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Old 05-18-2008, 05:13 AM   #21
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looks like the kind of game that would get boring extremely fast, but we'll see. would be interesting with a good multiplayer.
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Old 05-18-2008, 07:49 PM   #22
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Quote:
Originally Posted by fireb0rn
looks like the kind of game that would get boring extremely fast, but we'll see. would be interesting with a good multiplayer.
No multiplayer from what I've heard =/
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Old 05-18-2008, 08:20 PM   #23
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Quote:
Originally Posted by fireb0rn
looks like the kind of game that would get boring extremely fast, but we'll see. would be interesting with a good multiplayer.
It actually has potential to NOT be boring, given different routes and potential for things. However, you're still running and climbing, just like you're still always shooting random things in FPSs.
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Old 05-18-2008, 09:05 PM   #24
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Quote:
Originally Posted by Ihmhi
Am I the only one who's worried about the statement:

THE FOLLOWING IS ALL IN-GAME FOOTAGE

Because EA has been real honest with that shit before. /=

Even so, can you imagine if they applied this gameplay to a Beyond Good & Evil Game?

OH GOD I JUST CAME.
For all we now, that could've been Quad-SLI'ed gx2's that are overclocked...

I bet you that all that "prettyness" will disappear once people start playing it on 8800 GT's and such...
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Old 05-18-2008, 11:00 PM   #25
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My fear for this game is that, while it's being touted as being rather wide-open, that it will fall into the trap of having one path that makes sense to take, and many, many other paths that are too difficult/annoying to attempt.
Sort of along the lines of: "Well, you can walk across the bridge filled with candy stores, or stomp through this unmarked minefield..."
I also hope that the gameplay doesn't get stale. There's a lot of potential, but a LOT more room for them to fuck everything up.
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Old 05-18-2008, 11:42 PM   #26
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Originally Posted by Damascus
For all we now, that could've been Quad-SLI'ed gx2's that are overclocked...

I bet you that all that "prettyness" will disappear once people start playing it on 8800 GT's and such...
Well, it is running on Unreal Engine 3, so it's already demanding right off the bat =/
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Old 05-19-2008, 07:07 AM   #27
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Originally Posted by zSilver_Fox
It actually has potential to NOT be boring, given different routes and potential for things. However, you're still running and climbing, just like you're still always shooting random things in FPSs.
there's less variability in running and climbing, though. there's only so many ways, I would imagine, that you could jump from building to building. at least you've got the shooter aspect still in it. and if it has a good plot, then I could see it being pretty good. still kind of wary of the game.
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Old 05-20-2008, 01:53 AM   #28
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I'll probably buy it just to have fun with smacking helicopters with feet... except this time, it would actually be slightly more realistic.


I remember in Quake II, where it was actually possible to beat the last boss with just that Energy Gun thing... And of course, punching the Spider Mastermind to death (Doom II).

GTA? Ride a tank and enjoy the carnage.
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Old 05-22-2008, 03:27 PM   #29
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Originally Posted by Anshinritsumai
Well, it is running on Unreal Engine 3, so it's already demanding right off the bat =/
It already looks kinda decent on a N6600GT
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Old 05-22-2008, 07:45 PM   #30
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So apparently our own decs is behind the level design of this game.

Neat.
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Old 05-22-2008, 08:04 PM   #31
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i wonder if there will be any FUDecs trucks in mirrors edge
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Old 05-22-2008, 11:08 PM   #32
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i wonder if there will be any FUDecs trucks in mirrors edge
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Old 06-02-2008, 01:31 AM   #33
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What if there was a level where you had to break into a base past all these ninjas and guys with rocket launchers, and then shut down lasers and steal something?

TOTALLY ORIGINAL GAMEPLAY IDEA.
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Old 06-02-2008, 01:42 AM   #34
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Quote:
Originally Posted by Ihmhi
What if there was a level where you had to break into a base past all these ninjas and guys with rocket launchers, and then shut down lasers and steal something?

TOTALLY ORIGINAL GAMEPLAY IDEA.
...
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Old 06-02-2008, 01:48 AM   #35
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I wonder if it's too late to make decs do that.
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Old 06-02-2008, 02:54 AM   #36
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Quote:
Originally Posted by Ihmhi
What if there was a level where you had to break into a base past all these ninjas and guys with rocket launchers, and then shut down lasers and steal something?

TOTALLY ORIGINAL GAMEPLAY IDEA.
The first thing that came to my mind was Timesplitters.

One of the challenges in Future Perfect involved invading a base full of ninja monkeys with some robot allies. The enemy monkeys had weapons like rocket launchers and automatic rifles. I had to get through the base by deactivating some stuff.
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Old 06-02-2008, 03:27 AM   #37
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It should've reminded you of every CTF map in FF.
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Old 06-02-2008, 03:59 AM   #38
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there's less variability in running and climbing, though. there's only so many ways, I would imagine, that you could jump from building to building.
FPS: Melee, pistol, submachine gun, shotgun, machine gun, exotic overpowered thing (thanks Mr. Croshaw!). How many different ways are there to shoot them? One.

Climbing a building can be done in many ways. Parkour outside style, dashing through the inside, working through ventilation and such, climbing up windows, and a mixture of all of those. How many different ways are there to shoot a gun? Generally two, primary and secondary.
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Old 06-02-2008, 04:36 AM   #39
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Originally Posted by Circuitous
It should've reminded you of every CTF map in FF.
Since when were Soldiers considered, uh, ninjas?

Oh, wait, it fits the description.
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Old 06-02-2008, 04:59 AM   #40
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Spies, dude.

Spies.
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