10-09-2007, 09:00 PM | #81 | |
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Its also released at the wrong time! With TF2 coming out and being more anticipated and eagerly awaited for decades (almost as long as we waited for Halflife 2) Team Fortress was always more popular than Quake, just the whole brand sounds dusty and old to me. I happened upon FF purply by chance! I was all ready to purchase TF2, I usually skip past the free sections nowadays and just look for the paid games. Had FF had a price tag of just $10 then the team would probably be rolling in it by now Orange box for $44.. or Just FF for $10 ?... I wouldnt care if it was buggy I would have bought it. Guess FF Dev team have missed the boat on this one though, maybe FF2 ? =] |
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10-09-2007, 09:09 PM | #82 | |
the pumps dont work
Join Date: Mar 2007
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10-09-2007, 09:36 PM | #83 | |
in-game as Dr.Ainpipe
Join Date: Sep 2007
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FF has been out almost for a month now, and the tweaks are already being worked on. When disappointed players of TF2 go to look for other TF mods, i think they'd be pleased to find FF is already in the works, and the bugs and tweaks already being addressed, most which have been found by the pub/clan players. I don't think the closed beta would have caught so many bugs and the need for some tweaks and improvements. Plus, since there's no more excuse for the "TF2 is still in beta" line, when more balancing and tweaks need to be addressed, in addition to crash bugs needing to be fixed, I think people are going to be attraced to FF when they hear next patch is already coming out soon. But we'll see: it might be just optimistic talk. |
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10-09-2007, 10:12 PM | #84 | |
Damn lazy bastard
Join Date: Sep 2007
Location: SoCal: USA
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I was running both servers but I've already shut down my TF2 server due to a lack of options and fortress style features. I'll wait for plugins before I reconsider. |
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10-09-2007, 10:19 PM | #85 |
the pumps dont work
Join Date: Mar 2007
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yes, but the fact is a lot of peoples first impression of FF was in its current buggy state. same thing happened with Empires and a bunch of other hl2 mods, first impressions made people not want to play them ever again
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10-09-2007, 10:22 PM | #86 | ||
in-game as Dr.Ainpipe
Join Date: Sep 2007
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10-09-2007, 10:39 PM | #87 | |
Damn lazy bastard
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Location: SoCal: USA
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10-09-2007, 11:45 PM | #88 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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The Internet has gotten people so used to free shit that it's practically an entitlement now
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10-10-2007, 12:02 AM | #89 | |
Damn lazy bastard
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Location: SoCal: USA
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10-10-2007, 12:13 AM | #90 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
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If you look at my X-fire profile you will see the sad irony that I have spent 75 hours in Source SDK Base testing FF and a mere 13 hours actually playing the game with youse guys. The same is probably true for a good lot of the testerz. The one thing that surprised a lot of the testerz and the devz were all of the bug reports when the game was released. Yeah, we knew that some bugs could not be squashed in time for release, nor could some features be implemented (voice chat icons anyone?). But all of the things that popped up were completely insane from our point of view. Our version of the game was working and working well. Even though there were roughly 200 people combined playing the beta version of the game, a lot of bugs still slipped through the cracks simply due to things like different system configurations. Also note that a 1 in 5,000 occurance of a bug would never show up to us but would show up in a population as large as... well, the entire FF community. For all that was found out, some stuff still completely fuckin' amazed me. I mean, SGs built into walls? I knew there was that one spot out in front of 2morfort, but I had no idea you could actually build them into walls as badly as the flurry of screenshots has shown. Even 200 pairs of eyes can miss stuff sometimes.
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Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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10-10-2007, 01:57 AM | #91 | |
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Yeah I am not sure why the developers didn't realize this. Many of us played TFC for over 4 years. Why would we want to keep playing it? Unless drastic changes are made to make it a more unique game... no one will ever be interested in it. Last time I checked steam stats... something called Zombie Master had more people playing it. |
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10-10-2007, 04:23 AM | #92 | |
Black Chancellor
Join Date: Mar 2007
Location: Calgary, Alberta eh?
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Move on already and let us have our fun |
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10-10-2007, 04:29 AM | #93 |
Who the fuck is this guy?
D&A Member
Beta Tester Join Date: Mar 2007
Class/Position: O Preferred Gametype: AvD Affiliations: [AE] Asseaters Posts Rated Helpful 2 Times
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I've got 7 years of TF under me belt. Hell, I grew up with Team Fortress, and I still love it.
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10-10-2007, 05:03 AM | #94 | ||
in-game as Dr.Ainpipe
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This is what made D2 so popular back in the day and keeps it going even today. A paladin was made for melee combat, but was not limited to it. You could go as FoH magic guy or use the barb as a warcry whore, or use the necro as a melee char, or the assassin as a poison star thrower. The classes are only better at certain things than other classes, but they're not limited to and locked into a specific role. It's this versatility that gains players, not "uniqueness" that restrain a player to a specific role, and only that role. FF is going to catch more players as time goes on because in addition to improvements in movements and manuverability like trimping and bhop, the dev team are willing to make the game intricate, discuss suggestions, get feedback, try somethings out, take out what doesn't work, etc etc which allows more versatility for the game, and not force a single class/player to be stuck in defense doing this one thing or stuck only on offense doing that one thing. Uniqueness is only a good thing if it will add to what the class/game can already do. If by trying to enforce uniquness, you take away versatililty, most likely, people will not enjoy the constriction. |
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10-10-2007, 05:15 AM | #95 |
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Hear hear, PsYcNeT. Almost 9 years of TFCing for me
If you all want a new gameplay experience, go play TF2. It should be un-TF-like enough for you :P I've personally been having a blast playing FF. It's new enough to interest me, but still full of the comedy gold and strategy found only in TFC. |
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10-10-2007, 10:02 AM | #96 |
Altitude Junkie
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Class/Position: Agressive Medic or Pyro...as long as I can fly baby! Gametype: CTF Posts Rated Helpful 0 Times
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There's lots of time
Well first of all, there are still a couple of minor tweaks that need to be worked out....so this is more like Beta 9.9
Second....how many people saw Counter-Strike advertised? It just has to catch the attention of the MOD and Half-life websites. Or you could be told about it like I was with CS, and you can tell others like I did. But really....the game feels and flows so great that it's only a matter of time before many good players hold it in high regards among MPFPSes. Most people who I told to try it thought it was very fast.....which I don't find any problems with. I'll be one dude playing it wherever it's being played, that's for sure. |
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10-10-2007, 03:40 PM | #97 | |
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In the end, for me, it was my friends who told me about each game I played, or I them. I started playing Doom because my friend was in a clan playing and wanted me to join them. Almost every single game after that I purchased and played because I saw other people playing it and they said it was good. Word of mouth is what gets players. If a mod is failing, there is a reason for it, and it has nothing to do with marketing. Players will go where their friends play. |
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10-10-2007, 08:47 PM | #98 | |
FF Server Op / Beta Tester
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10-10-2007, 10:28 PM | #99 |
Join Date: Sep 2007
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I don't think my next comment belong here, but I'm gonna share anyhoo.
I just installed my Orange Box: Biggest waste of $50 ever! I have no idea why I was so pissed that Valve released the beta of TF2 the same time as FF was released. That shit sucks! I was falling asleep playing 2fort! It's slow, its boring, it looks stupid... Man, if anything TF2 coming out should boost players coming over to FF. TF2 had a half life of 10 minutes for me. Seriously, thanks devs. This is an awesome mod! |
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10-10-2007, 11:23 PM | #100 |
Mapper ^^
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