02-15-2010, 04:19 PM | #1 |
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New to this
Hello everybody, I just started playing Fortress Forever yesterday and I wanted to know if any of you could give me some tips on gaining speed as a scout. I've been able to gain high speeds through concing but I can never get fast enough to evade a sentry. I just wanted some help on this, thanks.
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02-15-2010, 04:27 PM | #2 |
AKA LittleAndroidMan
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Hey nervous, welcome!
You'll get most of your speed through bunny hopping (Click on the video and go to YouTube for the second video, so it's easier to see the buttons he's pressing) I like the second video more, but I'd watch both anyways, they both provide a different perspective. There's also the Fortress Forever Wiki http://fortress-forever.com/wiki2/in...ovement_Skills
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02-15-2010, 06:08 PM | #3 |
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I know how to bunnyhop, I play leagues in Half Life 2: Deathmatch, and I am an experienced bunnyhopper in that game. My question is how do I go fast enough to avoid sentries? I've bunnyhopped off of slanted objects to gain speed (such as in aardvark, the ramp to go outside) but I can never seem to avoid the sentry bullets.
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02-15-2010, 06:24 PM | #4 |
AKA LittleAndroidMan
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You don't really have much of a choice--if you're a good enough concer, you can conc past it, and hope that you're gone before the SG can even lock onto you. If you can get close to the SG, you can 'strafe' it, and prevent it from locking onto you. There's some good examples out there, check out 'Wheaties 25 Burned Sentries' on YouTube. It's a video from a TFC player, but FF is basically the ported version of TFC, so it still applies. If that doesn't work, you'll have to wait for your team to kill the SG, or go medic and kill it yourself. It is a team fortress game, so you depend on your team a lot, especially if you're a scout.
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02-15-2010, 08:52 PM | #5 |
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Ah, I see. Thanks so much for the quick responses, I've been trying out some of those conc practice maps but I cannot seem to get my timing down for the juggling portions. I've also been trying out trimp maps, but I can only beat them as scout
Thanks for the help! |
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02-15-2010, 09:16 PM | #6 |
Nade Whore
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There are a few conc juggling maps as far as I know as well to practice on, check out the maps section for some downloads.
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02-16-2010, 05:20 AM | #7 |
AKA LittleAndroidMan
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Yea, if you have any more questions just ask, or search the forums.
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02-17-2010, 07:19 PM | #8 |
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can u bhop in HL2DM?
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02-17-2010, 09:30 PM | #9 | |
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Quote:
I also included a copy of it in conc_school
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02-25-2010, 01:25 PM | #10 |
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play/watch some pickups and see how the pro's conc passed the sg's, it's quite impressive
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02-27-2010, 10:59 AM | #11 |
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ty rainz
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03-02-2010, 12:16 PM | #12 |
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You can also increase your speed by
Last edited by AfterShock; 03-02-2010 at 12:17 PM. |
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03-20-2010, 12:27 AM | #13 |
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09-13-2010, 09:57 PM | #14 |
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personally i prefer trimping off ramps or other edges to game momentum repetitively it gives you momentum and just enough speed to move fast enough to escape enemies. i find it works pretty well b/c i can't bhop to much multitasking.
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09-13-2010, 10:41 PM | #15 |
Nade Whore
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Also it helps to know the general area where the sentry gun is. If you've already died, most likely the sentry is still up and that gives you somewhat of an advantage as a scout to get past it. I try to circle the sentry gun sometimes, or get near enough to it where it still can't see me(such as around the corner) when my conc goes off so that I have as much speed as I need to get to the flag or outside of its radar.
Another good tactic is to get in range so you can nail the SG with your nailgun where it can't detect you, then throw a conc near the SG so it pushes the engineer away so they cannot repair their gun. |
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