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Old 04-17-2006, 04:03 AM   #1
o_diepepsi
 
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*WIP* FF_Spit

[4/18/2006]
I made a retardly large step towards finishing the map today. I got 95% of the layout (all but the 2 respawn rooms) put out in flooring.
I also shaped up the sniper nest, roof, pit room, and main hall to "lighting" status. Shaped up the ramp room, and connected basicly everything.

New Totals
Running % towards beta:
Flagroom : 75% (But I am prolly gonna redo it)
RampRoom : 10%
PitRoom(entrance) : 75%
Main Hall : 50%
Respawns : 14%
Battlements and Fortress Face : 63%
Sniper Nest : 94%
Outdoor Arena : 0%
Misc & Connecting Hallways : 62%
Total : 49%.. wow, an estimated 20% today... nice

Orginal TF1 Spit worldcraft view :
http://home.comcast.net/~berninghaus...t/spit_org.JPG
Ingame noclip of the remake layout :
http://home.comcast.net/~berninghaus.../www110000.jpg

[4/16/2006]
I am working on a remake for the map "Spit" by Phon, orginaly for Quake1 Team Fortress.

This map is a standard 2 Base CTF map, that was in the top 5 most played custom maps for Quake World Team Fortress back in the day.

My remake is going to stick to the general layout by Phon, and near the same look to the front of the fortress as the orginal map.

Pictures of the orginal (perhaps to jog your memory lol) can be found here :
http://www.planetfortress.com/jmcstfmapzone/spit.htm

Pictures I have up, of my work in progress can be found here:
http://www.diepepsi.com/FF_Spit

Mirror cause my free webhost hates me :
http://home.comcast.net/~berninghausen/FF_Spit
http://home.comcast.net/~berninghaus...t/www50000.jpg
http://home.comcast.net/~berninghaus...t/www50002.jpg
http://home.comcast.net/~berninghaus...t/www50003.jpg
http://home.comcast.net/~berninghaus...t/www50004.jpg
http://home.comcast.net/~berninghaus...t/www90000.jpg

I will try to update this every few days (depending on when I work on the map) and if I put off school and work enough, it should be done rather quick at this rate.

Running % towards beta:
Flagroom : 75% (But I am prolly gonna redo it)
RampRoom : 0%
PitRoom(entrance) : 75%
Main Hall : 3%
Respawns : 14%
Battlements and Fortress Face : 33%
Sniper Nest : 34%
Outdoor Arena : 0%
Misc & Connecting Hallways : 32%
Total : 29%

Last edited by o_diepepsi; 04-18-2006 at 08:08 AM.
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Old 04-17-2006, 04:33 AM   #2
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not too shabby, looking forward to the updates!
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Old 04-17-2006, 04:55 AM   #3
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not a big fan of this map but this one looks nice - decent texturing skills / lighting. Keep it up - looking forward on this one
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Old 04-17-2006, 04:56 AM   #4
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http://www.diepepsi.com/FF_Spit/www90000.jpg
That's a cool pic
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Old 04-17-2006, 04:59 AM   #5
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^ yea...really nice on the flagroom. Good job!
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Old 04-17-2006, 05:36 AM   #6
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I really dig the flagroom, can't wait to see more progress on this
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Old 04-17-2006, 06:35 AM   #7
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interesting looking...
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Old 04-21-2006, 09:23 AM   #8
o_diepepsi
 
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Shots of the Main Hall

Spit shots (in order):
http://img106.imageshack.us/my.php?image=spit0011xt.jpg
http://img95.imageshack.us/my.php?image=spit0029py.jpg
http://img95.imageshack.us/my.php?image=spit0034pj.jpg

FF_Spit Shots(in order):
http://img59.imageshack.us/my.php?im...w1200011kd.jpg
http://img59.imageshack.us/my.php?im...w1200026ox.jpg
http://img161.imageshack.us/my.php?i...w1200036rr.jpg

This was a test compile to work out the sky's lighting. So its VERY unfinished in the lighting department.

cheers!
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Old 04-21-2006, 09:49 AM   #9
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It's really looking promising. Any chance of a bsp to run around sometime please? Much easier to give some feedback then.
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Old 04-21-2006, 06:11 PM   #10
o_diepepsi
 
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Not quite there yet, few more weeks
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Old 04-21-2006, 08:05 PM   #11
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Neat.
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Old 04-21-2006, 09:44 PM   #12
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Looks great, waiting for a playable bsp ^^
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