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Old 05-22-2006, 05:57 PM   #1
o_lillbrorsan
 
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ff_egypt

So, while going to and home from a competition yesterday i sat down and started drawing a layout for a CTF map wich i wanted to make for this mod.

I started out a little today using PhilipK (Blazeeer) egyptian textures in HL2DM and i am pretty pleased with the result.
Its not that much to show really but gives you a little idea of what im thinking about and i do have big plans for this map already.
So in a week or two i should have alot more to show including sniper deck, flagroom and outdoor area with plenty of sand and stuff

Still trying to get the right lighting i want, looks nowhere near at the moment.

Hope you like it!

Screenshots:

Left is the resupply on the lower level, straigth are the jumppads, right the path to the flagroom:
http://toffe.kladdpapper.com/ff_egypt/ff_egypt0000.jpg

Inside the resupply upper level, drop down through the holes in the middle to reach the lower resupply, right is the door out to the hallway:
http://toffe.kladdpapper.com/ff_egypt/ff_egypt0001.jpg

Upper level where you get from stepping on the jumppads:
http://toffe.kladdpapper.com/ff_egypt/ff_egypt0003.jpg

Looking down to the lower level from upper, jumppads shown:
http://toffe.kladdpapper.com/ff_egypt/ff_egypt0004.jpg

Lower level look towards the jumppads:
http://toffe.kladdpapper.com/ff_egypt/ff_egypt0005.jpg

(Every shot looks bad due to the bad lighting... )

EDIT

I've made a quick layout in PS, i had to enlarge it for easier viewing thats why it looks so weird
Far left is the resupply, the jumppads and the corridors leading from it.
The flagroom has a lower and upper area wich is shown here, sniper deck is on upper but the bottom part also
has a stripped down sniper deck area with openings for going in or out fast.

*NOTE*
This is the first version of the layout and things WILL BE CHANGED while im working on the map in hammer.

http://toffe.kladdpapper.com/ff_egyp...ypt_layout.jpg

Last edited by o_lillbrorsan; 05-23-2006 at 09:31 AM.
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Old 05-22-2006, 06:11 PM   #2
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Nice clean texturing there, it reminds of tayconc2

It looks very polished so far, get some decent lighting and you could have yourself a nice looking map. But still, we need more information on the layout.
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Old 05-22-2006, 07:13 PM   #3
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Hehe thank you, i will try and get the layout finished by tomorrow, will go away from tomorrow until saturday and sunday so i can't really work on the map except for the layout.
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Old 05-22-2006, 07:29 PM   #4
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Needs like 20 trap doors / hidden passageways.
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Old 05-22-2006, 08:02 PM   #5
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Quote:
Originally Posted by Mulchman MM
Needs like 20 trap doors / hidden passageways.
Joking or?
I must say that it would be cool with such things cause of the theme but im not sure it fits this mod

"Needs more cowbell"
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Old 05-22-2006, 08:13 PM   #6
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I like those textures, creates a very nice ott egyptian theme. I would comment that it looks like a maze of narrow square passageways, but that's what the textures lend themselves too.
It will be interesting to see how you keep the theme in more open areas, and what layout you use to fit everything together.
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Old 05-22-2006, 08:16 PM   #7
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Quote:
Originally Posted by lillbrorsan
Joking or?
I must say that it would be cool with such things cause of the theme but im not sure it fits this mod

"Needs more cowbell"
Not joking. Egypitian shit (in movies anyway) is always riddled w/ traps and secrets
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