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Old 05-21-2007, 06:26 PM   #81
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Why is it CS:S has such a lousy mapping community but FF hasn't even been released and a very large portion of the user maps already look super awesome?

Do TF games just attract mappers more? I mean, with the variety of gameplay and all that
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Old 05-21-2007, 06:44 PM   #82
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More nublets play CS

and the community is shattered, also i think alot of the people here come from the modding community = ppl interested in modding?
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Old 05-21-2007, 07:12 PM   #83
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Nobodies making warpath?! put that on there!
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Old 05-21-2007, 07:16 PM   #84
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Old 05-21-2007, 07:22 PM   #85
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Warpath was started ages ago and is almost or is finished; it was started by Osiris, I think.
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Old 05-21-2007, 07:47 PM   #86
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Quote:
Originally Posted by PsYcNeT
Why is it CS:S has such a lousy mapping community but FF hasn't even been released and a very large portion of the user maps already look super awesome?

Do TF games just attract mappers more? I mean, with the variety of gameplay and all that
I think its just that CSS is a retail game so ppl that arent experienced with all this try to make their maps for CSS. While most ppl who find out about FF and other mods are more experienced gamers who know to do the good mapping.

But you have to remember, there is an ok amount of good CSS mappers, it also dosent help that CSS dosent really allow for futeristic and orgasmic enviorments, which the source engine is all about and FF will abuse the hell out of
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Old 05-22-2007, 10:18 AM   #87
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Quote:
Originally Posted by PsYcNeT
Why is it CS:S has such a lousy mapping community but FF hasn't even been released and a very large portion of the user maps already look super awesome?

Do TF games just attract mappers more? I mean, with the variety of gameplay and all that
I wouldn't say that's right exactly. There may be a LOT of shitty and average cs:s maps but there are a few Valve/Turtlerock quality cs:s maps out there too, that look as good or better than ff maps and 10x better than any of the community ff maps (they've got pro textures to work with though).
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Old 05-22-2007, 09:09 PM   #88
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Quote:
Originally Posted by kam
I wouldn't say that's right exactly. There may be a LOT of shitty and average cs:s maps but there are a few Valve/Turtlerock quality cs:s maps out there too, that look as good or better than ff maps and 10x better than any of the community ff maps (they've got pro textures to work with though).
Right, you've just got more shit to sort through with CS:S maps.
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Old 08-22-2007, 01:27 PM   #89
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is Redgiant still being worked on?

if not i'd like to take it up.
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Old 08-22-2007, 03:23 PM   #90
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Have you finished Hollow? :P
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Old 08-22-2007, 03:52 PM   #91
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lol no. it was put on hold to make a Hide and Seek map, which isnt far from being done(about 80%). i've also made a "SGwar" map(95%), a remake of my "Cube" map(90%), and a remake of my "Sollywar"(98%) map.
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Old 08-23-2007, 10:39 PM   #92
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lots of shit cs:s maps have been made and thrown onto servers inside of 24 hours. people won't do that with FF until after it's release. so, for the moment, it does look like FF might have a better overall standard of mapping. for the moment. :P
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Old 08-26-2007, 08:54 AM   #93
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I can't remember the name of the TFC map but I'm recommending someone make a similar map to this:
Capture the Flag where each team has a surveillance room safe from the enemy with cameras throughout the bases respectively.
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Old 08-26-2007, 09:25 AM   #94
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think that's armageddon.. that map would need some serious changes tho
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Old 09-02-2007, 03:13 AM   #95
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Security or Vidars

I've created two originals so far FF_Pirates & FF_Submarine with a history for TFC maps. I want to do a remake for my 3rd project. Has anyone started on:
SECURITY_R or VIDARS?

With permission of the original mappers I'd consider remaking one of these, however, I might also request the aid of others if I were to take on either. I am not positive I have the necessary textures, and I'd want strong opinions to see that they hold up to the originals. If the original mappers are willing I might even be able to get my hands on the original rmf files which would save time.
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Old 09-03-2007, 07:40 PM   #96
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hmm tough choice. I think security_r gets played more, so I'd go with that one.
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Old 09-04-2007, 02:38 AM   #97
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Old 09-04-2007, 05:13 AM   #98
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take fragile off of redgiant. i simply dont have the time.
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Old 09-04-2007, 01:36 PM   #99
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I'LL DO IT!!!!
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Old 09-06-2007, 07:57 PM   #100
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Remakes of some conc maps, any really I'm not picky.
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