06-12-2008, 11:42 AM | #1 |
Join Date: Sep 2007
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Is this possible in lua?
Is it possible to make a map like ff_well to have green water at the one side with a concrete wall near it and at the other side dirty water.
And then when a Demoman blows the concrete wall up. That the dirty water slow become green again |
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06-12-2008, 05:11 PM | #2 |
FF Loremaster
Beta Tester
Join Date: Sep 2007
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You could do that with hammer, although the effect wouldn't be as great.
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06-12-2008, 05:51 PM | #3 |
if(0>1){printf("broked");}
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Can you make a blend water texture?
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06-12-2008, 08:14 PM | #4 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
Moving to lua section.
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06-12-2008, 11:58 PM | #5 | ||
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Quote:
Quote:
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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06-13-2008, 02:12 AM | #6 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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06-13-2008, 02:16 AM | #7 |
Time Lord, Doctor
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Maybe we can see some shader manipulation in the future if we ever get true entity support too?
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06-13-2008, 02:22 AM | #8 |
Retired FF Staff
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You might be able to make a material proxy that changes the color of the water fog.
Not sure how you'd get that to go off when the wall blows though.
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06-13-2008, 02:37 AM | #9 | |
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Quote:
sorry bro didnt see it
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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