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Old 04-01-2015, 09:53 AM   #641
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AfterShockFF opened issue fortressforever/fortressforever#182 ('Make flag throwing easier')

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Old 04-01-2015, 03:17 PM   #642
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caesyum commented on issue fortressforever/fortressforever#182 ('Make flag throwing easier'):
#2 sounds like a good idea to me.
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Old 04-01-2015, 03:27 PM   #643
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alaswell commented on issue fortressforever/fortressforever#182 ('Make flag throwing easier'):
The second option seems a little too easy to me, because you essentially don't even have to think about it at all to get a toss. However, I think queuing the command is an awesome solution, that still allows for some user error and skill but makes it much easier at the same time. So, the first one...
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Old 04-01-2015, 05:09 PM   #644
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WiFiDi commented on issue fortressforever/fortressforever#164 ('Give the engineer a better secondary grenade'):
id also like to note id rather not start removing the grenades we already have we don't have that many left and new ones havn't created universly better soloution. id rather look towards a different soloution so we don't continually have to go down the line and get rid of weapons that people have...
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Old 04-01-2015, 05:23 PM   #645
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WiFiDi commented on issue fortressforever/fortressforever#182 ('Make flag throwing easier'):
i think having some user error is important still like alaswell said making it guarantee is taking way skill solving the problem of that its a very finicky command which i have noticed is a good idea. making it a guarantee or automatic i don't like.
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Old 04-01-2015, 07:13 PM   #646
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twincannon commented on issue fortressforever/fortressforever#182 ('Make flag throwing easier'):
Just fix the "kicked for spamming commands" when you spin a mousewheel with dropitems bound too fast and it'd be perfect for me :p
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Old 04-01-2015, 10:50 PM   #647
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GIMP-Nutter commented on issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible'):
What Xylemon said. It also stands that the single shotgun is Pyro's only hitscan weapon, meaning without it, he's not an effective class for players who suck at prediction.
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Old 04-01-2015, 10:58 PM   #648
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FDA- commented on issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible'):
Pyros of all skill levels in tf2 give up their hitscan in favor of a flame projectile that is all around worse than the IC cannon. Tbh I think it's fine, the pyro is a cqc class and has good tools for closing in on his targets.
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Old 04-01-2015, 11:18 PM   #649
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BBEEAANN opened issue fortressforever/fortressforever#183 ('Flag to Small/Short')

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Old 04-01-2015, 11:51 PM   #650
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squeek502 closed issue fortressforever/fortressforever#183 ('Flag to Small/Short')

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Old 04-01-2015, 11:51 PM   #651
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squeek502 commented on issue fortressforever/fortressforever#183 ('Flag to Small/Short'):
Duplicate of #166
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Old 04-01-2015, 11:53 PM   #652
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GIMP-Nutter commented on issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible'):
The "underwater" point still stands.
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Old 04-02-2015, 12:05 AM   #653
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squeek502 commented on issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible'):
This is relevant: https://github.com/fortressforever/fortressforever/issues/149
More discussion: http://forums.fortress-forever.com/showthread.php?t=25037
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Old 04-02-2015, 08:11 AM   #654
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BBEEAANN commented on issue fortressforever/fortressforever#166 ('Flag touch bounds are too small'):
The flag height and width need tweaking. Defensive players can stand on the flag and hinder the offense from touching it. It is one thing to block a player from the flag, but standing a HW on it removes the ability to grab it. This is true with dispensers and SG building as well. Please increase...
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Old 04-03-2015, 02:46 AM   #655
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fpsmoto commented on issue fortressforever/fortressforever#58 ('Turn AvD objective icon off when flag is carried (for defenders, at least)'):
Currently when flag is dropped on an AVD map, the defender icon appears at the command point being defended. The icon should be on the flag itself. If picked up by the enemy, then the icon should go to the CP being defended or have 2 separate icons, one always on the CP you are defending and...
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Old 04-04-2015, 02:57 AM   #656
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Largos commented on issue fortressforever/fortressforever#149 ('Replace the single shotgun model with a weak-looking pistol'):
I like airpellet 3 the best. Good stuff.
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Old 04-04-2015, 03:47 AM   #657
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FDA- opened issue fortressforever/fortressforever#184 ('Dynamic gib threshold.')

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Old 04-04-2015, 08:17 PM   #658
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squeek502 pushed 1 commit to fortressforever/fortressforever-maps:master

  • d0fbf1 squeek502: 'Make the setup.bat instruction a bit clearer'

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Old 04-04-2015, 08:21 PM   #659
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squeek502 commented on issue fortressforever/fortressforever#184 ('Dynamic gib threshold.'):
Relevant code for future reference:
* https://github.com/fortressforever/fortressforever/blob/7568ea46299aa0d934ef846ce44713b4346994d2/dlls/ff/ff_player.cpp#L5853
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Old 04-05-2015, 04:44 AM   #660
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L1pE commented on issue fortressforever/fortressforever#149 ('Replace the single shotgun model with a weak-looking pistol'):
How about something that looks like a Volcanic Pistol: http://cowansauctions.com/itemImages/x0548.jpg
Only it's loaded with .410-looking shells, and loaded from the behind the barrel instead of the front so it can be reloaded faster and resemble a shotgun more. The metallic parts could also be...
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