01-26-2008, 04:22 AM | #161 | ||
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Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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01-26-2008, 05:10 AM | #162 | |
Fortress Forever Staff
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01-26-2008, 07:07 AM | #163 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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01-26-2008, 07:45 AM | #164 |
SoBe Yourself
Join Date: Sep 2007
Location: Russellville, AR
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I'm not trying to be in the beta.
I'll try 2.0 out but so far it looks like this is all going down hill now. The whole Pyro ordeal makes me question the entire team as a whole. Not a single gameplay improvement is in there other than the Demoman's blue pipes and maybe the Soldier. You are moving the Pyro backwards. "Hey lets tone down his damage so he can grenade jump better!" because thats all he could do in TFC. The game needs some severe balance or just remove the non clan play classes all together. The Scout jump pad...seriously why? Why should the fastest class in the game be sitting still to do...anything? Were any of these ideas thought out at all? None of it makes any sense. I've been very supportive of FF over the years but some of this just sounds so ridiculous. |
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01-26-2008, 08:03 AM | #165 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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01-26-2008, 10:42 AM | #166 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
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Things like the jump pad make me want to start participating in the beta more.
I'm just so busy with this interview process for a level design position at a certain company... [/brag] So, er, my first reaction was 'Getting rid of caltrops?! Blasphemy!!' but then I remembered they weren't usefull. I think the radar should stay, but whatever balances. I'm not sure about the pyros taking more flame damage now, I kinda liked the whole 'pyro meets pyro, they wave and go their separate ways' mechanic.
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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01-26-2008, 12:20 PM | #167 | ||||
Fortress Forever Staff
Join Date: Mar 2007
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We could have fixed the soldier or HW alone and released it in a patch. They are both MASSIVE improvements. 'Not a single gameplay improvement' ? I'll quote a few of the major ones: Quote:
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In other news: RE: Wall friction - this has now been fixed. Concajumpers rejoice! We've emulated the 'walls don't cause slowdown' ala TFC, so concmaps should be playable again. RE: Pyro flamepush: his flamepush cap has been increased so you can flame-run faster. His vertical velocity push has been increased so you can gain a little extra height after an IC jump with it by pointing straight down. Other stuff: SG aiming on a slope bug; has been fixed now. Pyro + soldier specials are now quickswitches between IC/FT and RPG/shotgun. Other various stuff has gone in, woot! |
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01-26-2008, 01:09 PM | #168 |
Its over nine thousands!!!
Join Date: Nov 2007
Location: Poland
Class/Position: midmap pyro / o spy Gametype: AvD Posts Rated Helpful 0 Times
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^Up
Did soldier needed any fix lol? He's OP now, dont change him into dominating class again. |
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01-26-2008, 03:36 PM | #169 | |
Wiki Standards Team
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Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman Gametype: CTF Affiliations: :e0: Co-leader Posts Rated Helpful 6 Times
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01-26-2008, 03:56 PM | #170 |
SoBe Yourself
Join Date: Sep 2007
Location: Russellville, AR
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Was the point not to get the Pyro away from having to rely on spam and nades to get a kill? Without napalms a Pyro is useless. That means that if I see more than 2-4 players on the opposing team I need to go restock or just suicide.
The SG isn't class balance to me and to be honest I haven't touched the HW since release due to the fact nobody has made him worth a damn yet. Seems you all wanted to increase the speed of the game but leave the HW the same. Just as pointless as he has ever been. You can call it teamwork but I call it one guy having the shit job of playing scout for an entire map doing nothing but building jump pads and getting owned. Thats a great idea! Now we have two classes that just build things and then do nothing! Three if you count the Pyro. Lets add the ability to build lawn chairs you can give it to the Pyro and we'll leave playing the game to the Medic, Soldier, and Demo. Where is the Spy you ask? Oh he is cloaked so he isn't going to be able to show up for about an hour...slow running speed without a time limit and all that. I'll play 2.0 like I said but some of this just sounds too off the wall to make sense of. |
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01-26-2008, 05:02 PM | #171 | |
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Sounds to me like you are generalizing things about the patch without even trying it. This mod was in a BAD way for a LONG time after release, I think you should take a second and be grateful the Dev. team kept trying to tweak the game to bring people in. Sure, criticism comes with the territory, but before even trying it? Give me a break. |
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01-26-2008, 05:13 PM | #172 |
OHH! OHHH NOOO!
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Beta Tester Join Date: Mar 2007
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Sobe...Pyro is awesome. He's always been a "spammy" class. Scout is still awesome, he has to sit still for a second while a jump pad comes out, oh no. The spy? Oh he's not cloaked...HE'S USING THE SCOUTS JUMP PAD.
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What was left of my sanity implored me not to enter...but that voice was just a whisper now. |
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01-26-2008, 07:12 PM | #173 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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01-26-2008, 07:17 PM | #174 | |
Interzone technican
Join Date: Sep 2007
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it looks like the soldier as the 'holy cow' is restored, same crap as in other tf-incarnations. Pyro made useless again, and the sentry weakened ... i just dont get it. It may turn out as a good clan-play balance as only upper10%-players are in the beta-testeam me thinks. On the pubs a single rushing offplayer will require a complete def-setup to slow-down the cappings, not think about keeping it clean. Its the emphasis of the offence-classes that annoys me. On the pubs you have like doubledigit-cap counts on every map already, and it will rather get worse as the solys will used in offence again. Im pessimistic but as it sounds its not my TF anymore ... |
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01-26-2008, 07:28 PM | #175 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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And, everything is being tested. You guys are masters of overreaction.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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01-26-2008, 07:43 PM | #176 |
Join Date: Jan 2008
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I think you guys are doing a great job
Hope to see some new maps in the next release. |
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01-26-2008, 08:06 PM | #177 | |
Retired FF Staff
Join Date: Mar 2007
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I hate to play anything other than scout. (except demo, but grr...) |
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01-26-2008, 08:16 PM | #178 | |||
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01-26-2008, 08:23 PM | #179 |
when ff will out?
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What glads me the most is that there is finally someone passionate about the game leading the development. After the release of TF2 and FF there seemed to be a general lack of direction.
Personally I like the new changes in theory and look forward to the release of 2.0. I have doubts about some things(Won't attacking medics just cover their defending teammates in medpacks as they spawn?) but the changes seem to be well though out and taking the mod in the right direction from my point of view. I cannot believe some people are making a big fuss about the friggin caltrops. Can't comment on the pyro thing, but this was never a big problem before. And everytime Sobe goes off on one of his rants we are reminded of why he will never be a beta tester. |
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01-26-2008, 09:22 PM | #180 | |
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