Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

View Poll Results: Rock textures?
nature/blendrockdirt007d (old screens) 54 38.03%
de_dust/rockwall01 (new screens) 48 33.80%
nature/rockwall009b (see hammer) 16 11.27%
halflife/-*out_rk* (hl: source & hl1) 14 9.86%
other (please specify in a post) 10 7.04%
Voters: 142. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 07-23-2005, 05:50 AM   #241
o_shadow34721
 
o_shadow34721's Avatar
 
Join Date: Feb 2005
Posts Rated Helpful 0 Times

Sorry, no satanists allowed.
o_shadow34721 is offline   Reply With Quote


Old 07-23-2005, 09:13 AM   #242
o_stino
 
o_stino's Avatar
 
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
started layout remake,

red base status:
first floor+resup ready
(base geometry + textures + half lighting, no props)










o_stino is offline   Reply With Quote


Old 07-23-2005, 04:40 PM   #243
o_tennovan
 
o_tennovan's Avatar
 
Join Date: Jun 2005
Location: Texas
Posts Rated Helpful 0 Times
Absolutely love your work but for some reason, that tunnel just doesn't seem red. I'm wondering if its the sunlight of if you purposely want to use that color but it sticks out as orange to me.

Other than that, everything is looking gorgeous.
o_tennovan is offline   Reply With Quote


Old 07-23-2005, 05:00 PM   #244
o_stino
 
o_stino's Avatar
 
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Tennovan
Absolutely love your work but for some reason, that tunnel just doesn't seem red. I'm wondering if its the sunlight of if you purposely want to use that color but it sticks out as orange to me.

Other than that, everything is looking gorgeous.
if you mean the wind tunnels, yes not the best red, but i it's a standard hl2 texture
o_stino is offline   Reply With Quote


Old 07-23-2005, 05:19 PM   #245
o_etzell
 
o_etzell's Avatar
 
Join Date: Feb 2005
Posts Rated Helpful 0 Times
By thumbnails, Catz meant the spot that it corresponds to in TFC. IE, take a TFC screenie and put it (small) in the corner of your FF convert.
o_etzell is offline   Reply With Quote


Old 07-23-2005, 05:20 PM   #246
o_stino
 
o_stino's Avatar
 
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Etzell
By thumbnails, Catz meant the spot that it corresponds to in TFC. IE, take a TFC screenie and put it (small) in the corner of your FF convert.
i know, but if i take tfc screens they appear as totaly black .bmp files in the tfc folder
o_stino is offline   Reply With Quote


Old 07-23-2005, 05:21 PM   #247
o_etzell
 
o_etzell's Avatar
 
Join Date: Feb 2005
Posts Rated Helpful 0 Times
You could do it one-by-one by using the Print Screen/SysRq button on your keyboard, and then pasting it into Mspaint.
o_etzell is offline   Reply With Quote


Old 07-23-2005, 06:00 PM   #248
o_stino
 
o_stino's Avatar
 
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Etzell
You could do it one-by-one by using the Print Screen/SysRq button on your keyboard, and then pasting it into Mspaint.
like the way i did it now, ,you should be able to find out where it is
o_stino is offline   Reply With Quote


Old 07-23-2005, 07:12 PM   #249
o_dr zauis
 
o_dr zauis's Avatar
 
Join Date: Feb 2005
Location: Philadelphia, PA
Posts Rated Helpful 0 Times
Looking real nice, cant wait to see it finished
o_dr zauis is offline   Reply With Quote


Old 07-24-2005, 01:01 AM   #250
o_kam
 
o_kam's Avatar
 
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
Quote:
Originally Posted by stino
i know, but if i take tfc screens they appear as totaly black .bmp files in the tfc folder
Driver issue iirc
o_kam is offline   Reply With Quote


Old 07-24-2005, 06:01 AM   #251
o_stino
 
o_stino's Avatar
 
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
Quote:
Originally Posted by kaMIKazE
Quote:
Originally Posted by stino
i know, but if i take tfc screens they appear as totaly black .bmp files in the tfc folder
Driver issue iirc
ATI catalyst 5.6
o_stino is offline   Reply With Quote


Old 09-11-2005, 04:19 AM   #252
o_thenuke0
 
Join Date: Feb 2005
Posts Rated Helpful 0 Times
i just took a look at the shots.

very nice work! its actually the first map i seen that have screenshots covering ALL of it , in the source engine.
o_thenuke0 is offline   Reply With Quote


Old 09-11-2005, 04:26 AM   #253
o_etzell
 
o_etzell's Avatar
 
Join Date: Feb 2005
Posts Rated Helpful 0 Times
Needs more updates! Omgz!
o_etzell is offline   Reply With Quote


Old 09-11-2005, 08:19 AM   #254
o_stino
 
o_stino's Avatar
 
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
sorry, i will post some today

but maybe you dont know the following htings:
i'm a webmaster. (take a lot of my time)
and i go to school (take most of my time)

here they are:



o_stino is offline   Reply With Quote


Old 09-11-2005, 06:03 PM   #255
o_etzell
 
o_etzell's Avatar
 
Join Date: Feb 2005
Posts Rated Helpful 0 Times

Make that so people can walk up it like in TFC. It also looks... empty. It needs some detailing on the texture, it's far too plan. The architecture looks pretty good, and I love the new bridge.
o_etzell is offline   Reply With Quote


Old 09-11-2005, 06:15 PM   #256
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
The way the sand sorta creeps up the walls is freaking me out. It's like it's glowing or something. Looks really off.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 09-11-2005, 06:32 PM   #257
o_stab
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
That bridge doesnt look anything like Eat's bridge off uno!
o_stab is offline   Reply With Quote


Old 09-11-2005, 10:29 PM   #258
o_zsilver_fox
 
Join Date: Mar 2005
Posts Rated Helpful 2 Times
It seems a little too small in some areas.
o_zsilver_fox is offline   Reply With Quote


Old 09-11-2005, 11:58 PM   #259
o_beavis
 
o_beavis's Avatar
 
Join Date: Jun 2005
Posts Rated Helpful 0 Times
Yeah just some scaling issues, it needs to be way bigger.

After all it is Badlands, not Badsmalltinyenclosedareas. Very good effort though, I'm just bitching and wouldn't be able to put in the work you are doing. But you do need to make it much larger.
o_beavis is offline   Reply With Quote


Old 09-12-2005, 01:27 AM   #260
Jiggles
Retired FF Staff
 
Jiggles's Avatar
 
Join Date: Jan 2005
Location: CowTown
Posts Rated Helpful 0 Times
The scaling doesn't look that off. The blending between the sand and rock texture needs some work, though, and maybe a bit more variation in the rock formations (create some rock props perhaps). Otherwise, looks great!
Jiggles is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:40 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.