12-22-2006, 04:51 AM | #1 |
Join Date: Jul 2006
Location: Austin, Texas
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trigger_push
what do I input to make it push you strait up? this is for tfc
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12-22-2006, 05:19 AM | #2 |
Join Date: Jan 2006
Location: Southern USA
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is there a dropdown where you can choose up or down?
edit: b/c i remember there being a option that says something like "Direction of Push" Last edited by o_beetle; 12-22-2006 at 05:31 AM. |
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12-22-2006, 06:12 AM | #3 |
Join Date: Jul 2006
Location: Austin, Texas
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yea, I feel like an idiot, but thanks :D
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12-22-2006, 04:31 PM | #4 |
Join Date: Jul 2006
Location: Austin, Texas
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it's not working
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12-22-2006, 06:45 PM | #5 |
Join Date: Jan 2006
Location: Southern USA
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well i know thats what you do. try using the x y z coords and use whichever mean up...y i think?
and you have to make sure you put enough of a push to lift you...also, you cant walk right into a trigger push if its pointing straight upwards and expect it to do anything, try jumping (im not trying to call you stupid, just covering all the bases) |
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12-22-2006, 08:48 PM | #6 |
Join Date: Jul 2006
Location: Austin, Texas
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I talked to nukem273 (because he just did this), and he said that I need to put 90 for x. I did that, I jumped, I did everything, and it didn't work
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12-22-2006, 09:58 PM | #7 |
Join Date: Jan 2006
Location: Southern USA
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but x is horizontal...
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12-23-2006, 10:01 AM | #8 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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x is pitch, y is yaw, z is roll.
You want it to be pitched 90 degrees from horizontal. ...or -90 degrees. It's kinda random. |
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12-24-2006, 10:16 PM | #9 |
Join Date: Jul 2006
Location: Austin, Texas
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so confusing!!
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12-25-2006, 12:30 AM | #10 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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why cant they just use fucking vectors?
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12-26-2006, 08:55 AM | #11 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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There's the 'point at' button, and lots of entites have an option to point at another entity.
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12-26-2006, 08:59 PM | #12 |
Join Date: Oct 2006
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what is your "Speed" set at?
you do have the trigger texture applied to it as well right?(sure you do just making sure) |
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12-26-2006, 09:06 PM | #13 |
Join Date: Jul 2006
Location: Austin, Texas
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I have it set at 300, and aaatrigger texture, I think I am going to try it again...
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12-26-2006, 09:21 PM | #14 |
Join Date: Oct 2006
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if need be i will make an example map (rmf, and bsp) for you so you can see how i done it....i'm sure its something simple we're just over looking...
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12-26-2006, 09:45 PM | #15 |
Join Date: Jul 2006
Location: Austin, Texas
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ok, thanks
Last edited by o_nodnarb; 12-26-2006 at 10:34 PM. |
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12-26-2006, 10:08 PM | #16 |
Join Date: Oct 2006
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10-fo roger wilco
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12-27-2006, 04:01 PM | #17 |
Join Date: Oct 2006
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just incase somebody searches this and has this same problem i'm going to post how it was resolved....
he sent me the rmf and i noticed 3 things: 1)the angle was off 2)the Trigger_push "brush" did not extend the entire length of area that you needed to be pushed 3)there were entry's in the "targetname"(or Target..whatever) Solutions: 1) to get it to push you "UP" do this... a. select your brush that you want to tie your trigger_push to b. right click brush and tie entity to it c. select brush again and press "ALT" and "ENTER" at the same time d. look to the top right of the window you just opened you should notice a round black direction icon thing'ah ma jig(lol whatever) e. in the drop down list just below that select "UP"(NOTE-if it does not change the line in the icon to a dot in the center select "UP" again ...i've had trouble with this many'ah times.. f. done! 2) create brush the entire length of the area you want to be pushed(NOTE-if you want it to bring you to a ledge up high depending on the speed it may or may not need to be extended past the ledge) 3) the ONLY things you need to do in order get the "Trigger_Push" to work or change the "Direction" and "speed"(in this case i found that for what he needed 1500 was suitable) *NOTE* you need to have the AAAtrigger texture applied to the ENTIRE brush if anybody disagrees with this or has something to add please do so... (i dont like searching for something and finding the exact question i have only to find it was resolved with no explanation to how it was resolved) |
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12-28-2006, 08:24 AM | #18 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Just so people know, a push speed of 800 (in HL1 and CS:S, 600 in other HL2 stuff) is the same as gravity. So 800 push UP will counteract gravity.
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12-29-2006, 03:02 PM | #19 | |
Join Date: Feb 2005
Location: Belgium
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Quote:
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12-29-2006, 03:03 PM | #20 | |
Join Date: Feb 2005
Location: Belgium
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Quote:
(oops dubble post) |
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