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Old 03-29-2014, 02:17 PM   #1
Headz
 
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PipeJumpWorld

Does any one remember pipeworld2001 and pipejump2001? made by Jobabob.
Joba kindly gave me his old mapping files so I ported both pipe maps into one map.

Had to delete some stuff due to ents but essentially they are pretty faithful to the originals.

http://www.turtleheadz.com/downloads...ejumpworld.rar





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Old 03-29-2014, 06:19 PM   #2
the_cake
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I got to 20 something and killed myself, and definitely wasn't starting over again. saveme/posme would be really helpful for this one. Does the saveme plugin still work/exist? Kube should add it.

Last edited by the_cake; 03-29-2014 at 06:32 PM.
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Old 04-09-2014, 05:42 AM   #3
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sav/pos is broken on Moto's right now. DLing the map though. Will use sv_cheats 1 and noclip for a single player run.

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Old 04-09-2014, 06:17 AM   #4
KubeDawg
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The skill utility doesn't work even though the lua file for each skill map has the necessary code:

Code:
SetConvar( "sv_skillutility", 1 )
I'm thinking something is borked with how FF handles lua now or something. I can enable it in my server.cfg file but that enables it for all maps including non-skill ones. If it's not an issue in lua, then I have no clue how to fix it. The only suggestion I have is to contact the plugin creator hlstriker.

Basically, the lua code should always supersede the server.cfg file if the lua file specifies the cvar value.

When it changes to a map that does have it set to 1, it should turn the plugin on and on map change, it should change it back to 0 again because it is 0 in the server.cfg file unless of course the map changes to another map with it enabled.
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Old 04-09-2014, 08:01 PM   #5
the_cake
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put sv_skillutility 1 in map specific .cfg?
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Old 04-10-2014, 12:27 AM   #6
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I'll try that. Odd that it worked before via lua though.
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