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Old 04-22-2015, 08:11 PM   #781
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fpsmoto opened issue fortressforever/fortressforever#210 ('Petition to re-add Last chosen disguise to Spy's right click menu')

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Old 04-22-2015, 10:46 PM   #782
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squeek502 commented on issue fortressforever/fortressforever#210 ('Petition to re-add Last chosen disguise to Spy's right click menu'):
For reference, this is the commit that changed it: https://github.com/fortressforever/fortressforever/commit/680e47fbbf613907c124e1bcf6f17fd696992891

It used to just save any disguise commands sent from the menu and then re-send the last disguise command sent from the menu when "Last Disguise"...
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Old 04-22-2015, 11:15 PM   #783
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fpsmoto commented on issue fortressforever/fortressforever#210 ('Petition to re-add Last chosen disguise to Spy's right click menu'):
oh it's client side? Can that be something I can modify in console or a config file?
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Old 04-22-2015, 11:57 PM   #784
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squeek502 commented on issue fortressforever/fortressforever#210 ('Petition to re-add Last chosen disguise to Spy's right click menu'):
It *was* client-side, but it's not anymore. The client-side version (the one you want) may not be too hard to add back as a toggle-able option.
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Old 04-23-2015, 12:18 AM   #785
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fpsmoto commented on issue fortressforever/fortressforever#210 ('Petition to re-add Last chosen disguise to Spy's right click menu'):
Ah cool, thanks for the info.
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Old 04-23-2015, 09:21 PM   #786
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squeek502 commented on issue fortressforever/fortressforever#190 ('Fix CFFPlayer noisy BodyTarget while crouched'):
Merging as this is a straightforward bugfix.
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Old 04-23-2015, 09:21 PM   #787
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squeek502 merged pull request fortressforever/fortressforever#190 ('Fix CFFPlayer noisy BodyTarget while crouched') from squeek502 to beta

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Old 04-23-2015, 09:59 PM   #788
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squeek502 commented on issue fortressforever/fortressforever-scripts#40 ('Reduce max rockets for soldier (50 -> 30) and demo (50 -> 40)'):
It seems like we've gone back and forth on this sort of thing. I remember there being discussions in the past about whether or not we should just make ammo infinite, as it is already near-infinite with the large ammo capacity and the high prevalence of ammo pickups.

Relevant threads on the dev...
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Old 04-23-2015, 10:03 PM   #789
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squeek502 commented on issue fortressforever/fortressforever-scripts#40 ('Reduce max rockets for soldier (50 -> 30) and demo (50 -> 40)'):
All that said, there's probably not much harm in trying, so :+1:, feel free to merge it if you'd like to try it out.
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Old 04-23-2015, 10:05 PM   #790
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squeek502 merged pull request fortressforever/fortressforever-scripts#39 ('Increase flag touch bounds a bit') from squeek502 to master

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Old 04-23-2015, 10:28 PM   #791
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FDA- commented on issue fortressforever/fortressforever-scripts#40 ('Reduce max rockets for soldier (50 -> 30) and demo (50 -> 40)'):
I think it's arbitrary and pointless. Won't curb prefiring or make it less effective, and prefiring isn't that big of an issue in the first place.
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Old 04-24-2015, 12:07 AM   #792
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R00Ki3 commented on issue fortressforever/fortressforever-scripts#40 ('Reduce max rockets for soldier (50 -> 30) and demo (50 -> 40)'):
Ammo mostly effects the HWGuy. Leaving your position for a second to pick up a bag for ammo is part of the class. I think it would add more depth to the game play and I would like to see this affect all the other defensive classes as well.
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Old 04-24-2015, 01:13 AM   #793
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fpsmoto commented on issue fortressforever/fortressforever-scripts#40 ('Reduce max rockets for soldier (50 -> 30) and demo (50 -> 40)'):
Ammo is so easy to restock, I've found only on rare occasions actually running out of ammo completely, such as with the nailgun, sng, sniper ar and the assault cannon and maybe once a year I run out of pipes as demoman if my teammates hog all the bags.

Maybe an alteration to what backpacks can...
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Old 04-24-2015, 01:34 AM   #794
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FDA- commented on issue fortressforever/fortressforever-scripts#40 ('Reduce max rockets for soldier (50 -> 30) and demo (50 -> 40)'):
Even HW doesn't run out of ammo that much. And I feel this line of thinking is almost more punishment for struggling players, than it is adding depth across the classes. If you think about front line defense, if you're doing well the majority of your kills are going to occur in the immediate...
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Old 04-24-2015, 01:52 AM   #795
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squeek502 commented on issue fortressforever/fortressforever-scripts#40 ('Reduce max rockets for soldier (50 -> 30) and demo (50 -> 40)'):
I agree with @FDA- for the most part about competitive CTF (it probably won't really change much, but it may make it a bit harder for bad front-line defenders), however after talking to AfterShock, it seems like the change is more meant to target *actual* spam a la public servers/non-CTF, where you...
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Old 04-24-2015, 01:58 AM   #796
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squeek502 opened issue fortressforever/fortressforever#211 ('Give engi's a choice when upgrading SG's')

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Old 04-24-2015, 02:52 AM   #797
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squeek502 commented on issue fortressforever/fortressforever-scripts#41 ('Tweak railgun charge sounds'):
Don't like the full charge sound change, not thrilled with the volume change. Any reasoning for this? I'm not sure I get the point.
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Old 04-24-2015, 02:58 AM   #798
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squeek502 created fortressforever/fortressforever-scripts:pellet-gun at 83f4f8 (+1 new commit)

  • 83f4f8 squeek502: 'Rename single shotgun to pellet gun and make it sound weak'

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Old 04-24-2015, 03:05 AM   #799
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FDA- commented on issue fortressforever/fortressforever#211 ('Give engi's a choice when upgrading SG's'):
I hate press-release toggles. My railgun and sniper rifle both currently operate under press-press toggles. That's just me though.
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Old 04-24-2015, 03:07 AM   #800
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squeek502 opened pull request fortressforever/fortressforever-scripts#44 ('Rename single shotgun to "Pellet Gun" and make it sound weak')

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