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Old 10-25-2005, 06:33 AM   #61
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omgz sexah! This just increased my need for FF. Awesome job man.
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Old 06-10-2006, 07:27 AM   #62
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*Drags out this old map again*

Alright gang, here's the scoop: If you want me to remake this, I will. I'll pick out better textures, add more detail and make it high-quality, but I like the general layout a whole lot.

On the other hand, there are a handful of high quality maps out/coming out soon in addition to the many maps the FF team is releasing, so if you don't want this map, I'll let it sit in the dumpster.

Love,
Imbrifer
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Old 06-10-2006, 04:21 PM   #63
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I'd like to see this map get made. The lake idea was cool and the geometry and layout and everything seemed cool too.

Although the texturing was really really really grey :P

But with some better textures I'd really like to play this map.
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Old 06-10-2006, 06:13 PM   #64
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Definetly keep it.
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Old 06-10-2006, 09:24 PM   #65
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make it! =)
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Old 06-10-2006, 11:02 PM   #66
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keep going but for goodness sake make the ambient light interesting grey does nothing for me.
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Old 06-11-2006, 12:26 AM   #67
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heaven forbid, dont bin this! even if you dont remake it, you'll regret binning it!
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Old 06-11-2006, 09:40 PM   #68
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Map is looking really good, like the flare lights outside the base. You really should be putting in some pipes and vents to add a bit more geometry into your map. The ceilings, walls, etc are sparse and could use a bit more geometry. Like maybe some I beams on the ceilings in places, or just rounded walls(not sure if you know what I mean, like a short wall hanging from the ceiling) that break up the celing a bit. Openness does allow for some good fighting, but maybe throw some grates with pipes behind them running through the walls, some innaccessable skylights etc.

Just needs a bit more spice to it, there is some nice geometry going on there, would like to see just a bit more of it. Attention to little details and some nice design elements could give this map a bit more life to it so it's not quite so drab and grey looking. Like some small red/blue lighting to accent parts of hallways or stairs etc.

Anyway, keep it up, looks great!
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Old 06-11-2006, 09:57 PM   #69
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One of the maps im most looking forward to, keep going. I dont see a need to start from scratch just retexture and add in detail as u see fit.
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Old 06-13-2006, 01:54 PM   #70
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Take the pipe idea people suggested tro add some "spice" to the halls and rooms. but make them tinted blue or red for the respective basses
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Old 06-13-2006, 03:38 PM   #71
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You will make it, or the g-man will rape you.

When you have started making it:
I dislike the red lights seen on the old pics.
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Old 06-13-2006, 03:41 PM   #72
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Comrade.. This is simply gray-ish map style you have chosen.

Looks round and gray.
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Old 06-13-2006, 03:50 PM   #73
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Wow, there is impressive demand for me to remake this, so I will. It won't be for a bit, but judging by what crackerjack said in his DEV journal, FF wont be out for months to come anyhow.

I'll definitely retexture the map, and increase the light a bit.. though I'll keep the rain. I really like how the outside nature textures go with the walkway, but I'll retex the inside and outside of the base.

The biggest problem I had (and why I stopped working on this map) was because the framerates flipped out, and nothing I did would lower them. I have some more ideas and tricks that I'll try, though, and hopefully the thing can be saved.
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Old 06-13-2006, 06:33 PM   #74
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No, Crackerjack said Openfire won't be done for months. He said NOTHING of the rest of the mod, Openfire doesn't have to come out with the first release. :P
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Old 07-17-2006, 05:17 PM   #75
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yes, this map looks awesome!! and also what ^^he^^ said about it being dark
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Old 07-17-2006, 05:45 PM   #76
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Redo the interior if you want, but please keep the outdoors/midmap.
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Old 07-17-2006, 06:11 PM   #77
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lol nagual, i think the indoors is fine, but that the outdoors(the water) is causing the fps drops
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Old 07-17-2006, 07:22 PM   #78
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Well, truth be told I've been working (slowly) on an updated version of this map. I started straight from scratch, but the outside is going to end up almost exactly the same while I pretty up the inside quite a bit.

The only thing I'm wondering about is the objective:
1. Should I keep it CTF with a lockdown button?
2. Should I make it rock2ish, where you activate the gasses and then go to a different part of the base and ignite them, toasting everyone in the base?
3. Should it be reverse-CTF where you must take your flag to their base?

I'll post screenies when I have enough of the map put together so they won't look like trash
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Old 07-17-2006, 07:35 PM   #79
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Lookin good. If there's one thing that is under used when creating a map, I think it's water.

The source water effect is amazing and it's great to see it used correctly, like in your map.
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Old 07-17-2006, 08:45 PM   #80
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yes the source water is awesome looking


also is this the vanilla gorilla that (used to) plays on [SMK]
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