11-13-2006, 07:05 AM | #1 |
Join Date: Nov 2006
Location: Chicago
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Warlock
If you've ever played Halo2 you'll probably know this map (or called Wizard on Halo).
Just started this an hour ago; not sure whether to make it murderball, 4-team-ctf; or what...thinking murderball. Lotttttttttttt o' work to do Last edited by o_santafr0g; 11-14-2006 at 07:49 PM. |
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11-14-2006, 02:19 PM | #2 |
Join Date: Aug 2005
Location: Portsmouth, England
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GL HF.
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11-14-2006, 06:13 PM | #3 |
Join Date: Jun 2005
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that looks like it suits murderball quite well if you can make some bases which fit the middle tower thing
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11-14-2006, 06:29 PM | #4 |
Join Date: Jan 2005
Location: Sweden
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Always loved playing Warlock, in Halo 1 there was a map that looked almost exactly the same (can't remember name).
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11-14-2006, 07:32 PM | #5 |
Join Date: Nov 2006
Location: Chicago
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I've got an estimation to the perimeters of the map; with the seen teleporters built into the walls, but my problem currently is thinking of a design that fits the ramp/elevated areas around the central column seen here. I could go for the original look; but it seems too angled. On the other hand I've been trying to make circular platforms, but they seem to contrast the ancient/decaying theme
And the map in Halo 1 was Wizard; Warlock is a remake of it. I'm just not exactly sure howto put those platforms in there without looking awkward. One of the things I noticed converting this to HL2 is you can't jump as far, so the platforms need to be closer to the center column; I like this though because it'll be really fast-paced near the middle. (Don't h8 on the textures; I know they're horrid right now) Last edited by o_santafr0g; 11-14-2006 at 07:47 PM. |
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11-14-2006, 09:20 PM | #6 |
Join Date: Apr 2005
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stick to the angular shapes they look better and curves are more futuristic; rounded edges aren't the only property that make source maps what they are.
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11-14-2006, 10:21 PM | #7 |
Join Date: Nov 2006
Location: Chicago
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Yeah I agree; I just thought they might end up looking too HL1'ish
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11-15-2006, 03:01 AM | #8 |
Join Date: Nov 2006
Location: Chicago
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Small update: have generic layout look:
I was originally considering staying true to the warlock map (2 playable tiers and 3 "wall tiers", but it seems too small so I think there will be 3 main levels and 2 levels with the occasional sniping spot. Also need to work on bases; not sure how that will exactly work. |
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11-15-2006, 05:10 AM | #9 |
Join Date: Feb 2005
Location: Minnesota
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looking very nice, I play Halo quite a bit and I hate the map . but I think it could be very fun to play in TFC. Would it be possible to set the 4 platforms farther away and rely on rj/concs, or maybe some air jets?
I think if you put it within hl2 jumping distance it would really destroy the feel of the map. |
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11-15-2006, 07:41 PM | #10 | |
Join Date: May 2005
Location: Somewere in Nevada
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Quote:
Haha yea, this would be awsome for a murderball type map. |
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11-15-2006, 09:43 PM | #11 | ||
Join Date: Jul 2006
Location: Austin, Texas
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I love it when people read
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Quote:
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11-16-2006, 05:28 AM | #12 |
Join Date: Aug 2005
Location: Portsmouth, England
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I have a level 39 warlock.
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11-16-2006, 05:42 AM | #13 | |
Join Date: Feb 2005
Location: Minnesota
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Quote:
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11-17-2006, 12:27 PM | #14 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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are we talking about WoW? i have a L27 nightelf hunter, a L7 dwarven priest, and a L10 undead mage
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11-17-2006, 09:39 PM | #15 | |
Join Date: Feb 2005
Location: Finland
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Quote:
(tuhé) |
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11-17-2006, 10:09 PM | #16 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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na, my WoW time is taking a back seat atm, i have many coursework deadlines, amongst other things.
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11-18-2006, 01:42 AM | #17 | |
Useless
Retired FF Staff
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Quote:
__________________
Look at all those dead links. |
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11-18-2006, 03:01 AM | #18 |
Join Date: Jan 2006
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Looking good.
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11-23-2006, 06:36 AM | #19 |
Join Date: May 2006
Location: could you give me directions
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My main is a 55 hunter only 1 epic.
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11-23-2006, 10:35 PM | #20 | |
Join Date: May 2005
Location: Somewere in Nevada
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Quote:
Last edited by o_sizeablessonic; 12-02-2006 at 07:21 PM. |
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