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Old 06-13-2008, 02:50 AM   #1
Nezumi
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Dev Journal: Nezumi (2008-06-01)

My dev jernal came just before the auto thread-starting thingy happened, and I don't want to be left out
Actually, I'm mostly fishing for feedback on tiger.

Original here: http://www.fortress-forever.com/?a=devj#187

Quote:
OMG.

WTF.

You guys, seriously, I'm not. Even. Joking. I'm on the dev team!
So I thought I'd write y'all a little dev jernal [sic].

I'm making maps. Actually, as some of you may know, I'm making a lot of maps. Some of them may now actually get finished. One of them, ff_tiger, did get finished recently. (Btw, if you're reading this and you're Arne 'Cynic' Lund, plz email me kthx). I think tiger will be included in version 2.1. I'm really excited about the opportunity to make an update without running into version conflicts, or having things like an _r1 version.

Cacti should also be done sometime soon too, now that I can get a little help from FF's modelers, scripters, and lua coders. I'm tingling with excitement (even now) at the thought of being able to work on a map as part of a team. There's always things that are probably very simple, but would take me so long to figure out on my own. Just a few very basic props, a little lua fixup, a line here or there added to sentences.txt so I can get some Ellen McLain in the map. Beta testing will be handy too.

Finally, there's Harbor. I've always been an advocate of new gameplay types, so I'd like to get this one released. It's kinda like hunted, except there are 2 VIPs and each has a team of bodyguards. There's no goal to escort your VIP to, and instead each team must try to kill the enemy VIP before they do the same to you. If a VIP kills the enemy VIP, then you team gets an extra large pile of points. Instead of being civilians, the VIPs can pick from any of the normal 9 classes. I'm imagining them being spy, and trying to stab their rival, or being a medic and concing to a rooftop to hide, or being a soldier and sitting behind a wall of defenders, and so on. The map takes place in a fairly realistic looking harbor area (although far less open than tiger), and there are 7 bases around the map. Each team randomly rotates to another base each time a VIP is killed, and some bases are much easier to defend than others. Pon is being awesome and writing the LUA for me, and for the first time ever I'm going to knock up the level with dev textures and playtest it that way, so I can rearrange it if necessary.

So, uh, that's the plan anyway. Remember everyone, don't press the carve button.
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Old 06-13-2008, 08:06 AM   #2
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Quote:
Originally Posted by Nezumi
So, uh, that's the plan anyway. Remember everyone, don't press the carve button.
I use the carve button all the time.

Maybe thats why I'm better at Lua than mapping
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Old 06-13-2008, 10:48 AM   #3
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Sweet! VIP vs VIP, that's just brilliant.

Also nice to see funmaps of TFC blowing over, but WE NEED HIDE AND SEEK BACK!
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Old 06-13-2008, 02:41 PM   #4
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Wanna play it ^_^
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Old 06-15-2008, 04:49 AM   #5
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VIP vs VIP does sound awesome.

I just want an escape map.
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Old 06-15-2008, 08:01 AM   #6
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Yea, I think the problem with that VIP vs VIP map is going to be making sure the rounds aren't too short. The bases that each team has to hide in aren't nearly as easy to defend as a regular CTF base, and killing one specific person is way easier than even touching a flag, let alone getting out with it.

There's a lot of things I can gear to favor the defenders, thought, like providing lots of resupply bags in each base. Hopefully people will be encouraged to devise new ways of staying alive.

Anyway, short rounds aren't too bad as long as you don't feel like you're constantly respawning (ala epicenter). Everyone on attack or defence has a job to do right away.

Um, I meant to reply to bug people to give me more feedback on tiger before it goes out in the next patch, but got sidetracked.
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Old 06-16-2008, 11:45 AM   #7
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Quote:
Originally Posted by Nezumi
Yea, I think the problem with that VIP vs VIP map is going to be making sure the rounds aren't too short.
Solution: MASSIVE MAPS!
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Old 06-17-2008, 04:02 AM   #8
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Old 06-18-2008, 03:37 AM   #9
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The map is going to be pretty big.
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Old 06-18-2008, 05:55 PM   #10
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how is it fps-wise?
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Old 06-19-2008, 10:49 AM   #11
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Quote:
Originally Posted by reaper18
how is it fps-wise?
I predict: MASSIVE!
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Old 06-24-2008, 08:13 PM   #12
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Quote:
Originally Posted by Nezumi
Um, I meant to reply to bug people to give me more feedback on tiger before it goes out in the next patch, but got sidetracked.
I'm pretty sure I've played it. Not sure if its the one I'm thinking of though.
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