07-29-2006, 10:27 PM | #301 |
Join Date: Jun 2005
Location: Carlisle, UK
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As someone said in the server or in here, Epicenter was rubbish online as it was which teams scout was the better conc'er.
Hopefully changing some routes and adding revised ones should mix it up a bit. |
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07-29-2006, 10:54 PM | #302 | ||
Join Date: Jun 2005
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07-29-2006, 11:12 PM | #303 |
Join Date: Jun 2005
Location: Carlisle, UK
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I'm waiting for FF before I decide how conc's will effect the map.
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07-29-2006, 11:27 PM | #304 |
Join Date: Jan 2005
Location: Tampa
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Your blue and red stripe dont meet correctly in the yard of one base.
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07-29-2006, 11:41 PM | #305 |
Join Date: Mar 2005
Location: Somerset, UK
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Just downloaded and had a run through, good job GL (did you change the APC? Looks better I think)
A few things, being picky: The light on the floor of the respawn seems to cut off, rather than blend. I don't think it matches the hole in the roof... The team-coloured stripes are not symmetrical (As MikeQuist noticed too)... The team coloured signs do not match the stripes (the 'capture point arrow' and 'red logo' in the distance, + others not in this pic)... The front of one of the steps (blue side only) is black/very dark. This isn't a texture problem, as if you shine your flash-light at it, you can see fine... As I said above, I'm really nit-picking here, I think it looks great |
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07-29-2006, 11:44 PM | #306 |
Join Date: Jun 2005
Location: Carlisle, UK
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The red signs in blue bit is supposed to be like that isn't it?
Red team cap point is in blue half, so needs red signs pointing to it? |
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07-30-2006, 12:08 AM | #307 |
Join Date: Mar 2005
Location: Somerset, UK
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07-30-2006, 12:11 AM | #308 |
Join Date: Mar 2005
Location: California
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Good work GL.
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02-19-2007, 04:47 AM | #309 | |
Join Date: Jul 2006
Location: Melbourne, Victoria, Australia
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02-19-2007, 04:54 AM | #310 | |
Join Date: Jul 2006
Location: Austin, Texas
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02-19-2007, 04:22 PM | #311 |
Join Date: May 2006
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The guy up the top of this page - where he says about the gameplay is abit naff in terms of it being about the attackers.
Maybe hes got a point, it would be a better map for Soldiers/HW/Demo/Pyro only? |
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02-19-2007, 05:29 PM | #312 |
Join Date: Jun 2005
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Or maybe it can be civ only with umbrella power?
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02-19-2007, 06:16 PM | #313 | |
Join Date: Oct 2006
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sure thats a light problem?....i've seen that before caused by "texture off axis" or something along that line... |
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02-20-2007, 08:57 AM | #314 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Maybe if we say it enough times GL will come to his senses:
Put the ladders back in! HL-style ladders are the ONLY ladders in any game that actually work in an action setting. BSP clipping may be perfect but all those fiddly little stairs still gum up a skilled player. |
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02-22-2007, 06:48 PM | #315 |
Join Date: Feb 2005
Location: Finland
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Hahaha, you'll never get him to add ladders. He is at war with ladders.
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02-22-2007, 07:08 PM | #316 | ||||||
Join Date: Jul 2006
Location: Austin, Texas
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02-22-2007, 07:30 PM | #317 |
Join Date: Jun 2005
Location: Carlisle, UK
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No.
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02-22-2007, 07:36 PM | #318 | |
Join Date: Feb 2005
Location: Finland
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02-22-2007, 08:01 PM | #319 |
Join Date: Jun 2005
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Stairs are a good thing, but if you are replacing ladders its usually a must to increase the size of things so the stairs can be of a more reasonable size.
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02-22-2007, 10:35 PM | #320 |
Join Date: Jul 2006
Location: South Wales, UK
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I think you should consider going one step further and replacing the stairs with special rubberized ramps. Shouldn't we cater for the mobility-disabled player too? Or at least Stairmasters for the main thoroughfares...
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