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Old 07-10-2011, 08:22 PM   #1
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HW with MIRVs on TALOS?

Does TALOS have some kind of mod that gives the HW Guy MIRVs? I also noticed his overpressure was a bit different...
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Old 07-10-2011, 11:31 PM   #2
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I bloody hope not.. I believe it is possible that they can do that using the config files. It's about time we put all our player config in code rather than in files so theres no discrepencies between servers.
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Old 07-11-2011, 12:16 AM   #3
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Yeah I was on Talos earlier, I was a Heavy trying to defend the flag, and I dropped a "slow grenade" at my feet, to then realise it was a MIRV after it blew up ¬_¬

I hope they change it back, otherwise new people are just going to get confused between servers.
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Old 07-11-2011, 02:59 AM   #4
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Quote:
Originally Posted by Elmo View Post
I bloody hope not.. I believe it is possible that they can do that using the config files. It's about time we put all our player config in code rather than in files so theres no discrepencies between servers.
I hope you're not going to lock the keys that can do whatever the player usually used configs for. I don't use the stock key config, and being forced to would be a serious turn off.

I have no problem with locking the actual abilities.... that should be done anyway. In fact, I thought it was.
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Old 07-11-2011, 03:09 AM   #5
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ff_playerclass_hwguy.txt
Code:
PlayerClassData
{
	"slot"				"6"
	"classname"			"hwguy"

	// Text
	"printname"			"#FF_PLAYER_HWGUY"
	"description"			"#FF_HELP_HWGUY"

	// Model
	"model"				"models/player/hwguy/hwguy.mdl"

	// Health & Armour
	"max_armour"			"300"
	"initial_armour"		"150"
	"armour_type"			"8" // this means 0.8
	"health"			"100"

	"speed"				"230" //5% add was 241
	
	// Weapns to automatically equip the class with
	ArmamentsData
	{
		"weapon"	"ff_weapon_crowbar"
		"weapon"	"ff_weapon_shotgun"
		"weapon"	"ff_weapon_supershotgun"
		"weapon"	"ff_weapon_assaultcannon"
	}

	"primary_classname"		"ff_grenade_normal"
	"primary_initial"		"2"
	"primary_max"			"2"

	"secondary_classname"		"ff_grenade_slowfield"
	"secondary_initial"		"1"
	"secondary_max"			"2"


	// Ammo amounts for the player
	AmmoData
	{
		"AMMO_SHELLS"		"200"
		"AMMO_NAILS"		"0"
		"AMMO_CELLS"		"30"
		"AMMO_ROCKETS"		"0"
		"AMMO_DETPACK"		"0"
		"AMMO_MANCANNON"	"0"
	}

	MaxAmmoData
	{
		"AMMO_SHELLS"		"200"
		"AMMO_NAILS"		"200"
		"AMMO_CELLS"		"50"
		"AMMO_ROCKETS"		"25"
		"AMMO_DETPACK"		"0"
		"AMMO_MANCANNON"	"0"
	}
}
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Old 07-11-2011, 04:35 AM   #6
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Quote:
Originally Posted by Iggy View Post
I hope you're not going to lock the keys that can do whatever the player usually used configs for. I don't use the stock key config, and being forced to would be a serious turn off.
I'm pretty sure he's talking about the configs like Carl posted above and not the clients config.
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Old 07-11-2011, 05:22 AM   #7
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Yeah, he meant script not config. This has nothing to do with the /cfg/ folder at all.
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Old 07-12-2011, 07:32 PM   #8
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well on there server they got rid of the slow-field, (put the mirv back.) added the spy gass back in. super buffed the lazer grenade (2 hit kills).

i told them i didn't think the devs were gonna like this. back when it was just he spy gass they added back in. they said they don't give a fuck what the devs think. (one of the admins i can't remember who.)
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