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Old 02-19-2008, 09:23 AM   #1
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[Beta2] ff_dm_squeek

Wed, Feb. 20th: Beta 2

So, I started and completed this all in one day. There's still a bit I know I need to fix aesthetic-wise, but I want to get it out there to test the lua.

This will eventually be a standard dm map, with a HUGE number of different variations possible (see this thread). But, for right now, I just want to test the airshot lua.

Here is how I have it set up right now:
Four teams. No fall damage, no self-damage, no team-damage, no grenades, unlimited ammo, no reload, no shotgun damage. When hit by the enemy while on the ground, the push force is doubled, but no damage is done. When hit by the enemy in the air, 1/3 life is taken away. Each airshot gives 1 team point and 100 fortress points; 3 airshots to kill.

Download (b2):Lua Variations DownloadVariations So Far
  • Smash Bros: Soldiers only. All weapons do 1/4 damage. Push force is based on health lost (like Super Smash Bros). This variation is incomplete
  • Straight Up: Same as default (airshot), but all push force is only applied to the z direction (up/down). This will make for more "true" airshots (instead of wallshots).

Screenshots:

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Last edited by squeek.; 02-22-2008 at 07:13 PM.
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Old 02-19-2008, 10:02 AM   #2
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Sounds interesting. Looks interesting too
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Old 02-19-2008, 10:12 AM   #3
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I LOVE YOU! HAVE MY BABIES :>
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Old 02-19-2008, 11:47 AM   #4
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Added to Euroskillz. Yea, I have /clipon and /saveme on. Have to figure out a way to unload it on certain maps. Ill try and see what people says when its on and give some real time feedback.

Where do I put the ff_dm_squeek_b1_level_sounds.txt? In the maps folder?
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Old 02-19-2008, 12:40 PM   #5
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Quote:
Originally Posted by Lt Llama
Added to Euroskillz. Yea, I have /clipon and /saveme on. Have to figure out a way to unload it on certain maps. Ill try and see what people says when its on and give some real time feedback.

Where do I put the ff_dm_squeek_b1_level_sounds.txt? In the maps folder?
It came in a folder named 'maps', so just drop it into the SRCDS install of Fortress Forever(aka the main folder for ff) and it's all set.

tl;dr(:O): Put it all in the maps folder.
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Old 02-19-2008, 08:29 PM   #6
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Playtesting went well. A few things to implement and then it's time to add Yellow and Green and start making the variations.
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Old 02-19-2008, 08:40 PM   #7
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Make a Smash Bros variation: the less health you have the more you get pushed around by hits. You don't die from damage, but rather from being launched "off" the level
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Old 02-19-2008, 09:19 PM   #8
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Quote:
Originally Posted by Jiggles
Make a Smash Bros variation: the less health you have the more you get pushed around by hits. You don't die from damage, but rather from being launched "off" the level
Trigger_hurt at the top of the map? I could do that.
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Old 02-20-2008, 03:05 AM   #9
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Good map, but a few things that should be added. Maybe add some ammo bags in each corner of the map or unlimited ammo would be nice. Also, maybe double the push for rockets I hit myself with so rocket jumping becomes a bit more of an option.
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Old 02-20-2008, 03:23 AM   #10
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Man this map rocks, lots of fun. Other than adding the two new teams, and removing the hp's from the bag, and the shotty all together, the only thing I'd like more is if the diameter of it was just a little bit bigger over all.
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Old 02-20-2008, 03:24 AM   #11
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Quote:
Originally Posted by KubeDawg
Good map, but a few things that should be added. Maybe add some ammo bags in each corner of the map or unlimited ammo would be nice. Also, maybe double the push for rockets I hit myself with so rocket jumping becomes a bit more of an option.
Push is doubled when an enemy hits you (it's not when you boost yourself). Unlimited ammo/no reload will be in the new version (and will make it absolutely nuts).

By the way, why would you want to rocket jump? That makes you a target.

EDIT: Shotty damage has been removed (thanks to Titan)
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Old 02-20-2008, 03:36 AM   #12
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How did you get those blue and red strips up the side above the doors? Did you create another brush and simply texture it with the blue or is there some magical way to go about texturing things?
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Old 02-20-2008, 04:17 AM   #13
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You should make a dedicated version that plays exactly like Smash Bros. and name it ff_smashbros. It'd be a great change of pace from generic DM, and it might attract a few new players.
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Old 02-20-2008, 05:23 AM   #14
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Quote:
Originally Posted by Hirohito
You should make a dedicated version that plays exactly like Smash Bros. and name it ff_smashbros. It'd be a great change of pace from generic DM, and it might attract a few new players.
I could do that, too. It would just be a floating platform.

EDIT: And, Credge, I just cut the brush (making 2 brushes). You could use decals/overlays, though.
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Old 02-20-2008, 05:43 AM   #15
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Quote:
Originally Posted by squeek.
I could do that, too. It would just be a floating platform.

EDIT: And, Credge, I just cut the brush (making 2 brushes). You could use decals/overlays, though.
Yeah, that's what I thought ya did. Didn't think about using decals for something like that though.
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Old 02-20-2008, 07:01 AM   #16
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Compiling b2... 4 teams.

Will be uploaded tomorrow.
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Old 02-20-2008, 09:43 AM   #17
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Interesting...
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Old 02-20-2008, 03:29 PM   #18
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an airshot dm map huh...squeek you are just plain awesome!
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Old 02-20-2008, 04:29 PM   #19
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B1 is on the #2 AE server if you want to check it out doc.
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Old 02-20-2008, 08:10 PM   #20
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Beta 2 is out. 4 teams, improved lua.

Dowload from Mediafire

Will update screenshots in a bit.

EDIT: Screenshots updated.
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#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington

Last edited by squeek.; 02-20-2008 at 08:42 PM.
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