Fortress Forever

Go Back   Fortress Forever > Editing > Mapping

Reply
 
Thread Tools Display Modes
Old 07-12-2005, 03:11 PM   #1
o_robg
 
Join Date: May 2005
Location: Nottingham
Posts Rated Helpful 0 Times
Why don't we include teleporters

...in any new version of Dustbowl?

Hah, bet you thought you could come here and flame me

Seriously, the defence would be crippled without them, heavies would take an *age* to get to the front line when they died. So howabout some one-way teleporters which can be destroyed by the enemy (and rebuilt by defensive engineers) built into the map?
o_robg is offline   Reply With Quote


Old 07-12-2005, 03:13 PM   #2
o_frenchtoast
 
o_frenchtoast's Avatar
 
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
Posts Rated Helpful 0 Times
Because teleporters are gay.
o_frenchtoast is offline   Reply With Quote


Old 07-12-2005, 03:43 PM   #3
o_weetbix
 
o_weetbix's Avatar
 
Join Date: Jul 2005
Location: Sydney, Australia
Posts Rated Helpful 0 Times
i thought we were finished long ago on this topic
o_weetbix is offline   Reply With Quote


Old 07-12-2005, 04:00 PM   #4
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
if getting defence around is THAT much of a problem, let the mappers create their own teles
mervaka is offline   Reply With Quote


Old 07-12-2005, 04:01 PM   #5
o_ivaqual
 
o_ivaqual's Avatar
 
Join Date: Feb 2005
Location: Europe, Front Yard
Posts Rated Helpful 0 Times
Quote:
Originally Posted by FrenchToast
Because teleporters are gay.
Quote:
Originally Posted by weetbix
i thought we were finished long ago on this topic
o_ivaqual is offline   Reply With Quote


Old 07-12-2005, 04:38 PM   #6
o_drtom
 
o_drtom's Avatar
 
Join Date: Jun 2005
Posts Rated Helpful 0 Times
er, dustbowl has managed just fine without teleporters why would the map suddenly suck without them ???
o_drtom is offline   Reply With Quote


Old 07-12-2005, 04:41 PM   #7
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
note i was not bringing the argument of "why cant we build teles? boohoo" i was merely finding a workaround of the def problems on large maps
mervaka is offline   Reply With Quote


Old 07-12-2005, 04:50 PM   #8
o_player
 
Join Date: Mar 2005
Location: Europe
Posts Rated Helpful 0 Times
Quote:
Originally Posted by drtom
er, dustbowl has managed just fine without teleporters why would the map suddenly suck without them ???
o_player is offline   Reply With Quote


Old 07-12-2005, 05:59 PM   #9
o_etzell
 
o_etzell's Avatar
 
Join Date: Feb 2005
Posts Rated Helpful 0 Times
Simple: the defence taking so long is why that map is balanced. Fucking damn.
o_etzell is offline   Reply With Quote


Old 07-12-2005, 06:12 PM   #10
o_stino
 
o_stino's Avatar
 
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
for some reason i can't build teleporters in TFC any more, and the defenders keep winning
o_stino is offline   Reply With Quote


Old 07-12-2005, 06:49 PM   #11
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
Quote:
Originally Posted by Etzell
Simple: the defence taking so long is why that map is balanced. Fucking damn.
i mean like HUGE maps like mine, which may need some sort of transport system to get around, else O will just be able to walk in/out unchallenged
mervaka is offline   Reply With Quote


Old 07-12-2005, 07:09 PM   #12
o_fathom
 
Join Date: Jan 2005
Location: Auburn, AL
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Mervaka
Quote:
Originally Posted by Etzell
Simple: the defence taking so long is why that map is balanced. Fucking damn.
i mean like HUGE maps like mine, which may need some sort of transport system to get around, else O will just be able to walk in/out unchallenged
Then that is a ballance issue that you need to work out on your own.
o_fathom is offline   Reply With Quote


Old 07-12-2005, 07:12 PM   #13
o_travis dane
 
o_travis dane's Avatar
 
Join Date: Mar 2005
Location: Down here
Posts Rated Helpful 0 Times
Just put in a custom-made teleporter, you can do that even with the ol' TFC, so no doubt it'll be possible with HL2's basic entities.
o_travis dane is offline   Reply With Quote


Old 07-12-2005, 08:45 PM   #14
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
my point :)
mervaka is offline   Reply With Quote


Old 07-13-2005, 01:25 AM   #15
o_valk
 
o_valk's Avatar
 
Join Date: Jan 2005
Location: Australia
Posts Rated Helpful 0 Times
well do it then

maybe u meant to post on www.blogger.com
o_valk is offline   Reply With Quote


Old 07-13-2005, 02:14 AM   #16
o_osiris
 
o_osiris's Avatar
 
Join Date: Mar 2005
Location: In your pants.
Posts Rated Helpful 0 Times
Quote:
Originally Posted by nagual678
Quote:
Originally Posted by FrenchToast
Because teleporters are gay.
Quote:
Originally Posted by weetbix
i thought we were finished long ago on this topic
o_osiris is offline   Reply With Quote


Old 07-13-2005, 10:07 AM   #17
o_fresh
 
o_fresh's Avatar
 
Join Date: Jun 2005
Location: Brum.
Posts Rated Helpful 0 Times
the whole point fo dustbowl is to "push the defence back" to a vantage point where you can cap. If teleporters were there then defence could indeed NEVER be pushed back and even hit the attack form the rear, it would destroy the flow of dustbowl (yeah even dustbowl has a flow).
o_fresh is offline   Reply With Quote


Old 07-13-2005, 09:23 PM   #18
o_zsilver_fox
 
Join Date: Mar 2005
Posts Rated Helpful 2 Times
There's this beautiful entity called trigger_teleport. It was used extensively in TFC. Also, func_train was too.



FF just MIGHT include these... we never know.
















Idiot.
o_zsilver_fox is offline   Reply With Quote


Old 07-13-2005, 09:26 PM   #19
o_epothon
 
Join Date: Jan 2005
Location: Belgium
Posts Rated Helpful 0 Times
tisk tisk, not very nice to add Idiot in smallprint there zSilver_Fox
o_epothon is offline   Reply With Quote


Old 07-14-2005, 08:32 AM   #20
o_robg
 
Join Date: May 2005
Location: Nottingham
Posts Rated Helpful 0 Times
Yes ladies thank you for the abuse. I pub Dustbowl at the moment on TFC 1.5 and there are teleporters, but it's not defense-biased play.

Whichever member of the forum's intelligentsia said that defence could come round behind attackers is obviously being ironic, as I mentioned that the teleporters could be destroyed by the opposing team, same as normal teleporters.

I'm just thinking of times like the third stage of Dustbowl where actually the defence have to run for ages before they get to the initial choke point, and if a couple of attackers get a couple of lucky kills on HWGuys defending then they have massively free reign for ages as the HWGuys are probably only slightly faster than continental drift.
o_robg is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:12 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.