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Old 04-05-2015, 05:47 AM   #661
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FDA- opened issue fortressforever/fortressforever#185 ('Improperly tagged airshot kills.')

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Old 04-05-2015, 07:20 AM   #662
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R00Ki3 opened issue fortressforever/fortressforever#186 ('Lua GetTeams() function')

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Old 04-05-2015, 07:19 PM   #663
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squeek502 commented on issue fortressforever/fortressforever#186 ('Lua GetTeams() function'):
Even better would be to allow Lua to do this directly if it's not already possible and then add it to includes/util/utils.lua. Functions needed for that as far as I can tell:
- [ ] team:GetPlayerLimit()

What do you mean by active teams? Would those include unassigned/spectator?
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Old 04-05-2015, 07:46 PM   #664
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squeek502 created fortressforever/fortressforever-scripts:file-local-stinks at 5a30b6 (+1 new commit)

  • 5a30b6 squeek502: 'Practicing what I preach: Removed all file-local variables from util/collection.lua. File local...'

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Old 04-05-2015, 07:46 PM   #665
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squeek502 opened pull request fortressforever/fortressforever-scripts#38 ('Practicing what I preach: Removed all file-local variables from util/collection.lua')

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Old 04-05-2015, 07:50 PM   #666
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R00Ki3 commented on issue fortressforever/fortressforever#186 ('Lua GetTeams() function'):
Yes you could include unassigned and spec and basically any team that doesn't have SetPlayerLimit set to -1. Yeah, team:GetPlayerLimit() Would work the same and I could make a function to use it however i want.
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Old 04-05-2015, 08:48 PM   #667
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squeek502 created fortressforever/fortressforever:lua/team-get-functions at d35b82 (+1 new commit)

  • d35b82 squeek502: 'Lua: Add get equivalents of exposed team set functions. Adds functions:. team:GetAllies() //...'

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Old 04-05-2015, 08:50 PM   #668
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squeek502 opened pull request fortressforever/fortressforever#187 ('Lua: Add get equivalents of exposed team set functions')

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Old 04-05-2015, 11:07 PM   #669
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squeek502 opened issue fortressforever/fortressforever#188 ('What in the absolute world is going on with our explosion code?')

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Old 04-05-2015, 11:12 PM   #670
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squeek502 created fortressforever/fortressforever:fixes/explosions-through-floors at 0af0ed (+1 new commit)

  • 0af0ed squeek502: 'Fix explosions going through brushes when directly underneath them. * The z+1 seems to be carried...'

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Old 04-05-2015, 11:13 PM   #671
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squeek502 opened pull request fortressforever/fortressforever#189 ('Fix explosions going through brushes when directly underneath them')

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Old 04-05-2015, 11:17 PM   #672
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squeek502 created fortressforever/fortressforever:fixes/crouched-body-target at 21355f (+1 new commit)

  • 21355f squeek502: 'Fix CFFPlayer noisy BodyTarget while crouched. * Was always returning a hardcoded view offset...'

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Old 04-05-2015, 11:17 PM   #673
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squeek502 opened pull request fortressforever/fortressforever#190 ('Fix CFFPlayer noisy BodyTarget while crouched')

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Old 04-05-2015, 11:19 PM   #674
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squeek502 synchronized pull request fortressforever/fortressforever#190 ('Fix CFFPlayer noisy BodyTarget while crouched')

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Old 04-05-2015, 11:19 PM   #675
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squeek502 force-pushed fortressforever/fortressforever:fixes/crouched-body-target from 21355f to 206733

  • 206733 squeek502: 'Fix CFFPlayer noisy BodyTarget while crouched. * Was always returning a hardcoded view offset...'

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Old 04-05-2015, 11:44 PM   #676
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squeek502 created fortressforever/fortressforever:fixes/crouched-explosion-dmg at 8eebed (+1 new commit)

  • 8eebed squeek502: 'Fix explosions doing too much damage to crouched players in certain cases. * Fixes the hitbox hack...'

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Old 04-05-2015, 11:45 PM   #677
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squeek502 opened pull request fortressforever/fortressforever#191 ('Fix explosions doing too much damage to crouched players in certain cases')

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Old 04-05-2015, 11:50 PM   #678
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squeek502 created fortressforever/fortressforever:lua/servercommand at 53a87d (+1 new commit)

  • 53a87d squeek502: 'Lua: Add global ServerCommand function + some protection. * ServerCommand is a map-agnostic...'

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Old 04-05-2015, 11:50 PM   #679
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squeek502 opened pull request fortressforever/fortressforever#192 ('Lua: Add global ServerCommand function + some protection')

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Old 04-06-2015, 12:22 AM   #680
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squeek502 created fortressforever/fortressforever:fixes/hh-nade-dmg at 2f0ed4 (+1 new commit)

  • 2f0ed4 squeek502: 'Fix HH nades not doing damage to nearby players while standing still. * Not the best way to do it,...'

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