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Old 04-04-2016, 09:26 PM   #1021
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AfterShockFF created fortressforever/fortressforever:more-sniper-laser at 9869f5 (+1 new commit)

  • 9869f5 AfterShockFF: 'Always show sniper laser, also make it originate from the gun rather than the snipers eyes. WIP...'

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Old 04-04-2016, 09:43 PM   #1022
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AfterShockFF commented on issue fortressforever/fortressforever#85 ('Scout movement weapon'):
Is there a corresponding script change, presumably it just needs the scout with the gun added to his inventory?
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Old 04-04-2016, 09:48 PM   #1023
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squeek502 commented on issue fortressforever/fortressforever#85 ('Scout movement weapon'):
Yeah, I assume there are a few script changes necessary. Weapon script file, scout player script file, sound script addition. Those changes should be buried somewhere in the old SVN branch. I'll try to dig them up and submit a corresponding PR on the scripts repo later tonight.
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Old 04-04-2016, 09:52 PM   #1024
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AfterShockFF commented on issue fortressforever/fortressforever#85 ('Scout movement weapon'):
Ok, thanks
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Old 04-04-2016, 09:55 PM   #1025
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squeek502 commented on issue fortressforever/fortressforever#85 ('Scout movement weapon'):
@Bully made something (see #115) but it's no longer online. I'll check if I downloaded it when I get a chance.
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Old 04-05-2016, 03:35 AM   #1026
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BullyFF commented on issue fortressforever/fortressforever#85 ('Scout movement weapon'):
@squeek502 it's here https://soundcloud.com/bullrushband/ffjumpgun1
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Old 04-05-2016, 03:37 AM   #1027
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BullyFF commented on issue fortressforever/fortressforever#115 ('Sound for scout movement weapon'):
File now located at https://soundcloud.com/bullrushband/ffjumpgun1
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Old 04-05-2016, 04:53 AM   #1028
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squeek502 created fortressforever/fortressforever-scripts:jumpgun at 2a7bb8 (+1 new commit)

  • 2a7bb8 squeek502: 'Add super basic weapon script for the scout jumpgun'

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Old 04-05-2016, 04:54 AM   #1029
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squeek502 opened pull request fortressforever/fortressforever-scripts#54 ('Add super basic weapon script for the scout jumpgun')

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Old 04-05-2016, 04:56 AM   #1030
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squeek502 commented on issue fortressforever/fortressforever#85 ('Scout movement weapon'):
@AfterShockFF, added what we had in the old beta to fortressforever/fortressforever-scripts#54. Will definitely need some fleshing out (given its own sound, adding a localized string for its name to the language files, etc).
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Old 04-05-2016, 05:00 AM   #1031
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squeek502 created fortressforever/fortressforever-scripts:hookgun-scripts at d196ca (+1 new commit)

  • d196ca squeek502: 'Add super basic weapon script for spy hookgun'

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Old 04-05-2016, 05:05 AM   #1032
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squeek502 opened pull request fortressforever/fortressforever-scripts#55 ('Add super basic weapon script for spy hookgun')

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Old 04-05-2016, 12:12 PM   #1033
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AfterShockFF commented on issue fortressforever/fortressforever-scripts#55 ('Add scripts for spy hookgun'):
Great - thanks
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Old 04-05-2016, 12:13 PM   #1034
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AfterShockFF commented on issue fortressforever/fortressforever-scripts#50 ('ff_monkey: Bump regular respawn bag respawn time up to 7 seconds (from 2 secs)'):
Can you remember the reasoning behind this? Was it to slow down SG building in front of resupplies?
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Old 04-05-2016, 04:47 PM   #1035
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squeek502 commented on issue fortressforever/fortressforever-scripts#50 ('ff_monkey: Bump regular respawn bag respawn time up to 7 seconds (from 2 secs)'):
Yeah I believe so.
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Old 04-05-2016, 05:01 PM   #1036
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squeek502 pushed 1 commit to fortressforever/fortressforever-scripts:hookgun-scripts

  • 4ec5f8 squeek502: 'Add hookgun weapon sound script definitions from the old beta'

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Old 04-05-2016, 05:01 PM   #1037
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squeek502 synchronized pull request fortressforever/fortressforever-scripts#55 ('Add scripts for spy hookgun')

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Old 04-05-2016, 07:25 PM   #1038
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FDA- commented on issue fortressforever/fortressforever#85 ('Scout movement weapon'):
If the jump gun is going to replace one of the other weapons I'd like to opt for the scout keeping his nailgun, I think it's weapon for team work allowing the scout to help with very weak sentries occasionally.
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Old 04-05-2016, 07:49 PM   #1039
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squeek502 commented on issue fortressforever/fortressforever#85 ('Scout movement weapon'):
Definitely agree. Right now in fortressforever/fortressforever-scripts#54 it's in slot3, not replacing any weapons.
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Old 04-15-2016, 04:21 AM   #1040
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TrepidJon commented on commit fortressforever/fortressforever@a07dbc:
So this was the rename script. Interesting.

TODO: need to do some sort of git/merge magic to undo what this script did here in this commit, I think:
https://github.com/fortressforever/fortressforever/commit/913f270d9a4dffd395ea55f57e23add8e5e2daa1

TODO: create a revert-merge-patch or...
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