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Old 06-12-2008, 11:42 AM   #1
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Is this possible in lua?

Is it possible to make a map like ff_well to have green water at the one side with a concrete wall near it and at the other side dirty water.

And then when a Demoman blows the concrete wall up. That the dirty water slow become green again
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Old 06-12-2008, 05:11 PM   #2
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You could do that with hammer, although the effect wouldn't be as great.
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Old 06-12-2008, 05:51 PM   #3
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Can you make a blend water texture?
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Old 06-12-2008, 08:14 PM   #4
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Quote:
Originally Posted by Pixel
Can you make a blend water texture?
Can you make water on a displacement?

Moving to lua section.
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Old 06-12-2008, 11:58 PM   #5
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Quote:
Originally Posted by Pixel
Can you make a blend water texture?
seriously doubt it, i see no way for that to work

Quote:
Originally Posted by squeek.
Can you make water on a displacement?
no...
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Old 06-13-2008, 02:12 AM   #6
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no...
Notice the winky face.
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Old 06-13-2008, 02:16 AM   #7
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Maybe we can see some shader manipulation in the future if we ever get true entity support too?
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Old 06-13-2008, 02:22 AM   #8
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You might be able to make a material proxy that changes the color of the water fog.

Not sure how you'd get that to go off when the wall blows though.
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Old 06-13-2008, 02:37 AM   #9
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Quote:
Originally Posted by squeek.
Notice the winky face.

sorry bro didnt see it
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