12-15-2008, 10:57 PM | #21 | |
G9-
D&A Member
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
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12-16-2008, 12:18 AM | #22 |
Beta Tester
Join Date: Mar 2007
Location: Winnipeg Manitoba
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So i finally got SDK going and I got 1 jump complete! The progress is going great only mild factor I'm having a problem with is making my map nice and sunny. I have the luscious mulch green turf grass and its getting a dark tone around the edges with my lighting. Is there an easier way to make the map sunny then what i am doing? Just placing bulbs all over the place and have a light environment at 5000 >.<
*edit* ah found angle was my problem. Whats a nice sunny sky name? Last edited by Tyrant; 12-16-2008 at 12:38 AM. |
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12-16-2008, 12:51 AM | #23 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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12-16-2008, 05:08 AM | #24 |
Beta Tester
Join Date: Mar 2007
Location: Winnipeg Manitoba
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I found a nice one now. Currently at 3 jumps. I know you all wanted an easier map but I'm currently creating a 3 conc precision map. Aiming for a fair amount of jumps too. Hopefully some of the more skilled players will enjoy this one and the one's who want to learn will learn as well.
I'll do up some screenshots when I know the theme is more final. |
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12-17-2008, 12:44 PM | #25 | |
mimic- 3k. leisure^BtU
Join Date: Jun 2008
Location: FL
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leisure|Mi6.t5.f$^Ni^vi`qe`m3`DD-AA-BSU-BW-de-dp-K-Kf-BUS-XD-VD-OD-Rf-ue-EE-AD-A-3i->V<-Sv<<O>>^vi-eC-u|c-^fC.d5-zG-iC'
#mimic #pick |
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12-17-2008, 03:31 PM | #26 | |
G9-
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Location: Florida
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12-17-2008, 03:40 PM | #27 |
shloomp
Beta Tester
Join Date: Mar 2008
Location: UHEUHEUHUEH
Class/Position: hhehehheh Gametype: uAEHUAHEHUHUA Affiliations: [S&N] [2D2C] +M|M+ ^vi Posts Rated Helpful 2 Times
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well, since everyone wants quad, i would suggest remaking quadrocket adam 3 :P.
Great challenge! |
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12-17-2008, 07:42 PM | #28 | |
mimic- 3k. leisure^BtU
Join Date: Jun 2008
Location: FL
Class/Position: Fucker/On Your Mom Gametype: ADL Affiliations: #mimic #pick Posts Rated Helpful 0 Times
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leisure|Mi6.t5.f$^Ni^vi`qe`m3`DD-AA-BSU-BW-de-dp-K-Kf-BUS-XD-VD-OD-Rf-ue-EE-AD-A-3i->V<-Sv<<O>>^vi-eC-u|c-^fC.d5-zG-iC'
#mimic #pick |
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12-17-2008, 08:15 PM | #29 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Button on each jump you can press: If pressed & you fall/die, you get respawned to that jump. That shouldn't be that difficult to code into a map. Just gotta make spawn points for each jump and code the buttons to be associated with those specific spawns.
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12-19-2008, 04:38 PM | #30 |
Beta Tester
Join Date: Mar 2007
Location: Winnipeg Manitoba
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long awaited SCREENSHOT 8 jumps... 7 more to go... |
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12-22-2008, 03:45 PM | #31 |
Beta Tester
Join Date: Mar 2007
Location: Winnipeg Manitoba
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so on a different note:
THIS IS NOT WHAT I AM MAPPING I JUST WANT TO SHOW THAT THERE ARE THE QUAD ROCKET TEXTURES IN FF OR VERY SIMILAR. |
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12-22-2008, 05:00 PM | #32 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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those textures are f'in awesome TBH.
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12-22-2008, 07:30 PM | #33 |
mimic- 3k. leisure^BtU
Join Date: Jun 2008
Location: FL
Class/Position: Fucker/On Your Mom Gametype: ADL Affiliations: #mimic #pick Posts Rated Helpful 0 Times
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oh man im itching for a new quad map to beat
*edit* if you want someone to beta test or a server just let me know cause I got both, a few really good quad guys and concers and a server
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leisure|Mi6.t5.f$^Ni^vi`qe`m3`DD-AA-BSU-BW-de-dp-K-Kf-BUS-XD-VD-OD-Rf-ue-EE-AD-A-3i->V<-Sv<<O>>^vi-eC-u|c-^fC.d5-zG-iC'
#mimic #pick |
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12-28-2008, 09:56 PM | #34 |
Beta Tester
Join Date: Mar 2007
Location: Winnipeg Manitoba
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So you want quad eh?!?! Do you???
Take a gander at this..... I know this isn't much but there will be more and this is another map i'm working on! |
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12-29-2008, 01:02 AM | #35 |
Keep On Keepin' On
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Oh my...
Im gonna go ahead and strike that up as win. Very nice lookin. ^^ |
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12-29-2008, 05:32 AM | #36 |
Whitest Kid You Know
Beta Tester
Join Date: Mar 2007
Posts Rated Helpful 6 Times
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Lol, your skybox looks just like the sky on the first level of Quake 2.
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Oh, man... More armor for the win, yeah? |
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12-29-2008, 06:33 AM | #37 |
IRL Combat Medic
Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic Gametype: Conca Jumping Affiliations: ^iv Posts Rated Helpful 0 Times
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I come in here to give my approval.
Will this be concmap_luna precision-precision or more of a concmap_ice j3 precision?
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I have a nasopharyngeal and webcam... First infraction! Flaming! |
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12-29-2008, 02:54 PM | #38 |
Beta Tester
Join Date: Mar 2007
Location: Winnipeg Manitoba
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Well that was quad_tyrant2 my other map I'm working on is closer to ice2 j3 yes and I even have a third map on the go as well. Lets just hope I finish them =p
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12-29-2008, 03:27 PM | #39 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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oh hell yeah
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12-29-2008, 08:23 PM | #40 |
IRL Combat Medic
Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic Gametype: Conca Jumping Affiliations: ^iv Posts Rated Helpful 0 Times
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... WAIT HOLY SHIT TYRANT tbh!
It's been awhile since the old days.
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I have a nasopharyngeal and webcam... First infraction! Flaming! |
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