Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Closed Thread
 
Thread Tools Display Modes
Old 04-06-2015, 12:23 AM   #681
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 opened pull request fortressforever/fortressforever#193 ('Fix HH nades not doing damage to nearby players while standing still')

View on Github
FF_Team is offline  


Old 04-06-2015, 12:37 AM   #682
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AirTrek commented on issue fortressforever/fortressforever#185 ('Improperly tagged airshot kills.'):
If you frag someone who's climbing a ladder - you get the airshot tag as well. Is that how it's supposed to be?
View on Github
FF_Team is offline  


Old 04-06-2015, 12:41 AM   #683
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever#185 ('Improperly tagged airshot kills.'):
Ladder airshots were fixed by https://github.com/fortressforever/fortressforever/pull/165
View on Github
FF_Team is offline  


Old 04-06-2015, 12:46 AM   #684
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 created fortressforever/fortressforever:lua/armor-absorption at 19f93d (+1 new commit)

  • 19f93d squeek502: 'Lua: Add player:GetArmorAbsorption. * Returns a float between 0 and 1 representing the percentage...'

View on Github
FF_Team is offline  


Old 04-06-2015, 12:46 AM   #685
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 opened pull request fortressforever/fortressforever#194 ('Lua: Add player:GetArmorAbsorption')

View on Github
FF_Team is offline  


Old 04-06-2015, 01:03 AM   #686
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 created fortressforever/fortressforever:features/armorstrip at 668857 (+1 new commit)

  • 668857 squeek502: 'Add basic armorstrip convar: mp_armorstrip. From the cvar description:. If > 0, only deals armor...'

View on Github
FF_Team is offline  


Old 04-06-2015, 01:05 AM   #687
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 opened pull request fortressforever/fortressforever#195 ('Add basic armorstrip convar: mp_armorstrip')

View on Github
FF_Team is offline  


Old 04-06-2015, 01:55 AM   #688
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 opened issue fortressforever/fortressforever#196 ('Laser grenades doing damage through walls')

View on Github
FF_Team is offline  


Old 04-06-2015, 01:57 AM   #689
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 created fortressforever/fortressforever:fixes/laser-gren-passthru at fee1fa (+1 new commit)

  • fee1fa squeek502: 'Fix laser grenade beams getting drawn through walls. * See #196'

View on Github
FF_Team is offline  


Old 04-06-2015, 01:58 AM   #690
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 opened pull request fortressforever/fortressforever#197 ('Fix laser grenade beams getting drawn through walls')

View on Github
FF_Team is offline  


Old 04-06-2015, 02:25 AM   #691
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever#173 ('Fix schedule/timer/menuman memory leak'):
I'm going to revert this because I've been getting some mysterious crashes while changing map that seem to be related to Lua shutting down and freeing memory. Reverting this locally seemed to fix those crashes as well.

I guess I shouldn't try to fix what I'm not totally sure is broken.
View on Github
FF_Team is offline  


Old 04-06-2015, 02:25 AM   #692
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 created fortressforever/fortressforever:revert-173-fixes/man-memory at f181ee (+1 new commit)

  • f181ee squeek502: 'Revert "Fix schedule/timer/menuman memory leak"'

View on Github
FF_Team is offline  


Old 04-06-2015, 02:26 AM   #693
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 opened pull request fortressforever/fortressforever#198 ('Revert "Fix schedule/timer/menuman memory leak"')

View on Github
FF_Team is offline  


Old 04-07-2015, 10:55 PM   #694
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
FDA- opened issue fortressforever/fortressforever#199 ('Crouch bug in STV demos.')

View on Github
FF_Team is offline  


Old 04-08-2015, 12:15 PM   #695
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
FDA- commented on issue fortressforever/fortressforever#199 ('Crouch bug in STV demos.'):
Other common STV bugs are player view clipping through ceilings, and player view animating behind the rest of the game state. (i.e. projectiles flying out at funny angles, getting hitscan kills before the shot is lined up.)

Something like a spec_camheight would be a useful cvar for fixing the...
View on Github
FF_Team is offline  


Old 04-08-2015, 12:49 PM   #696
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AirTrek commented on issue fortressforever/fortressforever#166 ('Flag touch bounds are too small'):
I like the smaller flag a lot - more of a challenge to snag it and funner to defend. I do agree with some people that the bounds aren't perfect and may need to be tweaked.
View on Github
FF_Team is offline  


Old 04-08-2015, 07:47 PM   #697
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
WiFiDi opened issue fortressforever/fortressforever#200 ('Seing shadows of invised spys on the floor above you.')

View on Github
FF_Team is offline  


Old 04-10-2015, 03:25 PM   #698
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
WiFiDi commented on issue fortressforever/fortressforever#200 ('Seing shadows of invised spys on the floor above you.'):
DOH forget what i said i realized it most likely has to do with medieval b13 not the game... (facepalm)
View on Github
FF_Team is offline  


Old 04-10-2015, 07:21 PM   #699
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever#200 ('Seing shadows of invised spys on the floor above you.'):
No, it's a legitimate bug that plagues the Source engine (not sure about newer versions). We tried to minimize it by locking the shadow angle at 90 degrees (straight down), but it still pops up in certain places. For example, I know that if you crouch underneath the middle ramp in the shutdown2...
View on Github
FF_Team is offline  


Old 04-10-2015, 07:55 PM   #700
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
hlstriker commented on issue fortressforever/fortressforever#200 ('Seing shadows of invised spys on the floor above you.'):
Some reason I remember "fixing" this in CS:S by tweaking maximum shadow cast distance (as well as setting the angle 90 degrees like you said). Not sure if it can be tweaked further in FF using the cast distance.
View on Github
FF_Team is offline  


Closed Thread


Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:09 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.