Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 04-01-2007, 07:04 AM   #161
PsYcNeT
Black Chancellor
 
PsYcNeT's Avatar
 
Join Date: Mar 2007
Location: Calgary, Alberta eh?
Posts Rated Helpful 0 Times
TF2's failure/success is not up to us.

It's up to Valve's ability to put out an engaging and playable game that while changing enough to become different, still maintains enough awesomeness to be fun and playable within it's own right.

That, and that alone will dictate it's success.

That said, I really liked your post Sizable, don't mind Puppychow, he's just old and curmudgeonly.

(I mean really puppychow, he's 14, and most 14 year olds couldn't muster that much coherence in a 5 paragraph english essay, let alone a non-formal letter)
PsYcNeT is offline   Reply With Quote


Old 04-01-2007, 10:27 AM   #162
Ozzy
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
I think people need to realise Valve's track record here - have they ever put out a game/mod that wasn't absolutely top drawer?
  • HL1
  • HL2
  • TFC (yes I know, not strictly their game)
  • CS (not to everyone's taste, but you can't deny how popular it was/is)
  • DoD
Let's face it, Valve KNOWS how to make fantastic games. I see no reason why they would suddenly balls everything up with TF2.

So they've taken out grenades, big deal, one of the major complaints with TFC was the spam from grenades and how the majority of kills were a result of large splash damage from them. Did you ever think that getting rid of them might bring back some actual skill in using RPG's, shotguns etc. and mean average players can't get by simply with tossing grenades left, right and centre?

Only 5 maps with release - erm, that's probably a good thing. Think back to when you first picked up TFC. If each server was playing 10 maps on rotation it would take ages for the first map you played to come back on rotation again. Being swamped by so many new maps at once mean players never get chance to learn the layouts properly and so lose interest. This would be a bad thing.

Make no mistake, Valve needs something to draw in new players. Catering to the existing TFC crowd alone will result in a player base of such tiny size that they may as well have not bothered. TF2 (and FF for that matter) NEED new players if the games are to have any success or longevity at all.

I for one am eagerly anticipating TF2's release (and FF of course ). I want it to be different to TFC. I played that game for three years, and then have barely touched it in the last five. It needs a new spark to reignite the interest again.

Make no mistake, as different as the game might be it will still retain all the elements that made TFC such a great game in the first place. Different doesn't mean worse, it just means different.
Ozzy is offline   Reply With Quote


Old 04-01-2007, 11:16 AM   #163
ekiM
Arrogance is Bliss
 
ekiM's Avatar
 
Join Date: Mar 2007
Location: Bristol UK
Posts Rated Helpful 1 Times
Quote:
Originally Posted by Robin Walker
The Scout has become a serious
combat class, in the right hands (i.e. skilled enough) being dangerous enough to kill soldiers, pyros, and even heavies
Hurrah for class differentiation! Now every class is a combat class! How diverse!

Of course, Valve also told us that the pyro didn't need buffing in TFC because one of their testers raped everyone else with it. So I'd take anything they say about gameplay with a pinch of salt.
ekiM is offline   Reply With Quote


Old 04-01-2007, 02:30 PM   #164
GhOsT
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by puppychow
i am shocked that anyone responded to your immature email.
I was thinking the same thing while reading it. That just goes to show you that they actually do care about their fans. Gabe could've easily forwarded the profanity filled rant to the deleted items folder.
GhOsT is offline   Reply With Quote


Old 04-01-2007, 02:52 PM   #165
puppychow
Arf!
D&A Member
 
puppychow's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 1 Times
Send a message via MSN to puppychow Send a message via Yahoo to puppychow
maybe poorly written was a better word to use. just sorta made me cringe.
puppychow is offline   Reply With Quote


Old 04-01-2007, 03:11 PM   #166
Spanky
Der Newb
 
Join Date: Mar 2007
Location: connecticut
Posts Rated Helpful 0 Times
Send a message via AIM to Spanky
while not to the same extent as everyone else, i am kind of upset about removing grenades. Out of the FPSs ive played i can not think of one that never had frags. If you want to see horrible frag spam play on a titan map on BF2142, as a support class you can resuplly yourself and team mates and it rains frags. At worst frags should only be made selectable, but definatly not removed.
Spanky is offline   Reply With Quote


Old 04-01-2007, 03:21 PM   #167
SizeableSSonic
Joystick Junkie
D&A Member
 
SizeableSSonic's Avatar
 
Join Date: Mar 2007
Location: I know where YOU live!
Class/Position: Engineer or Sniper
Gametype: CTF
Posts Rated Helpful 0 Times
Send a message via AIM to SizeableSSonic Send a message via MSN to SizeableSSonic
Well, I can see where they were going with the grenades, at least a little bit.. although I don't understand they they didn't just redesign the grenades, instead of pulling them out altogether. However, the other thing about the grenades is something more general, in that I feel more restricted, so to speak. It would like there was less I could do.

