07-12-2005, 03:11 PM | #1 |
Join Date: May 2005
Location: Nottingham
Posts Rated Helpful 0 Times
|
Why don't we include teleporters
...in any new version of Dustbowl?
Hah, bet you thought you could come here and flame me Seriously, the defence would be crippled without them, heavies would take an *age* to get to the front line when they died. So howabout some one-way teleporters which can be destroyed by the enemy (and rebuilt by defensive engineers) built into the map? |
|
07-12-2005, 03:13 PM | #2 |
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
Posts Rated Helpful 0 Times
|
Because teleporters are gay.
|
|
07-12-2005, 03:43 PM | #3 |
Join Date: Jul 2005
Location: Sydney, Australia
Posts Rated Helpful 0 Times
|
i thought we were finished long ago on this topic
|
|
07-12-2005, 04:00 PM | #4 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
if getting defence around is THAT much of a problem, let the mappers create their own teles
|
|
07-12-2005, 04:01 PM | #5 | ||
Join Date: Feb 2005
Location: Europe, Front Yard
Posts Rated Helpful 0 Times
|
Quote:
Quote:
|
||
|
07-12-2005, 04:38 PM | #6 |
Join Date: Jun 2005
Posts Rated Helpful 0 Times
|
er, dustbowl has managed just fine without teleporters why would the map suddenly suck without them ???
|
|
07-12-2005, 04:41 PM | #7 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
note i was not bringing the argument of "why cant we build teles? boohoo" i was merely finding a workaround of the def problems on large maps
|
|
07-12-2005, 04:50 PM | #8 | |
Join Date: Mar 2005
Location: Europe
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
07-12-2005, 05:59 PM | #9 |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
|
Simple: the defence taking so long is why that map is balanced. Fucking damn.
|
|
07-12-2005, 06:12 PM | #10 |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
|
for some reason i can't build teleporters in TFC any more, and the defenders keep winning
|
|
07-12-2005, 06:49 PM | #11 | |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
Quote:
|
|
|
07-12-2005, 07:09 PM | #12 | ||
Join Date: Jan 2005
Location: Auburn, AL
Posts Rated Helpful 0 Times
|
Quote:
|
||
|
07-12-2005, 07:12 PM | #13 |
Join Date: Mar 2005
Location: Down here
Posts Rated Helpful 0 Times
|
Just put in a custom-made teleporter, you can do that even with the ol' TFC, so no doubt it'll be possible with HL2's basic entities.
|
|
07-12-2005, 08:45 PM | #14 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
my point :)
|
|
07-13-2005, 01:25 AM | #15 |
Join Date: Jan 2005
Location: Australia
Posts Rated Helpful 0 Times
|
|
|
07-13-2005, 02:14 AM | #16 | |||
Join Date: Mar 2005
Location: In your pants.
Posts Rated Helpful 0 Times
|
Quote:
|
|||
|
07-13-2005, 10:07 AM | #17 |
Join Date: Jun 2005
Location: Brum.
Posts Rated Helpful 0 Times
|
the whole point fo dustbowl is to "push the defence back" to a vantage point where you can cap. If teleporters were there then defence could indeed NEVER be pushed back and even hit the attack form the rear, it would destroy the flow of dustbowl (yeah even dustbowl has a flow).
|
|
07-13-2005, 09:23 PM | #18 |
Join Date: Mar 2005
Posts Rated Helpful 2 Times
|
There's this beautiful entity called trigger_teleport. It was used extensively in TFC. Also, func_train was too.
FF just MIGHT include these... we never know. Idiot. |
|
07-13-2005, 09:26 PM | #19 |
Join Date: Jan 2005
Location: Belgium
Posts Rated Helpful 0 Times
|
tisk tisk, not very nice to add Idiot in smallprint there zSilver_Fox
|
|
07-14-2005, 08:32 AM | #20 |
Join Date: May 2005
Location: Nottingham
Posts Rated Helpful 0 Times
|
Yes ladies thank you for the abuse. I pub Dustbowl at the moment on TFC 1.5 and there are teleporters, but it's not defense-biased play.
Whichever member of the forum's intelligentsia said that defence could come round behind attackers is obviously being ironic, as I mentioned that the teleporters could be destroyed by the opposing team, same as normal teleporters. I'm just thinking of times like the third stage of Dustbowl where actually the defence have to run for ages before they get to the initial choke point, and if a couple of attackers get a couple of lucky kills on HWGuys defending then they have massively free reign for ages as the HWGuys are probably only slightly faster than continental drift. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|