Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 01-24-2005, 12:54 PM   #61
o_budgie55
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
looking mighty fine guys keep up the great work the maps in general just look amazing in the new engine... much more immersion than the older style HL1 maps.

Im so lookin forward to playing this mod as I'm sure many others are
o_budgie55 is offline   Reply With Quote


Old 01-25-2005, 04:11 AM   #62
o_mart
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
Without scrutinising the screenshots too much, I can honestly say this is one of the most professional looking HL2 mods to date.

You've also managed to 'HL2-ise' an old map, which until now was something I only thought valve were capable of doing.

Thank you.
o_mart is offline   Reply With Quote


Old 01-26-2005, 03:06 AM   #63
o_kapz
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
Quote:
Originally Posted by spike
I don't mean to add to the criticism in a negative way, but shouldn't the celing in the generator switch room be of a smooth, constructed architecture? The outer terrain suggests that the generator room is stand alone, that is, it was build on the ground, not in the ground. The current celing suggests a subterranean atmosphere, but the surroundings indicate differently.

Anyways --- The map looks beautiful. The incorporation of the outer terrain is a fantastic idea, I hope to see this implemented on future maps.

---spiKe
This is a good point. If the wall behind the generator extended upwards to the same sort of height as the top of the battles, you could say its in an open top "pit" of some sort. The other option is to say the base is built into the side of a hill, and the generator is out the back, hence you can see the sky outside.
o_kapz is offline   Reply With Quote


Old 01-26-2005, 07:43 AM   #64
o_mongul-tpf-
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
looks awsome can't wait to see more
o_mongul-tpf- is offline   Reply With Quote


Old 01-26-2005, 08:08 AM   #65
o_gogeta
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
u should have the tree root poke a hole through the ceiling, and also through one of the pipes, MAKING ACID LEAK!

acid leak part is lame :\

the tree thing would be AWSOME
o_gogeta is offline   Reply With Quote


Old 01-26-2005, 09:36 AM   #66
o_flare
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
one suggestion:

change the floor to dirt or stone. it's not really a personal pref, but seeing how this base looks like it's embedded underground (the battlements screenshot has grass beyond its fence), it just doesn't seem right that the lower ground has grass.
o_flare is offline   Reply With Quote


Old 01-26-2005, 10:16 AM   #67
o_valk
 
o_valk's Avatar
 
Join Date: Jan 2005
Location: Australia
Posts Rated Helpful 0 Times
if u want to get picky it actually does make sense.

sun shines through, water gets through with rain, grass grows, paths are worn in by the regular attacking routes. makes perfect sense as to why its grass and not stone/dirt.

plus it looks better ;o
o_valk is offline   Reply With Quote


Old 01-26-2005, 05:32 PM   #68
o_sh4x
 
o_sh4x's Avatar
 
Join Date: Jan 2005
Location: Montreal
Posts Rated Helpful 0 Times
grass rocks!
o_sh4x is offline   Reply With Quote


Old 01-26-2005, 10:21 PM   #69
o_binarylife
 
Join Date: Jan 2005
Location: Pennsylvania
Posts Rated Helpful 0 Times
Maybe it's asphalt huh? Ya ever think of that?

I hope not, cause that would make even less sence.
o_binarylife is offline   Reply With Quote


Old 01-26-2005, 11:33 PM   #70
o_mikequist
 
o_mikequist's Avatar
 
Join Date: Jan 2005
Location: Tampa
Posts Rated Helpful 0 Times
shhh dont tell anyone but that grass is really astroturf.
o_mikequist is offline   Reply With Quote


Old 01-27-2005, 04:14 PM   #71
o_storm
 
o_storm's Avatar
 
Join Date: Dec 2004
Location: SCOTLAND (above England)
Posts Rated Helpful 0 Times
tfc doesnt need to make sense :P its about keeping the same feeling throughout the mpas for myself and fair enough that would happen if grass was outside on every map but that aint gonna happen
o_storm is offline   Reply With Quote


Old 01-27-2005, 07:55 PM   #72
o_catzeyes93
 
o_catzeyes93's Avatar
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
it has been a while since I played shutdown... I am still trying to remember how the old shutdown looked...

anyone have any 'before' pics?
o_catzeyes93 is offline   Reply With Quote


Old 01-29-2005, 02:34 PM   #73
o_uno1_
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
The post asking about before and after shots got me wanting to see, so I went and checked. This is my first attempt at doing something like this, so go easy on the n00b. Also, I wasn't *certain* about locations, so I just got as close as I thought I could. Anyhow, there's an astonishing difference between the mind's eye and the sweet sweet candy that is the future!



became:





became:





became:



I'm in love!

Sorry to break the page up like this, but I figured someone else would be interested!
o_uno1_ is offline   Reply With Quote


Old 01-29-2005, 03:24 PM   #74
o_folia
 
o_folia's Avatar
 
Join Date: Jan 2005
Location: San Francisco, California, USA
Posts Rated Helpful 0 Times
Thank you so very much for posting those screencaps, Uno1_. They're a real help for players like myself who haven't played the map (or any other, for that matter) in months~
o_folia is offline   Reply With Quote


Old 01-29-2005, 03:37 PM   #75
o_uno1_
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
Hey, he asked.
o_uno1_ is offline   Reply With Quote


Old 01-29-2005, 06:21 PM   #76
o_catzeyes93
 
o_catzeyes93's Avatar
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
"She" asked.

And thanks a million for getting some screenshots. I am in love all over again!
o_catzeyes93 is offline   Reply With Quote


Old 01-30-2005, 12:12 AM   #77
o_uno1_
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
Good thing you're not worried if people make that mistake, otherwise you'd have the wrong hobby!
o_uno1_ is offline   Reply With Quote


Old 01-31-2005, 09:37 AM   #78
o_lillbrorsan
 
o_lillbrorsan's Avatar
 
Join Date: Jan 2005
Location: Sweden
Posts Rated Helpful 0 Times
Woah nice
o_lillbrorsan is offline   Reply With Quote


Old 01-31-2005, 06:41 PM   #79
o_dev
 
Join Date: Jan 2005
Location: Tongeren, Belgium
Posts Rated Helpful 0 Times
Switch room has a UT2k4-feel, i love it, props!
o_dev is offline   Reply With Quote


Old 01-31-2005, 07:19 PM   #80
o_vertical
 
o_vertical's Avatar
 
Join Date: Jan 2005
Location: USA, KY
Posts Rated Helpful 0 Times
I really like the tree on top I think it add's something diffrent to all of the concrete, and also adds a sense of "Your down in this big ass base behind concrete walls, and way up there is ground level with the cool tree "

Seriously though, I do like the tree, dunno why exactly, it just seems to click
o_vertical is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:43 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.