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Old 08-12-2009, 12:47 AM   #1
Ricey
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Haste

Haste
Original Mapper: Stayne

Download:
http://3pxl.com/FortressForever/haste_b3.rar
I will be releasing the source after the final

Latest Image
http://3pxl.com/haste.png

Beta 3 Fixes
  • Tunnel Displacements(Needs to be leveled out, and smoother so it's easy to BHOP and move around in)
  • Adjusting the jump pads to allow easier jump to top platform.(May change it, as of now it just sets your velocity, i may make it so it adds to your current Velocity)
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Last edited by Ricey; 02-04-2010 at 07:57 AM.
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Old 08-12-2009, 12:54 AM   #2
Elmo
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Derail on first post... I'm sorry but...

LOL, why do you have Birmingham bull ring building as your desktop background
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Old 08-12-2009, 12:56 AM   #3
Ricey
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It's a default style in Windows 7 :P
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Old 08-12-2009, 10:59 AM   #4
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LOL that's even funnier. I see that building all the time when I'm home
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Old 08-12-2009, 02:59 PM   #5
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Couple other things.

Those bounce pads in TFC were strong enough that if hit correctly they could bounce you nicely to your own cap point.

I seem to have troubles using the enemy bounce pads I'm not sure why.

I'm not sure this is a good change cause it makes it really hard on the D, but leaving the respawn in TFC scouts and medics would get full concs. So we'd prime a conc before leaving and as we left through the doors we were back up to 3. But I think this is one of the reasons why congestus is a huge cap fest cause O always has 3 concs in the enemy base while D is getting nothing, so as it is right now isn't such a big deal.

This one isn't too important either, but the way HH seems to work you get a lot more height in FF, I seem to hit that middle over hanging arch in the center of the map a lot. And that's with the crappy bounce pads, making them boost you higher could make this more problematic.

The ramps just after the big center one on either side should be slightly bigger.

The ramps attatched to the end of the bridge are a bit sharp, kills the ramp slide a lot.
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Old 08-13-2009, 09:36 AM   #6
Ricey
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.
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