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Old 05-06-2008, 06:52 PM   #21
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Game Data: $SteamUserDir\SourceSDK\bin\ep1\bin\fortressforeve r.fgd

Default PointEntity class: info_script

Default SolidEntity class: func_detail

Game Executable Directory: $SteamDir\steamapps\SourceMods\FortressForeve

Game Directory: $SteamDir\steamapps\SourceMods\FortressForever

Hammer VMF Directory: $SteamDir\steamapps\SourceMods\FortressForever\map s
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Old 05-06-2008, 07:18 PM   #22
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did you click through to those or did you just cut / paste them?
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Old 05-06-2008, 07:22 PM   #23
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Cut and paste. Why?
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Old 05-06-2008, 07:23 PM   #24
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Because the paths aren't complete, they need to actually link to something.
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Old 05-06-2008, 07:39 PM   #25
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Nevermind. I found out my problem. I didn't add ff_base.fgd!
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Old 05-09-2008, 02:11 AM   #26
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hmm, I havent ran FF through hammer since they changed to the OB engine and changed the setup all around. Seems that hammer comes to a crawl after setting up everything for FF with hammer. Any ideas? Also, this talk about the ff_base.fgd, where does it go? Just curious since you said you didnt add it.


Scratch that, got it working now lol.

Last edited by Sacrifist; 05-09-2008 at 02:51 AM.
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Old 01-17-2009, 09:47 PM   #27
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So now do we use the Orange Box engine version?
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Old 01-18-2009, 12:04 AM   #28
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Quote:
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So now do we use the Orange Box engine version?
Nope. Not until the OB patch.
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Old 01-18-2009, 04:04 AM   #29
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OB should be here soon, hopefully.
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Old 02-18-2009, 09:20 PM   #30
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Followed the instructions trying to set up hammer for ff but get a gameinfo.txt doesn't exist in ...

When it's there, I've checked and re-checked.

Any ideas?
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Old 02-18-2009, 10:01 PM   #31
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make sure you have run whatever game your running your sdk through example, I needed to run hl2. so i did.
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Old 02-19-2009, 08:08 PM   #32
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Quote:
Originally Posted by nalF View Post
Followed the instructions trying to set up hammer for ff but get a gameinfo.txt doesn't exist in ...

When it's there, I've checked and re-checked.

Any ideas?
Are you typing the path or browsing to it?

I was getting that error, but from testing FF installs I had multiple installs going, then got rid of them kept the latest FF install but it wasn't same folder I originally browsed to even though the path read the same. so try browsing to all the locations in the options when your setting FF up.
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Old 05-17-2009, 05:19 PM   #33
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Any chance of getting the OP updated with new pics for the ones that no longer show up?
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Old 12-02-2010, 11:30 PM   #34
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I went ahead and updated the tutorial in a video format. If something is wrong let me know and I'll redo it.
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Old 12-03-2010, 04:26 AM   #35
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Quote:
Originally Posted by Majesty View Post
http://www.youtube.com/watch?v=1z6StCdRNxQ
I went ahead and updated the tutorial in a video format. If something is wrong let me know and I'll redo it.
Good job mate.
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Old 12-03-2010, 10:02 AM   #36
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Ty ty,
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Old 12-03-2010, 10:16 AM   #37
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ahh btw good point loading HL2 deathmatch. Thats caught me out a few times before!
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Old 12-03-2010, 11:00 AM   #38
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I know, right? That is the simplest work around; you can also copy the 2009 game config file to the 2006 config file(remove all the games like TF2, DoD:S, etc) as a work around, I think. But that way is more involved
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Old 08-17-2012, 10:48 PM   #39
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I'm having troubles with sdk. When I load it up and I go to select fortress forever, it won't let me select it. It just defaults back to another game. I'm not sure if this is because I have two FF folders now (One named fortressforeverMO and the other being fortressforever, I switch between the two in order to keep customs out of my videos, and rename the folders each time i switch to keep track of them) or maybe if it's because of deleting my userdata folder to fix ID errors.

Originally I had to create a fake game directory to open hammer in the 2006 engine because I don't have hldm to launch hammer with. And now that fake game is what it defaults to, which doesn't help me because I already deleted that folder.


Basicly I can't launch hammer in the 06 engine.

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Old 08-17-2012, 10:57 PM   #40
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FDA, im going to show you the easiest way ever to setup hammer, dont even have to launch hammer. It's what I had to do because of stupid hammer bugs.

1. First, navigate to your steam user account folder, which should be C:/program files/steam/steamapps/youraccountname/

2. Then open the sourcesdk folder, then bin, then ep1, then bin again.

3. Open up GameConfig.txt and replace everything in it with this:

Code:
"Configs"
{
	"Games"
	{
		"Fortress Forever"
		{
			"GameDir"		"c:\program files\steam\steamapps\sourcemods\FortressForever"
			"hammer"
			{
				"GameData0"		"c:\program files\steam\steamapps\sourcemods\FortressForever\ff_base.fgd"
				"GameData1"		"c:\program files\steam\steamapps\sourcemods\FortressForever\fortressforever.fgd"
				"TextureFormat"		"5"
				"MapFormat"		"4"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"info_ff_script"
				"BSP"		"c:\program files\steam\steamapps\yournamehere\sourcesdk\bin\ep1\bin\vbsp.exe"
				"Vis"		"c:\program files\steam\steamapps\yournamehere\sourcesdk\bin\ep1\bin\vvis.exe"
				"Light"		"c:\program files\steam\steamapps\yournamehere\sourcesdk\bin\ep1\bin\vrad.exe"
				"GameExeDir"		"c:\program files\steam\steamapps\sourcemods\FortressForever"
				"MapDir"		"c:\program files\steam\steamapps\sourcemods\FortressForever\maps\vmf"
				"BSPDir"		"c:\program files\steam\steamapps\sourcemods\FortressForever\maps"
				"CordonTexture"		"tools/toolsskybox"
				"MaterialExcludeCount"		"0"
			}
		}
	}
	"SDKVersion"		"2"
}
4. After that is all pasted in, while the txt document is still open, hold CTRL + H to open the text replace tool. Replace all the "yournamehere" with your steam account name.

Should work after that.
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