12-16-2016, 12:01 PM | #1881 |
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btlogy reopened pull request fortressforever/git-svn-sync#1 ('Support SVN branches and tags migration')
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12-16-2016, 12:02 PM | #1882 |
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btlogy closed without merging pull request fortressforever/git-svn-sync#1 ('Support SVN branches and tags migration')
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12-16-2016, 12:22 PM | #1883 |
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btlogy reopened pull request fortressforever/git-svn-sync#1 ('Support SVN branches and tags migration')
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12-16-2016, 12:23 PM | #1884 |
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btlogy commented on issue fortressforever/git-svn-sync#1 ('Support SVN branches and tags migration'):
Sorry for the mess. I initially though to merge this PR into another fork.View on Github |
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12-16-2016, 06:41 PM | #1885 |
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squeek502 commented on issue fortressforever/git-svn-sync#1 ('Support SVN branches and tags migration'):
No worries.View on Github |
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12-16-2016, 06:41 PM | #1886 |
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squeek502 closed without merging pull request fortressforever/git-svn-sync#1 ('Support SVN branches and tags migration')
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12-19-2016, 05:03 PM | #1887 |
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WillWowmc commented on issue fortressforever/fortressforever#156 ('Improve visibility of player models'):
I'm going to take a look at this and see what I can do; expect more soon.View on Github |
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12-19-2016, 05:07 PM | #1888 |
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WillWowmc commented on issue fortressforever/fortressforever#109 ('creditting kill assists.'):
As this was added to the game, this should be closed now, right? (Just looking through old issues to find anything I could work on.)View on Github |
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12-19-2016, 09:16 PM | #1889 |
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squeek502 commented on issue fortressforever/fortressforever#109 ('creditting kill assists.'):
Yep, implemented by #288View on Github |
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12-19-2016, 09:16 PM | #1890 |
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squeek502 closed issue fortressforever/fortressforever#109 ('creditting kill assists.')
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12-20-2016, 10:58 PM | #1891 |
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doublah commented on issue fortressforever/fortressforever#250 ('Update or remove hints'):
Can this be closed? (From #285)View on Github |
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12-20-2016, 11:04 PM | #1892 |
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squeek502 closed issue fortressforever/fortressforever#250 ('Update or remove hints')
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12-21-2016, 12:05 AM | #1893 |
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squeek502 closed issue fortressforever/fortressforever#311 ('Crashing after latest patch (v2.7)')
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12-21-2016, 12:05 AM | #1894 |
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squeek502 commented on issue fortressforever/fortressforever#311 ('Crashing after latest patch (v2.7)'):
Closing under the assumption that the client crashes introduced by 2.7 have been fixed. Correct me if I'm wrong.View on Github |
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12-21-2016, 02:56 AM | #1895 |
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WillWowmc commented on issue fortressforever/fortressforever-models#5 ('WillWows latest work'):
I'd say this can probably be merged, I kept my fork up to date with this so it shouldn't override any changes done to this one.View on Github |
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01-04-2017, 11:23 AM | #1896 |
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AfterShockFF closed issue fortressforever/fortressforever#238 ('Petition to change default server values for secondary grenades for Pyro class')
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01-15-2017, 04:40 PM | #1897 |
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AfterShockFF closed issue fortressforever/fortressforever#146 ('3rd person RPG should point at where the rocket will go')
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01-15-2017, 04:40 PM | #1898 |
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AfterShockFF commented on issue fortressforever/fortressforever#146 ('3rd person RPG should point at where the rocket will go'):
Think this is done nowView on Github |
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02-12-2017, 12:45 AM | #1899 |
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AfterShockFF created fortressforever/fortressforever:lua-env-beam-tweaks at 5c4bfa (+1 new commit)
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02-12-2017, 05:37 AM | #1900 |
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DexterHaslem commented on issue fortressforever/fortressforever#329 ('Fix jetpack effect staying on when you switch class while jetpacking'):
a nice trivial fix.. blast away... see what i did there half a year laterView on Github |
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