07-30-2005, 11:30 AM | #21 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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its the scout model on the cd case
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07-30-2005, 11:38 AM | #22 | |
Join Date: Jan 2005
Location: Germany
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edit: Here's a CSS validator: http://jigsaw.w3.org/css-validator/ |
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07-30-2005, 11:40 AM | #23 |
Join Date: Jan 2005
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I swear you guys have the most talented people for this mod. Nice work... rock2 looks awesome so far.
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07-30-2005, 11:51 AM | #24 |
Join Date: Jul 2005
Location: France
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OMG ! Beautiful Rock_2 ! Pipe Launcher too ! Maybe Soon ?
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07-30-2005, 12:05 PM | #25 | |
Fortress Forever Staff
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07-30-2005, 12:37 PM | #26 |
Join Date: Feb 2005
Location: Finland
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Cool! Finally a media update <3
Pipelauncer looks awsome! No mor shitty "Hey was it crosshair up or down when I want time detonation pipes?" sence they look diffrent Also rebo has done nice work with the sniper fella What comes for kermit, you know rock2 is my favourite map, so dont screw this up Im not sure about the lights. Critical to spies is the dark corners. Toobad no sentry gunning on the towers... I hope you make new hiding corners and special sg places. |
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07-30-2005, 12:50 PM | #27 | ||
Join Date: Jun 2005
Location: Carlisle, UK
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07-30-2005, 01:15 PM | #28 |
Join Date: Apr 2005
Location: UK
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Wow, Damn fine media updates devs. You lot seriously put the other mods out there to shame.
And again to point out the obvious, rock2 is looking amazing. Wonder what kind of props you will put in the cells My only critisicm would be that now having a railing system around the top of the yard means you can't effectivly sneak around in the enemy base. Crouch walking in TFC meant you could quite well as it was a solid wall. But to keep with the style of the map, thats a change one can understand. |
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07-30-2005, 03:37 PM | #29 |
Join Date: Mar 2005
Location: Down here
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It's getting a bit annoying that everybody's using the exact same railing in their maps. Other than that, rock2 looks spiffy, and gladly it's very clean and lacks useless CPU-munching props.
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07-30-2005, 03:52 PM | #30 | |
Join Date: Feb 2005
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Nice update, but I was expecting something else with all the devs' talk about the update on the forums... Are you holding out on us?! :P The sniper is damn nice, can't wait to see these models with some paint slapped on. Rock2 yard is looking great, I'm not sure the grass fits the mood of the map if you know what I'm saying. :O |
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07-30-2005, 03:52 PM | #31 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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im sure if enough railings were designed and made by the prop artists, (and distributed) then a bit more variety could be possible
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07-30-2005, 03:55 PM | #32 |
Join Date: Jan 2005
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Love the pipe launcher, rock2 is looking nice apart from the rain and that cable, looks out of place from the tower, someone else said cant sneak on the above perimeter, which is a massive part of the gameplay in pubs, as we all know 90% def both teams.
Please think of the pub servers a lil more, and the jeep car thingy really could do with an engine, coil over shocks, wheel nuts, tyres to have a flater side wall and slightly bigger rims on the wheel its self, nice roof mounted spotlights, for that mapping purpose of being able to have them lighting an area up. You forgot the corks on the sniper hat |
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07-30-2005, 04:01 PM | #33 | |
Join Date: Mar 2005
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07-30-2005, 04:12 PM | #34 |
Join Date: Jan 2005
Location: Finland
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What's wrong with the rain effect? I think rock2 is one of those maps it should fit in.
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07-30-2005, 04:44 PM | #35 | ||
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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07-30-2005, 05:24 PM | #36 |
Join Date: Apr 2005
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Great work, I'm relieved about the update too.
Rock2 looks ace and the rain fits in well. I think it looks better than the old one although I preferred other maps to rock2 - so keep it up and I'll play a lot more of rock2. Oh yeah and great sniper and pipe launcher. Why aren't the team mappers making a version of warpath |
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07-30-2005, 05:30 PM | #37 |
Join Date: Jul 2005
Location: San Diego
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Im going to say I agree with everyone in regards to the ground texture.
Im very curious how that pipe launcher looks when your holding it and when you see someone holding it, and in action. perspective in a 1st person view is always different. But it lt looks like a very good render. Im also curious is the humvee will be anchored or will it move if something blows up next to it. can i build a SG on the hood? Sniper looks pretty sweet. Compared to other snipers, this guy has a good appetite (he isnt so skinny like in all past mods) In rock2 where you see the spotlight, is that area accessable? I think maybe this map could use a little more like old rusted signes hanging over the doorways or whatnot, just something to add a little more "worn in" look. but im not going to pick flyshit out of the pepper here, im stoked about the update. Thank you for the journal updates too, you guys rock. |
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07-30-2005, 05:59 PM | #38 |
Join Date: Jan 2005
Location: Woxall, PA
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rock 2 look great. got a nice old prison look to it. maybe make it look a little more run down with the signs and stuff, but it looks good anyway!
i love that pipe launcher. i had that model from custom-tfc that looks just like it and its probably the best looking pipe model - so im glad to see its the standard here. |
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07-30-2005, 06:00 PM | #39 | ||
Retired FF Staff
Join Date: Jan 2005
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mmmmm coffee! Now for a couple of responses...
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To say we're not thinking of pub play is a little off base "thinking of pub play" does not mean recreating the ability to do things that people did in TFC pubs. At least according to my definition :P Cheers! Thanks for the nice comments, folks. Suggestions are welcomed. Remember these shots are all works in progress to show you some of what we're doing; they're not final products =)
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schtoofa Fortress Forever Team Cheerleader |
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07-30-2005, 06:14 PM | #40 |
Join Date: Jan 2005
Location: California
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nice looking pipelauncher, i will be seeing alot of that one probibly more of the mirvs though
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