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Old 09-17-2007, 10:21 PM   #41
4est
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Shouldn't the title be "Aardvark is Aarsome"?
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Old 09-17-2007, 10:57 PM   #42
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you are a mod for a reason you know

abuse it
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Old 09-19-2007, 02:55 PM   #43
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gota say, its one of my fav sniper maps, and i always hated being sniper... its challenging now though because you dont hurt them as much less you are charged up... and still gg even with superconc across intire midfield, i should be able to sniper them in the air as soon as i get my config down , only wish it had different levels of zoom i always perfer the analog style of zoom where how long you hold it down is how far it zooms in... probably no chance that they will change it to that since tf was 1 time zoom to full but just saying i like that method better.. imo i'd also do some more mini bushes in the center zone... that way ppl like spys can cloak easy, and say others like slow fatties and soilders could move in without geting picked off just my 2 bits
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Old 09-19-2007, 03:35 PM   #44
mistermojo
the pumps dont work
 
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it's cool, conc from batts to booster, rampslide up and around the corner with a conc ready to go to sec or fr

and with the flag you can build up huge speed going down the ramps!

the water entrance is in a really good spot, I mean you go into the corner of the flagroom, as a spy it's easy to mess shit up with this
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Old 09-19-2007, 04:19 PM   #45
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Quote:
Originally Posted by mistermojo
the water entrance
water entrance ?!?! holy s , i haven't been there yet.. in fact i barely have made it from outside to where the flagroom is on my team, / also i had a big ass lol lastnight when somebody had conc'd all the way from outside where the boosters are to up to where the laser security is, and security had activated right as they were past the point of no return , and got gibed big time
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Old 09-19-2007, 04:24 PM   #46
mistermojo
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yeah, its to the left of front door, it's kind of long but i think theres also the sec switch right where you come out, so even if theyre guarding it, you can at least turn sec off. or conc to flag
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Old 09-19-2007, 04:42 PM   #47
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ahhh, ok lol everytime i wondered over there i got backstabed by a spy
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Old 09-19-2007, 06:58 PM   #48
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I wish the "push" was split both ways. It can get pretty hectic getting into the yard as a non concing class if there are a few snipers who aren't out to just have a sniper war. I mean split as one pushing you out and the other side pushing you in. Getting across the yard as a Pyro is pretty rough. I love the map though even if that is never added. A Pyro guarding the main ramp can cause some medics to "slide" into that napalm making a quick level 3 possible
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Old 09-19-2007, 07:24 PM   #49
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I like the map from both an offence and a defence point of view - comes down to how your defending (and as is the case with all public servers who you are defending with)

The only criticism I have is that the security almost seems like an afterthought rather that an integral part of the map.

Not saying that is bad - mainly because in all of the old TFC maps you always had to get the security down before you could reach the flag, not actually sure how that could be changed without disrupting how it was played at any rate
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Old 09-19-2007, 07:30 PM   #50
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Quote:
Originally Posted by SoBe Green
I wish the "push" was split both ways.
oooh i like that, say the icons on the floor to the left side of the exit (if you were exiting from the long hall to the open area) were split in half to other colors you could tell which one to take, i know several times i've been zoomed in and kept wondering why i was stoping , then zoom out and go ' oh ' im hiting the push pad thing lol
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Old 09-19-2007, 10:54 PM   #51
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Gotta say I had a load of fun playing demoman on 'varky today. Those mad scouts kept on coming with the aid of two medics, barely got to lay some pipes down. Attackers seemed to take the respawn-side route out most of the time even if the security was down most of the time as well.
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Old 09-20-2007, 02:38 AM   #52
greenday5494
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i like the old 2fort and the newspapers, and its fun to play on
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Old 01-24-2011, 12:07 AM   #53
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There is only one thing about Aardvark that isn't perfect: I can't get it to work in Gmod.
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