04-29-2006, 06:39 PM | #161 | |
Join Date: Jan 2006
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04-29-2006, 06:41 PM | #162 |
Join Date: Aug 2005
Location: Israel
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umm no. not free bhop. any bhop.
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04-29-2006, 06:43 PM | #163 |
Join Date: Mar 2006
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hehe, you sound like some of my classmates...
In fact, you're a "sitting duck" if you jump a lot (like in bunnyhopping), because that determines where you'll be and a good defender can use it to his advantage. If I can't slip past the defense bunnyhopping I stop hopping immediately and dodge with strafing... |
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04-29-2006, 06:43 PM | #164 | |
Join Date: Jan 2005
Location: Finland
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04-29-2006, 07:33 PM | #165 |
Retired FF Staff
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Air control will function similarly to TFC. It sounds like some of you are arguing against air control, which I can only reply to by saying we'll be making sure everyone knows about it and can learn to do it through the training portion of FF.
As for speed limiting, our solution is more elastic than TFC and will increase the speed of the game in some situations, regardless of what exact # we set the speed cap at. |
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04-29-2006, 07:47 PM | #166 |
Join Date: Mar 2006
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yeah, remove the bunnyhopping and aircontrole and call the game "counter strike source - flagmode"
ps: the faster the game - the better |
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04-29-2006, 07:49 PM | #167 |
Join Date: Jan 2006
Location: United Kingdom
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Dospac Good to hear.
As i think Half-life/tfc Air control is the best Ive experienced. It just feels correct. - not to over the top, thats one of many reasons the game works so well. |
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04-29-2006, 07:52 PM | #168 | ||
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04-29-2006, 08:07 PM | #169 |
Join Date: Jan 2005
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and with that aircontrol u can bunnyhop ROFL!!
so stop calling bunnyhopping kina a lame way for off to cap some flags. i just know iff u learn how to bunnyhop u love it to and u will never want to play unreal or whatever shooter again. it just feels right it becomes natural ^^ and besides that the def can use b-hopping to so.... and te def doest have to walk/jump asfar as the off does |
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04-29-2006, 08:16 PM | #170 | |
Join Date: Mar 2006
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04-29-2006, 08:17 PM | #171 | |
Useless
Retired FF Staff
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__________________
Look at all those dead links. |
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04-29-2006, 08:18 PM | #172 |
Join Date: Mar 2006
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true, there was even bunnyhopping at some point. too long ago since i played it
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04-29-2006, 08:22 PM | #173 | |
Join Date: Aug 2005
Location: Israel
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now i can't bhop in TFC. am i crying about it? i learned to bhop in ETF (it's easy there) in a couple of days and there's nothing wrong about that game except it's ETF and not TFC (that's right fuck you all). when ff will out(?) you'll just have to learn like everybody else and try to be better or leave. it's harsh but simple and there's nothing you can do about it. |
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04-30-2006, 01:32 AM | #174 | |
Join Date: Dec 2004
Location: Bristol UK
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Last edited by o_ekim; 04-30-2006 at 09:17 AM. |
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04-30-2006, 05:32 AM | #175 | |
Join Date: Dec 2004
Location: Melbourne
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04-30-2006, 12:13 PM | #176 |
Join Date: Mar 2005
Location: Europe
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All I can do to prove to anti-bhoppers that bhopping doesn't unbalance the game is to not bhop and play against them. As they usually say "You are nothing without bunny hop, you noob." So I face them and play just as good, then they just leave. Sore losers
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04-30-2006, 01:27 PM | #177 |
Join Date: Jan 2006
Location: United Kingdom
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Hey! i don't know if i sounding like i was against bunny hopping or not, it wasn't mean to sound like that.
Bunny-hopping is a skill which a player takes advantage of air control/gravity.(Which we all know) Nothing wrong with that. Same goes for Rocket jumping or Conc jumping and any other form of none intended advantage. |
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04-30-2006, 04:29 PM | #178 |
Join Date: Apr 2005
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If you played TFC now, you would realise that playing against offense that try to use their movement skill vs your DM skill is actually the most fun way to play. The biggest problem/annoyance for defense players is actually the opposite: spamming grenades without any movement/bhop skill at all.
The whole fun of TFC is that you can use movement skill to achieve goals, not just fighting skill. Whats more fun as demoman? 1. Laying a pipetrap and trying to det just when the enemy comes onto it 2. Laying a pipetrap then having an enemy throw 2 grenades on you. Whats more fun as soldier? 1. Trying to predict where an enemy player is moving and shooting him - giving you free control of your own actions 2. Standing in a defensive position and having grenades randomly come round the corner until you are dead. Whats more fun as HWGuy? 1. Trying to track people moving through the air with concs and air control 2. Trying to fire at someone hiding behind a wall, but you cant move since you are firing, so you get hit by grenades over and over... ETC. I could describe the same for other classes - fighting against movement based offense is 10000000000x more fun than fighting against spam based offense. BTW, they are also increasing rocket speed to compensate for the faster play. |
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04-30-2006, 04:57 PM | #179 | |
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04-30-2006, 05:20 PM | #180 |
Join Date: Aug 2005
Location: Israel
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they are still working on it i guess. it's not definit yet. they're gonna calculate their shit and behave accordingly.
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