11-11-2007, 09:50 PM | #61 | |
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11-11-2007, 10:45 PM | #62 | |
IRL Combat Medic
Join Date: Mar 2007
Location: Ethanol Land
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Grow up and get your head out of the clouds, hun. The posts here were realistic and down to earth with reasoning as to WHY FF can not hit stores. Valve obviously is not going to publicise FF beyond a news post. The Source engine costs far too much to license, and FF can't be sold without licensing it. Distribution of CDs is the only chance we have, but even then, we're talking $.50 to $.75 for a disc, package, and logo for bulk purchase. When we start crunching the numbers, we're looking at $50,000 for 100,000 disks, which is what would be needed to have a backup storage and enough to distribute freely. Advertising costs money. Incase it hasn't occured to you, a good bit of the team either has a life or is in school. The trepids are just the trepids. What does this mean? There's a small chance of garnering up the thousands of dollars needed to advertise on any major sites, or on many small sites. If you have a good idea, by all fucking means let us know.
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11-12-2007, 06:17 AM | #63 | |
Altitude Junkie
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Join Date: Jul 2007
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I mean, who would have ever gone out and bought Minesweeper if it didn't come with Windows? Would you sit for hours and play Solitare with a real deck of cards?......well I hope you wouldn't....maybe the first IE is a better example. Yeah...that's it....FF = Netscape, and TF2 = Internet Explorer, back in 1995. Alright maybe that's a weak analogy.........sue me.
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"The very existence of flamethrowers proves that sometime, somewhere, someone said to themselves, “You know, I want to set those people over there on fire, but I’m just not close enough to get the job done.”" - George Carlin |
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11-12-2007, 06:28 AM | #64 | |
You are a pirate!
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Never thought something like Fortress Forever, that turns that sorry piece of engine into something playable was even possible. |
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11-12-2007, 06:32 AM | #65 | |
Altitude Junkie
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But....once I'm done, I'm sure I'll be back to FF as my distraction of choice. Wouldn't it be funny if FF were out for a long time before it became really popular? Who knows?
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"The very existence of flamethrowers proves that sometime, somewhere, someone said to themselves, “You know, I want to set those people over there on fire, but I’m just not close enough to get the job done.”" - George Carlin |
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11-12-2007, 03:35 PM | #66 | |
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11-12-2007, 05:10 PM | #67 | |
Fortress Forever Staff
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And on top of that, how many forum members are also part of the Steam group? I'm gonna take a guess at about 80%...just a made up statistic, but I bet I'm actually underestimating. Point is, your 11,000 is a ridiculous number. A few thousand at most, that's it. At least as far as people being involved through the forums and Steam group. Granted, a lot of people have downloaded FF, a lot have tried it, but not a lot of have stuck around. Probably cause hunted takes up so much memory............wait....... |
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11-12-2007, 05:20 PM | #68 |
Beta Tester
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med Gametype: CTF/Skills Posts Rated Helpful 67 Times
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I got that number from the Forum statistics, I presumed it was false (but thought fk it for argument sake :]). Still 3037 registered to forum alone for sure.
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11-12-2007, 05:25 PM | #69 |
Fortress Forever Staff
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The main thing to look at is the Active Members count. I think before release, I saw it at 575 or something like that. Right now it's 825. A whopping 250 higher. Did anyone pay attention to that number right after release? SOMEONE TELL ME NOW!
"Kage, come here! I want you!" |
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