|
09-04-2007, 06:03 PM | #1 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
FF_Babel
Hi,
A map I was working on for the last couple of weeks. Its about 40% done, but unfortunately i wont be abel to map for the next month Yard (5% Done) Flagroom (~25%) Overview: As you can see, the yard and flagroom still need a lot of work. There will be caves and/or sewers below the bases, but i havent startet making them yet. |
|
09-04-2007, 06:10 PM | #2 |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Wow. Style looks amazing really nice so far keep it up.
To try and be constructive a bita feedback: The front of the base looks quite strange but thats good, just add some more of the detail on the corners of it, the corners look a bit neglected. Something as simple as coloured uplighting would be a big improvement for a start. |
|
09-04-2007, 06:11 PM | #3 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
wow...let me be the first to say i love the overall design and very very nice texturing work. i'm adding this one to my list of "must play's". keep it up, and if you need anything such as custom textures let me know.
__________________
-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
|
09-04-2007, 06:11 PM | #4 |
Drum & Bass
Join Date: Mar 2007
Location: ...the fish that doesn't swim is the badger like his shoes without.
Posts Rated Helpful 0 Times
|
It appears to lean towards offense. Looks like concajump heaven.
|
|
09-04-2007, 06:15 PM | #5 |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
GO play 2fort.
|
|
09-04-2007, 07:15 PM | #6 |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
|
i must say that this looks very complex and detailed, lots of good work, and when you say working on the past few weeks im thinking u mean like 8 hour days heh.. some feedback though, on the combine force field floors , imo i think if they were team color orientated it would be even better,
|
|
09-04-2007, 08:33 PM | #7 |
all i see are midair rockets. this map looks fuckin tough and when i say tough i mean fuckin rough
|
|
|
09-04-2007, 09:05 PM | #8 |
Banned
|
pretty good but
moar lazers |
|
09-04-2007, 09:26 PM | #9 |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
You like security maps don't you?
|
|
09-05-2007, 10:51 PM | #10 | ||||
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
Thank you for your critics
Quote:
The first version of the map I had planned however seemed even for me to easy for the offence, so there were some changes. Therefor I intent to plant the flag in an area wich cant be reached by concing. For now it looks like this ( Klick ) Furthermore the resuplys are both fairly near to the flag. Quote:
Quote:
Quote:
I havent been working much on the yard. But I like a rectangle shaped yard wich is easy to pass... its just a connection between the bases. The 3D Skybox will be made like mesopotamian architecture... maybe some obelisks in the middel... something like that. Last edited by Fuerst; 09-05-2007 at 11:21 PM. |
||||
|
09-05-2007, 11:10 PM | #11 |
Fear teh crowbar.
Retired FF Staff
|
Looks amazing, can't wait to see how it plays.
|
|
09-06-2007, 03:01 AM | #12 |
The map looks absolutely gorgeous. I look forward to what you do with the yard.
I think it might be cool if you could get the blue bridges in the red base to be red. Also, is this going to be a security map or a normal ctf map? |
|
|
09-06-2007, 12:52 PM | #13 |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Just because i can a bit more feedback:
http://www.chaosfuerst.com/maps/babe...f_babel_13.jpg In regards to the ramp in this picture, it would be good if the roof were made in to tube like shape so people wouldn't get snared on the edges. To achieve this and preserve your arches you could make the intermediate sections between arches using force fields. http://www.chaosfuerst.com/maps/babe...ff_babel_3.jpg The props inside the walls in the centre of this, what look to be air conditioning vents look very out of place in your map, it would be worth considering alternatives possibly some brushwork. Also still on the same image the spotlights are probably a bad idea from the point of view of blinding the players or at least obscuring their vision. What might work instead is if you interrupted and set into the wall, sloping brushes with up-lighting. |
|
09-08-2007, 11:28 AM | #14 |
Community Mapper&Idiot
Join Date: Mar 2007
Location: Finland
Posts Rated Helpful 1 Times
|
Good job. I love what you've done with the place.
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|