One thing I would really like to know is with them adding a double jump to the Scout, I wonder what they will be doing in regard to bunny hopping and such.

As for my email, I won't deny that I went overboard. It was 9:00, and I had a ton of home work ahead of me, so I wasn't in that good a mood. I responded to thank him for replying, and apologized for my language. Not to mention my original email was full of spelling errors.

Last edited by SizeableSSonic; 04-01-2007 at 03:30 PM.
SizeableSSonic is offline   Reply With Quote


Old 04-01-2007, 03:47 PM   #168
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
you have balls, kid.
__________________
Support FF:
mervaka is offline   Reply With Quote


Old 04-01-2007, 04:07 PM   #169
yank
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
i'm surprised he replied back to you. the whole "nerfing of classes" you mentioned is meant to distinguish them, not make them equal. removing grenades is a big part of that idea, as grenades were more of a common factor amongst all the classes.
yank is offline   Reply With Quote


Old 04-01-2007, 04:47 PM   #170
Jiggles
Retired FF Staff
 
Jiggles's Avatar
 
Join Date: Jan 2005
Location: CowTown
Posts Rated Helpful 0 Times
I like everything I've seen so far, save for the sentry guns -- I think they could use a little more "personality"

The Medic kinda sounds like Command and Conquer: Renegade's Engineer (with his repair gun). In C&C:R, the Engy was sniper-bait -- I wonder if the medic will have the same liability in TF2
Jiggles is offline   Reply With Quote


Old 04-01-2007, 05:04 PM   #171
puppychow
Arf!
D&A Member
 
puppychow's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 1 Times
Send a message via MSN to puppychow Send a message via Yahoo to puppychow
jail bait?
puppychow is offline   Reply With Quote


Old 04-01-2007, 05:09 PM   #172
mistermojo
the pumps dont work
 
mistermojo's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Ozzy
I think people need to realise Valve's track record here - have they ever put out a game/mod that wasn't absolutely top drawer?
  • HL1
  • HL2
  • TFC (yes I know, not strictly their game)
  • CS (not to everyone's taste, but you can't deny how popular it was/is)
  • DoD
Let's face it, Valve KNOWS how to make fantastic games. I see no reason why they would suddenly balls everything up with TF2.
lol

HL1 - Ok, I'll give you that one
HL2 - Fun game, really overrated because of the engine
TFC- Not Valve's game
CS - Not Valve's game
DoD - Not Valve's game

Let's see what happened when Valve worked on the Source sequels:

CS:S - Simplified game, more newbie friendly, not nearly as fun as CS
DoD:S - Worse than DoD, no real DoD player takes it seriously
mistermojo is offline   Reply With Quote


Old 04-01-2007, 06:36 PM   #173
ekiM
Arrogance is Bliss
 
ekiM's Avatar
 
Join Date: Mar 2007
Location: Bristol UK
Posts Rated Helpful 1 Times
Good point on CS:S and DOD:S. I know TF2 isn't TFC:S, but that's not too warped an analogy.
ekiM is offline   Reply With Quote


Old 04-01-2007, 11:21 PM   #174
K9-Cop
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by mistermojo
lol

HL1 - Ok, I'll give you that one
HL2 - Fun game, really overrated because of the engine
TFC- Not Valve's game
CS - Not Valve's game
DoD - Not Valve's game

Let's see what happened when Valve worked on the Source sequels:

CS:S - Simplified game, more newbie friendly, not nearly as fun as CS
DoD:S - Worse than DoD, no real DoD player takes it seriously
I don't think HL2 is overrated. Here's a quick checklist:

Good engine.
Good sound.
Wide variety of environments.
Wide variety of engagements.
Slightly above average story line (a little over-simplified I think, not as expansive in some ways as HL1).
Average length for a typical fps (significantly less than HL1).
Good price (especially on-line in advance).

Basically, by today's standards, its a star game and deserves the accolades. I think the problem is we have higher standards for Valve (read: HL1), and by that measure HL2 is a letdown and overrated.

CS - I still do not understand how people can play cs, then play cs:s, then go back and play cs and say that one is more fun than the other. For crying out loud, they're the same game! lol, I apologize if I offend.

