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Old 02-20-2007, 10:00 PM   #21
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2mach community map, not 2fort.....they are doing it, what's wrong with you Owner
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Old 02-20-2007, 10:13 PM   #22
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I have changed it to 2MACH community map, theres nothing wrong with me I just fancied starting a community map. chill.
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Old 02-20-2007, 10:15 PM   #23
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Quote:
Originally Posted by Own3r
theres nothing wrong with me I just fancied starting a community map. chill.
Don't get me wrong bro, I meant that for the "2fort part" and not the "Community Map Part" . I would contribute.......but I am such a liar and I don't have time for mapping (left Sh4x hanging.......as well as a mod team). I don't know if I'll ever be able to have time again (unless I fix my schedule....which I plan to do so soon).
edit:
Quote:
Originally Posted by Defrag
Yeah, crackerjack got kidnapped (aka disappeared without telling us he was leaving) so openfire is just sittin' holding its dick, as Jesse would say. Right now we're just finishing what we have and worrying about the rest post-release. Once the mod releases we'll likely take on some new people to pump out some fresh content while working on new maps & game modes ourselves.
Well how about the best map in TFC, openfire? We can do some sort of application for only those qualified and experienced to work on the map.

Last edited by o_sta_sirtiger; 02-20-2007 at 10:29 PM.
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Old 02-20-2007, 10:39 PM   #24
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I'd assume they still plan on finishing openfire, and it seems to me that maps of a more experimental nature are much better suited to community/team efforts.

If it's just standard concrete bases, what do you need more chefs for?
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Old 02-20-2007, 10:41 PM   #25
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To speed up the process and possibly include openfire/"community map"/2mach in the first release.
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Old 02-20-2007, 10:42 PM   #26
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Quote:
Originally Posted by Nezumi
I'd assume they still plan on finishing openfire, and it seems to me that maps of a more experimental nature are much better suited to community/team efforts.

If it's just standard concrete bases, what do you need more chefs for?

Because I want to create something a bit different, something which has a believable setting and a unique theme.
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Old 02-20-2007, 10:43 PM   #27
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It seems like it wouldn't be faster for more people to work on the same map if the layout was done, but maybe not.

I guess it'd still be fun.
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Old 02-20-2007, 10:59 PM   #28
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I liked Lost's idea.
Multi-fronted would be like, many sides to enter, not just one, like that map in the desert that I can't remeber the name right now. x:
It'd make defense a little harder, since they'd have to guard every entrance, and would take us out a little bit from the defense based kind of map (2fort ;])



Just my 2 cents.

Btw, make it a little contemporanium, not high-tech nor past technology.
Something that would fit nowadays. (THE BUILDINGS AND STRUCTURES I'M TALKING ABOUT, NOT THE ENTIRE GAME!.)
Gotta put that in caps, sorry.
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Old 02-20-2007, 11:35 PM   #29
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Here's an idea, why not aim for an Attack and Defend map instead? A new one, not a remake.

We all know it's gonna be a very popular type of gameplay in FF, especially with new players. We have plenty of CTF maps already, but not so many A/D maps.

It would also be easier to work on as a team. If we are say 6 mappers, we could have 3 teams working on their own cap point.

It's also alot easier to experiment and have different atmosphere on an A/D map than on a single CTF map where everything needs to fit togheter.

On a A/D map, each cap point could have a different theme that merges into the other. Like, CP1 could be a more open section with alot of displacements (rock-sand) where you have to progress in the desert with few buildings, then CP2 would be the city in the middle of the desert with more buildings and CP3 would be inside the final big base.

If you disagree with me, please explain why.
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Old 02-21-2007, 01:39 AM   #30
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Dammit. And I was getting excited because someone was making mach.
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Old 02-21-2007, 01:45 AM   #31
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I would agree with shax and say for community maps AVD is the way forward, I cant imagine it would be feasable to get a CTF map near to completion without a million things going wrong. Why not just have everyone who wants to chip in make their own command point section, then pick the ones that are best/fit best together in terms of gameplay and theme, after that it just needs polish. In theory. You might even get more than one map out of it if enough good sections are submitted.
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Old 02-21-2007, 03:47 AM   #32
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2Mach?
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Old 02-21-2007, 04:06 AM   #33
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BumGravy that sounds pretty awesome, I think we'll have to decide on a theme first though :P
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Old 02-21-2007, 09:01 AM   #34
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I agree A/D would be a good idea for this, maybe I should make mach individually then. We already have a desert A/D map - dustbowl so a more lush landscape is in order desert is a theme which is overused (de_dust and dustbowl and their 10 million remakes) Contemporary architecture sounds good but I have no idea what that would look like in an A/D map we need concept art for the architecture!
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Old 02-21-2007, 09:16 AM   #35
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What about a tropical island style map with a sandy beach and some sort of villa
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Old 02-21-2007, 09:29 AM   #36
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If we do that we need to try and get some farcry styled assets together, didn't someone make such a map for source? Maybe we should talk to him
THis is the guy
http://www.hl2world.com/bbs/1-vt4609...farcry&start=0

Last edited by o_own3r; 02-21-2007 at 10:29 AM.
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Old 02-21-2007, 10:38 AM   #37
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Here's some island maps:
http://www.fpsbanana.com/maps/5204
http://www.fpsbanana.com/maps/5203
http://www.fpsbanana.com/maps/13572
http://www.fpsbanana.com/maps/12506

Source doesn't have many island maps, less of them are desert

It'd definately be a unique look if pulled off correctly though.
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Old 02-21-2007, 11:51 AM   #38
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If we go with an island/farcry like theme:


Start on beach fight your way inland capture the beachhead/bunker defence?

Work your way through the jungle to capture an artillary position

Then move on to capture the fort, which could be a defensive bunker style building.
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Old 02-21-2007, 12:23 PM   #39
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For looking at a jungle style checkout cs_jungle:
http://www.fpsbanana.com/maps/4701
Quote:
All models and textures were created by me, but can be used by any other mapper
for his map freely. As long that he doesn't make any profit of this work. In the
later case, E-Mail me at "shiroko at dune2k dot com" for resloving the issue.
Also in both cases, credit should still be given to me.
In case anyone wants the source file of the art he's welcome to E-Mail me (Again,
"shiroko at dune2k dot com")

* The following textures are not original work, and therefore are free for any use:
- dirt01, mud01, cliff05a, cliff05b, grass01.
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Old 02-21-2007, 12:40 PM   #40
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How about a series of docked spaceships, connected by huge air locks that link the sections. This would allow for completely different styles to run together with a connecting theme, and as speceships are enclosed there would be no need to worry about different sections "seeing into" each other. I think this would allow mappers to be really creative with their own individual spaceship designs.

some design ideas:
Space station 1
Space station 2
space station 3
Starship 1
Starship 2
Starship 3

maybe not great references, but results of a quick google.

Last edited by o_bumgravy; 02-21-2007 at 12:48 PM.
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