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Old 04-16-2008, 04:38 AM   #61
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Quote:
Originally Posted by FrenchToast
I've grown addicted to Oblivion again... I need to invest in the expansions.
Get Mehrune's Razor and Knights Of The Nine, these things rock hard, Mehrune's has about 1h of gameplay ( and about 15 minutes of travelling to get there lol ) cool giant dungeon. killing about 80 guys.

Knights of the nine id say there's about 3-4 hours worth of gameplay , a cool armor set and an awesome story. ( And a bad ass last boss. )
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Old 04-16-2008, 05:47 PM   #62
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Better plan: get Shivering Isles.

Not only does it give you all the downloadable content (DLC) mods, but Shivering Isles is awesome.

Edit: except Battlehorn Castle. It doesn't give you that one. But BhC sucked anyway. Kill three guys, get a castle, spend EVEN MORE MONEY on improvements? No thanks.
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Old 04-16-2008, 07:26 PM   #63
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Quote:
Originally Posted by Circuitous
Better plan: get Shivering Isles.

Not only does it give you all the downloadable content (DLC) mods, but Shivering Isles is awesome.

Edit: except Battlehorn Castle. It doesn't give you that one. But BhC sucked anyway. Kill three guys, get a castle, spend EVEN MORE MONEY on improvements? No thanks.
yeah, i never even found the fucking secrets, well i found one but who the hell wants to shoot arrows from the top of a castle.
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Old 04-16-2008, 07:29 PM   #64
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Wait what?
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Old 04-16-2008, 09:19 PM   #65
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Wait what?
There's a few secret passages in that battlehorn castle
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Old 04-16-2008, 10:37 PM   #66
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Oh Battlehorn. I thought you meant SI.
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Old 04-16-2008, 10:54 PM   #67
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Originally Posted by Circuitous
No, it's not. Not a proper one, anyway. It's an endless train of quests and gear improvements. That's not an RPG.
1) What about WoW's RP servers?

2) What defines an RPG, then?
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Old 04-16-2008, 11:19 PM   #68
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Quote:
Originally Posted by Ihmhi
1) What about WoW's RP servers?

2) What defines an RPG, then?
1 counts, sorta.

As for 2...

An RPG in the proper sense has the following features:
  • The ability to make decisions beyond "yes" or "no" that change an outcome and can relate to your character.
  • The ability to customize (but not necessarily improve) one's character.
  • The ability, above all, to BE that character. That's the core of role-playing. If you're not engaged and making decisions as a character then it's not role-playing, and it's not a role-playing game. It's just a game.

There are more on top of these, but that's the baseline. Anything Elder Scrolls-esque where it's always the same decisions with the same outcome and you just do it all in a different order isn't an RPG. It's an adventure game. Just like Grand Theft Auto, just like the console Baldur's Gate series, just like countless games before it.

They're good games, but they're not RPGs.
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Old 04-16-2008, 11:39 PM   #69
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Baldurs Gate did a great job at hiding the Yes/No syndrome most RPG's have a problem with. In reality, though, there were 2 choices for the most part.

"Yes I will do this quest."

"No I won't do this quest."
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Old 04-17-2008, 12:39 AM   #70
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Quote:
Originally Posted by Circuitous
1 counts, sorta.

As for 2...

An RPG in the proper sense has the following features:
  • The ability to make decisions beyond "yes" or "no" that change an outcome and can relate to your character.
  • The ability to customize (but not necessarily improve) one's character.
  • The ability, above all, to BE that character. That's the core of role-playing. If you're not engaged and making decisions as a character then it's not role-playing, and it's not a role-playing game. It's just a game.

There are more on top of these, but that's the baseline. Anything Elder Scrolls-esque where it's always the same decisions with the same outcome and you just do it all in a different order isn't an RPG. It's an adventure game. Just like Grand Theft Auto, just like the console Baldur's Gate series, just like countless games before it.

They're good games, but they're not RPGs.
From that standpoint it makes development of an RPG outside of paper rather difficult. Or so it seems to me.
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Old 04-17-2008, 01:01 AM   #71
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Quote:
Originally Posted by Innoc
From that standpoint it makes development of an RPG outside of paper rather difficult. Or so it seems to me.
No, you're right.

It's nigh-impossible to make a proper RPG out of a videogame.

It gets pulled off sometimes. Baldur's Gate, despite Credge's statement, manages. You generally have options within a quest, and there are enough changes made by your decisions to warrant trying multiple playstyles, and subsequently different roles.
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Old 04-17-2008, 01:50 AM   #72
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Elder Scrolls is one of the few games that lets you bash the shit out of everything you don't like.
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