DoD - No "real" DoD player would love DoD:S because DoD:S is pretty much a completely different game. Its fast-paced run-and-gun action compared to the more tactical pace of original Dod. And such are the complaints of Dod:S: "its not tactical enough", "all people do is run-and-gun." Does that make DoD:S a bad game? Again, I don't think so. I'd call it an average multi-player game made slightly above average because of the graphics its engine provides.

Overall, I think the only real issue with CS:S/DoD:S is Valve's choice of hitbox algorithm. I think that in an attempt to make things easier for the newb they've added too much randomness to a good players game, which takes away from the fun. So on that point, yes, cs is more fun.
K9-Cop is offline   Reply With Quote


Old 04-01-2007, 11:42 PM   #175
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Quite enjoyed DoD:S...
Circuitous is offline   Reply With Quote


Old 04-01-2007, 11:47 PM   #176
mistermojo
the pumps dont work
 
mistermojo's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by K9-Cop
I don't think HL2 is overrated. Here's a quick checklist:

Good engine.
Good sound.
Wide variety of environments.
Wide variety of engagements.
Slightly above average story line (a little over-simplified I think, not as expansive in some ways as HL1).
Average length for a typical fps (significantly less than HL1).
Good price (especially on-line in advance).

Basically, by today's standards, its a star game and deserves the accolades. I think the problem is we have higher standards for Valve (read: HL1), and by that measure HL2 is a letdown and overrated.

CS - I still do not understand how people can play cs, then play cs:s, then go back and play cs and say that one is more fun than the other. For crying out loud, they're the same game! lol, I apologize if I offend.
So an above average game should have a 96% average score? There's only 2-3 games that have a higher score than that across all systems. It shouldn't have been above a 90%.

Also, the difference is huge: Hitboxes, hit detection, walking and running speed, grenades, maps, wallshooting, movement, the entire game feels better in 1.6
mistermojo is offline   Reply With Quote


Old 04-02-2007, 01:55 AM   #177
tu!
 
tu!'s Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by mistermojo
lol

HL1 - Ok, I'll give you that one
HL2 - Fun game, really overrated because of the engine
TFC- Not Valve's game
CS - Not Valve's game
DoD - Not Valve's game

Let's see what happened when Valve worked on the Source sequels:

CS:S - Simplified game, more newbie friendly, not nearly as fun as CS
DoD:S - Worse than DoD, no real DoD player takes it seriously
agree w/ everything. dead on about hl2 being overrated and cs:s and dod:s being newbiefied versions of the original versions.
tu! is offline   Reply With Quote


Old 04-02-2007, 01:49 PM   #178
GhOsT
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by mistermojo
lol

HL1 - Ok, I'll give you that one
HL2 - Fun game, really overrated because of the engine
TFC- Not Valve's game
CS - Not Valve's game
DoD - Not Valve's game

Let's see what happened when Valve worked on the Source sequels:

CS:S - Simplified game, more newbie friendly, not nearly as fun as CS
DoD:S - Worse than DoD, no real DoD player takes it seriously
Sorry, but TFC is Valve's game. They hired the creators of TF and they were the ones who made TFC while working for Valve. It's nothing like CS and DoD, which were independant mods that Valve bought and then started distributing.
GhOsT is offline   Reply With Quote


Old 04-02-2007, 02:02 PM   #179
Ping Chow Chi
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
How did they dumb-down CS by the way, from the little I have played of it there was hardly anything to do in the first place.

I'm a bit 'hummmmm' on the whole interview, some bits sound nice, some sound not so nice. I guess I will have to wait to see how it plays out though before making my decision.

I do feel that TF does need more than a lick of paint and the patching up of a few cracks to make it popular again though, maybe this will work, maybe not.

And thats me, placed firmly on the fence
Ping Chow Chi is offline   Reply With Quote


Old 04-02-2007, 03:00 PM   #180
Stephen
Sniper hater.
 
Join Date: Mar 2007
Location: Ireland
Posts Rated Helpful 0 Times
Hi Ping! \o/

I absolutely loved HL2 and think it does deserve all the praise it gets. I enjoy CSS, but only the gungame mod. Regular CS/S sucks penis. I enjoyed DoD:S too but haven't played it in ages.

TF2 sounds like great fun, but FF sounds like even more fun to me. I will be playing them both. Buying TF2 is a no-brainer for me, cos I want Ep 2 and Portal really badly as well anyway.
Stephen is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:26 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.