05-12-2008, 01:55 PM | #1 |
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[Request] Door model for Rock2
i want a plain door with a window like in the below picture, i'll try my hand at texturing it, or you can doesnt matter, but if you do then i'd like for it to be kinda rusted but not to much.
http://static-p.arttoday.com/thw/thw...1005_0762_l__p EDIT: that link isnt working for me, so try this one http://www.photos.com/en/search/clos...4ac52d5dc737b2
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- Last edited by GambiT; 05-12-2008 at 02:05 PM. |
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05-12-2008, 06:10 PM | #2 |
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Static, or animated? What dimensions? Need any hardware on it?
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05-12-2008, 06:15 PM | #3 |
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static
no hardware or animations(if i parent it to move it'll be the kinda door that slides into the wall or up actually) it will be for show, but i want y'all to see through the window(to add more depth to the map. um...i'll have to get with you on measurements or you can make it the same as the door models with HL2. thanks!
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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05-17-2008, 05:29 AM | #4 |
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05-17-2008, 10:57 PM | #5 |
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um..theres no link or anything.
by the way thanks! i actually just finished working on rock2 some more.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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05-18-2008, 12:34 AM | #6 |
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So what you're saying is... you want it?
Here. http://rapidshare.com/files/115673909/rockdoor.zip.html I don't want to be accused of delaying work on this map |
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05-18-2008, 01:20 AM | #7 |
Time Lord, Doctor
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Why use model? And not just some brushwork?
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05-19-2008, 09:45 AM | #8 |
[AE] 0112 Ihmhi *SJB
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One model would be cheaper to render than all the brushwork necessary to make that doorway. That and it would probably reduce the filesize a little bit, too.
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05-19-2008, 11:19 AM | #9 |
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it'd actually be cheaper to do it with brushwork(and func_detail it), and using a custom model will make the file size bigger.
models look better,sooo, yea thats why.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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05-19-2008, 05:48 PM | #10 |
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You can't make any details smaller than 1 unit with brushes. Using models saves on brushes and planes if you're running up against those limits. If you use multiple copies of the same object it does reduce file size.
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