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Old 07-29-2006, 10:27 PM   #301
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As someone said in the server or in here, Epicenter was rubbish online as it was which teams scout was the better conc'er.

Hopefully changing some routes and adding revised ones should mix it up a bit.
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Old 07-29-2006, 10:54 PM   #302
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Quote:
Originally Posted by Ginger Lord
As someone said in the server or in here, Epicenter was rubbish online as it was which teams scout was the better conc'er.

Hopefully changing some routes and adding revised ones should mix it up a bit.
Concing will not stop just because you make it not possible to go through a wall, it will just be less fun. The scout can still conc on that narrow walkway it just sucks for gameplay in genral and especially for bunnyhopping. The scout can still conc if you take a chunk out of the floor it just detracts from the gameplay, see where this is going? Apart from my last picture those changes will benifit the gameplay of this map in genral.

Quote:
Originally Posted by Imbrifer
Own3r: Plus itd look funny to have players walking on air just so they could get good concage.
i said "make this section solid" ie put a floor brush in there to get rid of the gap said nothing about floating players
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Old 07-29-2006, 11:12 PM   #303
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I'm waiting for FF before I decide how conc's will effect the map.
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Old 07-29-2006, 11:27 PM   #304
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Your blue and red stripe dont meet correctly in the yard of one base.
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Old 07-29-2006, 11:41 PM   #305
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Just downloaded and had a run through, good job GL (did you change the APC? Looks better I think)

A few things, being picky:

The light on the floor of the respawn seems to cut off, rather than blend. I don't think it matches the hole in the roof...



The team-coloured stripes are not symmetrical (As MikeQuist noticed too)...





The team coloured signs do not match the stripes (the 'capture point arrow' and 'red logo' in the distance, + others not in this pic)...



The front of one of the steps (blue side only) is black/very dark. This isn't a texture problem, as if you shine your flash-light at it, you can see fine...



As I said above, I'm really nit-picking here, I think it looks great
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Old 07-29-2006, 11:44 PM   #306
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The red signs in blue bit is supposed to be like that isn't it?

Red team cap point is in blue half, so needs red signs pointing to it?
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Old 07-30-2006, 12:08 AM   #307
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Old 07-30-2006, 12:11 AM   #308
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Good work GL.
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Old 02-19-2007, 04:47 AM   #309
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Quote:
Originally Posted by Atari
The front of one of the steps (blue side only) is black/very dark. This isn't a texture problem, as if you shine your flash-light at it, you can see fine...

That's a lighting issue there :O
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Old 02-19-2007, 04:54 AM   #310
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Quote:
Originally Posted by Ginger Lord
The red signs in blue bit is supposed to be like that isn't it?

Red team cap point is in blue half, so needs red signs pointing to it?
thats true
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Old 02-19-2007, 04:22 PM   #311
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The guy up the top of this page - where he says about the gameplay is abit naff in terms of it being about the attackers.

Maybe hes got a point, it would be a better map for Soldiers/HW/Demo/Pyro only?
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Old 02-19-2007, 05:29 PM   #312
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Or maybe it can be civ only with umbrella power?
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Old 02-19-2007, 06:16 PM   #313
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Quote:
Originally Posted by Atari



sure thats a light problem?....i've seen that before caused by "texture off axis" or something along that line...
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Old 02-20-2007, 08:57 AM   #314
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Maybe if we say it enough times GL will come to his senses:

Put the ladders back in!
HL-style ladders are the ONLY ladders in any game that actually work in an action setting. BSP clipping may be perfect but all those fiddly little stairs still gum up a skilled player.
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Old 02-22-2007, 06:48 PM   #315
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Hahaha, you'll never get him to add ladders. He is at war with ladders.
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Old 02-22-2007, 07:08 PM   #316
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Quote:
Originally Posted by Nezumi
Maybe if we say it enough times GL will come to his senses:

Put the ladders back in!
HL-style ladders are the ONLY ladders in any game that actually work in an action setting. BSP clipping may be perfect but all those fiddly little stairs still gum up a skilled player.
Quote:
Originally Posted by Nezumi
Maybe if we say it enough times GL will come to his senses:

Put the ladders back in!
HL-style ladders are the ONLY ladders in any game that actually work in an action setting. BSP clipping may be perfect but all those fiddly little stairs still gum up a skilled player.
Quote:
Originally Posted by Nezumi
Maybe if we say it enough times GL will come to his senses:

Put the ladders back in!
HL-style ladders are the ONLY ladders in any game that actually work in an action setting. BSP clipping may be perfect but all those fiddly little stairs still gum up a skilled player.
Quote:
Originally Posted by Nezumi
Maybe if we say it enough times GL will come to his senses:

Put the ladders back in!
HL-style ladders are the ONLY ladders in any game that actually work in an action setting. BSP clipping may be perfect but all those fiddly little stairs still gum up a skilled player.
Quote:
Originally Posted by Nezumi
Maybe if we say it enough times GL will come to his senses:

Put the ladders back in!
HL-style ladders are the ONLY ladders in any game that actually work in an action setting. BSP clipping may be perfect but all those fiddly little stairs still gum up a skilled player.
Quote:
Originally Posted by Nezumi
Maybe if we say it enough times GL will come to his senses:

Put the ladders back in!
HL-style ladders are the ONLY ladders in any game that actually work in an action setting. BSP clipping may be perfect but all those fiddly little stairs still gum up a skilled player.
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Old 02-22-2007, 07:30 PM   #317
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No.
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Old 02-22-2007, 07:36 PM   #318
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Quote:
Originally Posted by Ginger Lord
No.
Told ya!
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Old 02-22-2007, 08:01 PM   #319
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Stairs are a good thing, but if you are replacing ladders its usually a must to increase the size of things so the stairs can be of a more reasonable size.
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Old 02-22-2007, 10:35 PM   #320
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I think you should consider going one step further and replacing the stairs with special rubberized ramps. Shouldn't we cater for the mobility-disabled player too? Or at least Stairmasters for the main thoroughfares...
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