06-13-2008, 02:50 AM | #1 | |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
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Dev Journal: Nezumi (2008-06-01)
My dev jernal came just before the auto thread-starting thingy happened, and I don't want to be left out
Actually, I'm mostly fishing for feedback on tiger. Original here: http://www.fortress-forever.com/?a=devj#187 Quote:
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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06-13-2008, 08:06 AM | #2 | |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Quote:
Maybe thats why I'm better at Lua than mapping
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Preferable to death. But only just...
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06-13-2008, 10:48 AM | #3 |
Annoying people since 1986
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Sweet! VIP vs VIP, that's just brilliant.
Also nice to see funmaps of TFC blowing over, but WE NEED HIDE AND SEEK BACK! |
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06-13-2008, 02:41 PM | #4 |
Its over nine thousands!!!
Join Date: Nov 2007
Location: Poland
Class/Position: midmap pyro / o spy Gametype: AvD Posts Rated Helpful 0 Times
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Wanna play it ^_^
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06-15-2008, 04:49 AM | #5 |
Fortress Forever Staff
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VIP vs VIP does sound awesome.
I just want an escape map. |
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06-15-2008, 08:01 AM | #6 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
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Yea, I think the problem with that VIP vs VIP map is going to be making sure the rounds aren't too short. The bases that each team has to hide in aren't nearly as easy to defend as a regular CTF base, and killing one specific person is way easier than even touching a flag, let alone getting out with it.
There's a lot of things I can gear to favor the defenders, thought, like providing lots of resupply bags in each base. Hopefully people will be encouraged to devise new ways of staying alive. Anyway, short rounds aren't too bad as long as you don't feel like you're constantly respawning (ala epicenter). Everyone on attack or defence has a job to do right away. Um, I meant to reply to bug people to give me more feedback on tiger before it goes out in the next patch, but got sidetracked.
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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06-16-2008, 11:45 AM | #7 | |
Annoying people since 1986
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06-17-2008, 04:02 AM | #8 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Unsticking.
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#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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06-18-2008, 03:37 AM | #9 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
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The map is going to be pretty big.
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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06-18-2008, 05:55 PM | #10 |
sKeeD
D&A Member
Beta Tester |
how is it fps-wise?
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06-19-2008, 10:49 AM | #11 | |
Annoying people since 1986
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06-24-2008, 08:13 PM | #12 | |
Join Date: Mar 2008
Class/Position: Medic Affiliations: {FYC} Posts Rated Helpful 0 Times
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