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#41 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Quote:
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#42 |
IRL Combat Medic
Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic Gametype: Conca Jumping Affiliations: ^iv Posts Rated Helpful 0 Times
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What about teleporters?
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#43 |
The 1337est
D&A Member
Join Date: Mar 2007
Location: Omagosh Canada.
Posts Rated Helpful 9 Times
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They're all modeled and programmed and ready to go.
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James, while John had had 'had', had had 'had had' ; 'had had' had had a better effect on the teacher. |
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#44 | |
Dangerous Pyromaniac
Join Date: Apr 2007
Posts Rated Helpful 0 Times
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Quote:
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#45 |
The 1337est
D&A Member
Join Date: Mar 2007
Location: Omagosh Canada.
Posts Rated Helpful 9 Times
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...no...
The teleporters were added a couple weeks back, have you missed all the screens?
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James, while John had had 'had', had had 'had had' ; 'had had' had had a better effect on the teacher. |
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#46 |
Dangerous Pyromaniac
Join Date: Apr 2007
Posts Rated Helpful 0 Times
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No, but i donĀ“t want teleporters to exist on FF, never
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#47 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Don't never? So that means yes the, right?
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#48 |
The 1337est
D&A Member
Join Date: Mar 2007
Location: Omagosh Canada.
Posts Rated Helpful 9 Times
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Awesome, another supporter of our noble cause.
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James, while John had had 'had', had had 'had had' ; 'had had' had had a better effect on the teacher. |
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#49 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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teleporters are kinda buggy right now... the other day I took one and ended up at walmart... I'm not sure they're gonna make it in the final release.
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