09-17-2007, 10:57 PM | #42 |
Join Date: Mar 2007
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you are a mod for a reason you know
abuse it |
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09-19-2007, 02:55 PM | #43 |
Join Date: Apr 2007
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gota say, its one of my fav sniper maps, and i always hated being sniper... its challenging now though because you dont hurt them as much less you are charged up... and still gg even with superconc across intire midfield, i should be able to sniper them in the air as soon as i get my config down , only wish it had different levels of zoom i always perfer the analog style of zoom where how long you hold it down is how far it zooms in... probably no chance that they will change it to that since tf was 1 time zoom to full but just saying i like that method better.. imo i'd also do some more mini bushes in the center zone... that way ppl like spys can cloak easy, and say others like slow fatties and soilders could move in without geting picked off just my 2 bits
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09-19-2007, 03:35 PM | #44 |
the pumps dont work
Join Date: Mar 2007
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it's cool, conc from batts to booster, rampslide up and around the corner with a conc ready to go to sec or fr
and with the flag you can build up huge speed going down the ramps! the water entrance is in a really good spot, I mean you go into the corner of the flagroom, as a spy it's easy to mess shit up with this |
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09-19-2007, 04:19 PM | #45 | |
Join Date: Apr 2007
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Quote:
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09-19-2007, 04:24 PM | #46 |
the pumps dont work
Join Date: Mar 2007
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yeah, its to the left of front door, it's kind of long but i think theres also the sec switch right where you come out, so even if theyre guarding it, you can at least turn sec off. or conc to flag
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09-19-2007, 04:42 PM | #47 |
Join Date: Apr 2007
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ahhh, ok lol everytime i wondered over there i got backstabed by a spy
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09-19-2007, 06:58 PM | #48 |
SoBe Yourself
Join Date: Sep 2007
Location: Russellville, AR
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I wish the "push" was split both ways. It can get pretty hectic getting into the yard as a non concing class if there are a few snipers who aren't out to just have a sniper war. I mean split as one pushing you out and the other side pushing you in. Getting across the yard as a Pyro is pretty rough. I love the map though even if that is never added. A Pyro guarding the main ramp can cause some medics to "slide" into that napalm making a quick level 3 possible
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09-19-2007, 07:24 PM | #49 |
Join Date: Sep 2007
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I like the map from both an offence and a defence point of view - comes down to how your defending (and as is the case with all public servers who you are defending with)
The only criticism I have is that the security almost seems like an afterthought rather that an integral part of the map. Not saying that is bad - mainly because in all of the old TFC maps you always had to get the security down before you could reach the flag, not actually sure how that could be changed without disrupting how it was played at any rate |
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09-19-2007, 07:30 PM | #50 | |
Join Date: Apr 2007
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Quote:
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09-19-2007, 10:54 PM | #51 |
Join Date: Jul 2007
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Gotta say I had a load of fun playing demoman on 'varky today. Those mad scouts kept on coming with the aid of two medics, barely got to lay some pipes down. Attackers seemed to take the respawn-side route out most of the time even if the security was down most of the time as well.
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09-20-2007, 02:38 AM | #52 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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i like the old 2fort and the newspapers, and its fun to play on
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01-24-2011, 12:07 AM | #53 |
Join Date: Jan 2011
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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There is only one thing about Aardvark that isn't perfect: I can't get it to work in Gmod.
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