Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 04-06-2010, 02:39 AM   #1
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
ff_castle

i've finally got this map its own thread!



http://mervaka.co.uk/~mervaka/ff_castle_beta3.zip

a few minor additions to beta3, including the wooden spikes on the outside and extra dynamic flag props on the inside :P

Last edited by mervaka; 04-06-2010 at 02:45 AM.
mervaka is offline   Reply With Quote


Old 04-06-2010, 04:22 AM   #2
moosh
WhenNailGrenWillOut?
Beta Tester
 
moosh's Avatar
 
Join Date: May 2009
Gametype: mp_prematch
Affiliations: [:)] - Frag Happy, babe|
Posts Rated Helpful 29 Times
Map looks ballin'.
__________________
[[ ff_hotfudge - bhop_theonlyone ]]
"As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN
moosh is offline   Reply With Quote


Old 04-06-2010, 02:15 PM   #3
GeoKill----->
Community Member
Server Owner
Beta Tester
Forum Moderator
 
GeoKill----->'s Avatar
 
Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout
Gametype: AvD
Affiliations: :e0:Eternal Order Leader
Posts Rated Helpful 12 Times
Wow this map is mega old
__________________

:e0: Will live on Forever
Support FF:
GeoKill-----> is offline   Reply With Quote


Old 04-06-2010, 06:37 PM   #4
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
lol I always wondered when you would finally start working on this again merv. I used to love to just fuck around on here and test shit.
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Old 04-06-2010, 11:15 PM   #5
zE
Pew pew ze beams
 
zE's Avatar
 
Join Date: Jan 2008
Gametype: Gathers
Affiliations: pew pew
Posts Rated Helpful 11 Times
interesting map, tested it last night, but i dint really understood the gameplay of it lol. But looks good : )
zE is offline   Reply With Quote


Old 04-07-2010, 01:01 AM   #6
Bridget
Banned
 
Bridget's Avatar
 
Join Date: Sep 2008
Class/Position: Soldier
Gametype: AVD
Affiliations: TALOS
Posts Rated Helpful 5 Times
Take team flag to one of the four lights.
Defend while scoring over time.
???
profit
Bridget is offline   Reply With Quote


Old 04-07-2010, 01:08 AM   #7
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
he's right, it definitely needs to be more obvious in things like where you can go. i'm working on that right now.
mervaka is offline   Reply With Quote


Old 04-07-2010, 01:12 AM   #8
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
I haven't played it, but one thought overwhelmed me when testing it out:

Why have a complicated elevator/security system when you can just rocket/pipe jump up to the top every time? Why would anyone ever go inside the castle?

EDIT: I tested the one in the beta (and didn't update beforehand), so this post might be irrelevant now.
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington

Last edited by squeek.; 04-07-2010 at 01:15 AM.
squeek. is offline   Reply With Quote


Old 04-07-2010, 01:18 AM   #9
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
that's also being addressed. i put those stakes into the upper walls (see screenshot) to make it harder, but i might also put in a deflective clip brush.

eventually i'll do something more interesting with the yards, and probably put something better in.
mervaka is offline   Reply With Quote


Old 04-07-2010, 09:17 AM   #10
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
LOL I thought the spikes were there to help people get up
__________________
Support FF:
Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
Elmo is offline   Reply With Quote


Old 04-09-2010, 08:05 PM   #11
zE
Pew pew ze beams
 
zE's Avatar
 
Join Date: Jan 2008
Gametype: Gathers
Affiliations: pew pew
Posts Rated Helpful 11 Times
True, all dudes go demo and soldier and fly over : D
zE is offline   Reply With Quote


Old 04-09-2010, 08:32 PM   #12
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
righto. any other ideas i could use for blocking outside routes, without making it a complete eyesore? :/

Last edited by mervaka; 04-09-2010 at 08:32 PM.
mervaka is offline   Reply With Quote


Old 04-09-2010, 09:24 PM   #13
Hawk Eye
Who the fuck is this guy?
D&A Member
Beta Tester
 
Hawk Eye's Avatar
 
Join Date: Mar 2007
Class/Position: O Preferred
Gametype: AvD
Affiliations: [AE] Asseaters
Posts Rated Helpful 2 Times
Quote:
Originally Posted by mervaka View Post
righto. any other ideas i could use for blocking outside routes, without making it a complete eyesore? :/
Trebuchets that launch boulders at you if you try to jump up.
Hawk Eye is offline   Reply With Quote


Old 04-09-2010, 09:30 PM   #14
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
nice! but no :/
mervaka is offline   Reply With Quote


Old 04-09-2010, 10:11 PM   #15
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
I say just block it with an invisible textured brush.
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 04-10-2010, 04:23 AM   #16
Hawk Eye
Who the fuck is this guy?
D&A Member
Beta Tester
 
Hawk Eye's Avatar
 
Join Date: Mar 2007
Class/Position: O Preferred
Gametype: AvD
Affiliations: [AE] Asseaters
Posts Rated Helpful 2 Times
Quote:
Originally Posted by mervaka View Post
nice! but no :/
But it would be so cool! You just have to code the functionality for spawning projectiles via lua.
Hawk Eye is offline   Reply With Quote


Old 04-10-2010, 05:17 AM   #17
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Quote:
Originally Posted by Hawk Eye View Post
But it would be so cool! You just have to code the functionality for spawning projectiles via lua.
http://developer.valvesoftware.com/w...v_entity_maker
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 04-10-2010, 06:45 AM   #18
Hawk Eye
Who the fuck is this guy?
D&A Member
Beta Tester
 
Hawk Eye's Avatar
 
Join Date: Mar 2007
Class/Position: O Preferred
Gametype: AvD
Affiliations: [AE] Asseaters
Posts Rated Helpful 2 Times
Now I just need to figure out a way for the env_entity_maker to spawn a phys object w/ a velocity depending upon the position of the player who triggered the event. Or to make it even more complicated, do some quick maths to have it arc like an actual boulder into the location the player will likely be in once the object reaches them.
Hawk Eye is offline   Reply With Quote


Old 04-10-2010, 07:00 AM   #19
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.


You can also think about using entity:SetVelocity() on the spawned physics object. Trigger_push is unreliable at best.
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 04-10-2010, 11:45 AM   #20
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
yeah, ideally we'd get those scriptable clip brushes in!

they need to be team based gates, sometimes also one way
mervaka is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:27 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.