01-06-2007, 08:42 AM | #181 |
Join Date: Aug 2005
Location: Israel
Posts Rated Helpful 0 Times
|
shit.. the game looks good to go.
take your time i still need a new comp to run this gem on. i can allready see the social life i was building in the last few month going to fucking hell.. & WHY THE FATTY IS SO SKINNY??/ |
|
01-06-2007, 10:17 AM | #182 | ||
Fortress Forever Staff
Join Date: Dec 2004
Location: Cape Town, SA
Posts Rated Helpful 8 Times
|
Quote:
Quote:
|
||
|
01-06-2007, 10:21 AM | #183 |
Join Date: Apr 2005
Location: Finland
Posts Rated Helpful 0 Times
|
Sniper wallhacks!
|
|
01-06-2007, 10:48 AM | #184 |
Join Date: Jan 2007
Location: Isle of Man
Posts Rated Helpful 0 Times
|
looking great I have to say!
|
|
01-06-2007, 10:53 AM | #185 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
|
Only thing i have to complain about is that you cant really notice any difference between the models until they come close (on the video)
Although, I've heard some beta testers saying the same thing (burn them) So, will that get fixed somehow? Im not gonna whine about the darkness, cos thats source engine's fault |
|
01-06-2007, 12:50 PM | #186 |
Join Date: Jun 2005
Posts Rated Helpful 0 Times
|
i thought of something earlier, does trimping work in reverse?
IE on openfire where you jump down from the walkway to balcony to the water ramp, could your verticle momentum be transfered to horizontal so that you can get a much longer jump down the water? |
|
01-06-2007, 01:23 PM | #187 |
Join Date: Feb 2005
Location: Europe, Front Yard
Posts Rated Helpful 0 Times
|
do i really need to add anything ? gj guys
edit : oh my god.. its so beautiful.. everything feels so tight and neat in that video.. i almost wanna cry |
|
01-06-2007, 01:46 PM | #188 |
Join Date: Dec 2004
Posts Rated Helpful 0 Times
|
Looks like it's coming together well, hopefully we'll see a release soon
|
|
01-06-2007, 01:54 PM | #189 |
Join Date: Oct 2005
Posts Rated Helpful 0 Times
|
Very nice, brilliant work. Everything looks great except I hate that sniper feature, and the AC sound needs sorting.
|
|
01-06-2007, 02:25 PM | #190 | |
Join Date: Mar 2006
Location: Austin TX
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
01-06-2007, 02:38 PM | #191 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
|
I should point out that, as of this update, we've seen every class modeled and skinned in full. Last one to bat was the HW.
|
|
01-06-2007, 03:34 PM | #192 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
what? no fov?!
|
|
01-06-2007, 04:35 PM | #193 | |
Join Date: Aug 2006
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
01-06-2007, 04:36 PM | #194 |
Join Date: Jul 2006
Location: Austin, Texas
Posts Rated Helpful 0 Times
|
In the movie at the part witht the sg's you get to see 2 of them alot.
|
|
01-06-2007, 04:37 PM | #195 |
Join Date: Aug 2006
Posts Rated Helpful 0 Times
|
Oh, I'll have to rewatch.
|
|
01-06-2007, 05:21 PM | #196 | |
Join Date: Apr 2005
Location: Hawaii
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
01-06-2007, 05:24 PM | #197 |
Join Date: Dec 2004
Location: Bristol UK
Posts Rated Helpful 1 Times
|
Here's a wild guess : yes, yes it will be fixed.
|
|
01-06-2007, 05:31 PM | #198 |
Fear teh crowbar.
Retired FF Staff
|
Yeah, the issue with weapons not firing from the correct area is being addressed, a lot of the non-hitscan weapons do that. The boys in the basement are pulling some overtime on that one. When they wake up.
|
|
01-06-2007, 06:21 PM | #199 | |
Join Date: Mar 2005
Location: Europe
Posts Rated Helpful 0 Times
|
Quote:
The Sniper tagging... does everyone see it? (everyone that is on the Sniper's team) Also, does the tagging happen from a simple shot, as in the player is tagged with every shot, or is it a special action (using a bind other than +attack) The video showed trimping and not double jumping :P It looks really good anyway : ) Everything else seemed fine; keep working at it, making it better, releasing more media :P And now we all must wait steadily and patiently. |
|
|
01-06-2007, 06:33 PM | #200 |
Fear teh crowbar.
Retired FF Staff
|
The tagging is a simple shot, no bind required and your team can see it.
Ihmhi - the cz2 lights are for cz2 only, so far. I'm sure someone will steal em later, they're damned sweet. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|