat in that video.. i almost wanna cry
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Old 01-06-2007, 01:46 PM   #188
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Looks like it's coming together well, hopefully we'll see a release soon
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Old 01-06-2007, 01:54 PM   #189
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Very nice, brilliant work. Everything looks great except I hate that sniper feature, and the AC sound needs sorting.
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Old 01-06-2007, 02:25 PM   #190
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Quote:
Originally Posted by SizeableSSonic
On a serious note, everything looked perfect to me, except the HWGuy. He looked kinda wimpy; he looked he was wearing a big jumpsuit with a helmet. I expected him to look more like a 300 pound bad ass mother fucker who's gonna kick your ass, not a big dude in a jump suit. Not to mention that the AC barrels on the player models look like they are made out of four polygons each. But other than that, it's perfect.
A buddy of mine used to be pretty big but then he lost a bunch of weight, but we still call him fat ass. So basically the HW is still a fatass regardless of how much weight he lost. LOL
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Old 01-06-2007, 02:38 PM   #191
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I should point out that, as of this update, we've seen every class modeled and skinned in full. Last one to bat was the HW.
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Old 01-06-2007, 03:34 PM   #192
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what? no fov?!
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Old 01-06-2007, 04:35 PM   #193
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Quote:
Originally Posted by Nezumi
I should point out that, as of this update, we've seen every class modeled and skinned in full. Last one to bat was the HW.
Have they finished the engy? You never get a good look at him.
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Old 01-06-2007, 04:36 PM   #194
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In the movie at the part witht the sg's you get to see 2 of them alot.
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Old 01-06-2007, 04:37 PM   #195
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Oh, I'll have to rewatch.
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Old 01-06-2007, 05:21 PM   #196
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Quote:
Originally Posted by broodingdude
The pipes still emerge from your right shoulder... is that going to be fixed?
Wow... don't answer my question/comment at all. I must be extremely hated.
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Old 01-06-2007, 05:24 PM   #197
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Here's a wild guess : yes, yes it will be fixed.
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Old 01-06-2007, 05:31 PM   #198
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Yeah, the issue with weapons not firing from the correct area is being addressed, a lot of the non-hitscan weapons do that. The boys in the basement are pulling some overtime on that one. When they wake up.
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Old 01-06-2007, 06:21 PM   #199
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Quote:
Originally Posted by PHISH
So if you approached a ramp really fast horizontally, say from a conc and jumped upon hitting a ramp you would get rocketed upwards to a significant degree.
Silly question, but I guess if you do not press jump you perform the ramp slide instead, right?

The Sniper tagging... does everyone see it? (everyone that is on the Sniper's team) Also, does the tagging happen from a simple shot, as in the player is tagged with every shot, or is it a special action (using a bind other than +attack)

The video showed trimping and not double jumping :P It looks really good anyway : )

Everything else seemed fine; keep working at it, making it better, releasing more media :P And now we all must wait steadily and patiently.
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Old 01-06-2007, 06:33 PM   #200
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The tagging is a simple shot, no bind required and your team can see it.

Ihmhi - the cz2 lights are for cz2 only, so far. I'm sure someone will steal em later, they're damned sweet.
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