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Old 07-30-2005, 06:34 PM   #41
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Good point about the railings guys, ill get that put on the prop todo list.
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Old 07-30-2005, 06:55 PM   #42
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top hat rebo TOP HAT i want a slash sniper
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Old 07-30-2005, 06:57 PM   #43
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hes gonna need a les paul for a rifle then :p
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Old 07-30-2005, 07:04 PM   #44
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sounds good to me !
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Old 07-30-2005, 07:08 PM   #45
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rock2 looks good guys. pipe launcher rocks
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Old 07-30-2005, 07:08 PM   #46
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Quote:
Originally Posted by Travis Dane
It's getting a bit annoying that everybody's using the exact same railing in their maps. Other than that, rock2 looks spiffy, and gladly it's very clean and lacks useless CPU-munching props.
Props are extremely cheap to render, to the point where they almost become negligible compared to the rest of the rendering tasks (unless you go REALLY stupidly overboard with them).
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Old 07-30-2005, 07:14 PM   #47
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Quote:
Originally Posted by Defrag
Quote:
Originally Posted by Travis Dane
It's getting a bit annoying that everybody's using the exact same railing in their maps. Other than that, rock2 looks spiffy, and gladly it's very clean and lacks useless CPU-munching props.
Props are extremely cheap to render, to the point where they almost become negligible compared to the rest of the rendering tasks (unless you go REALLY stupidly overboard with them).
Indeed. Except for the physics props... you get enough of those in one area, one explosion goes off and bam, the game freezes while you struggle to calculate their trajectories and subsequent impacts.

But it'd be stupid to put a bunch of those in a game with an explosion taking place every 2 seconds...
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Old 07-30-2005, 08:04 PM   #48
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Yeah it's not like we're planning on using anything but prop_statics / prop_details unless the game needs them for whatever reason.
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Old 07-30-2005, 09:23 PM   #49
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How many times do you have to beat the game to unlock the Sniper trophy?
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Old 07-30-2005, 09:26 PM   #50
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to rebo and bile: the sniper and hummer pics make me wet. They are awesome looking! I cant wait to see the hummer placed in to the maps. And as someone said that sniper has a sorta sinister look. I think he fits well into the scheme you guys are going for.. good work dr. nick and good work rebo!

to FriedBunny: I hope that media page is database driven. Would make it really easy to update it if it was. Like have a script to handle all the different media and auto organize it and auto show what the "new" media is... maybe that is what you have.. i dunno.. and ya check that funky jazz out so firefox works better! (but overall its looking nice and clean.. much more organized!)

to Kermit: I like how rock2 feels right now but I am concerned with the detail on the walls. The repetitive brick texture just kinda makes me mad... needs more detail! And as mentioned before the ground texture leaves something to be desired.. perhaps just different lighting.. I dunno I guess its just kinda hard not to have that repetitive feel with such a large symetrical room as the rock2 yard. I still can't wait to play this! Very sexy!


to shtoofa: sex?
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Old 07-30-2005, 09:49 PM   #51
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Oh, hey, quick question about rock2... is the Warden's Office still going to be gas-free? What about underwater?
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Old 07-30-2005, 10:06 PM   #52
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I can imagine playing bottom spiral on 2fort. You get this message from the guy up top:

**Incomming Humvee 2 snipers [43H]-[27A]**
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Old 07-30-2005, 11:20 PM   #53
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Quote:
Originally Posted by Circuitous
Oh, hey, quick question about rock2... is the Warden's Office still going to be gas-free? What about underwater?
Yes of course they will be
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Old 07-30-2005, 11:24 PM   #54
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Quote:
Originally Posted by qbaler
to Kermit: I like how rock2 feels right now but I am concerned with the detail on the walls. The repetitive brick texture just kinda makes me mad... needs more detail! And as mentioned before the ground texture leaves something to be desired.. perhaps just different lighting.. I dunno I guess its just kinda hard not to have that repetitive feel with such a large symetrical room as the rock2 yard. I still can't wait to play this! Very sexy!
They are pretty much the only place on the map where i have those textures, do i doubt you could get sick of them...though i will add some more decal details to the walls...
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Old 07-30-2005, 11:25 PM   #55
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Quote:
Originally Posted by kermit
Quote:
Originally Posted by Circuitous
Oh, hey, quick question about rock2... is the Warden's Office still going to be gas-free? What about underwater?
Yes of course they will be :)
what about thew far end of the library? i remember there being a region there too :p been aaaaages since i last played rock2 tho, so i dunno
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Old 07-30-2005, 11:56 PM   #56
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That was a bug, that thar' library gas-free zone.
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Old 07-31-2005, 12:00 AM   #57
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i gathered :p was it fixed or left? its been ages since i last played as i said :)
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Old 07-31-2005, 12:20 AM   #58
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HURRAY! AN UPDATE! THANK YOU !!!!!

now ull get like another week of silence till the whine-about-no-updates thread comes active again.
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Old 07-31-2005, 02:32 AM   #59
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Quote:
Originally Posted by VampiricuS
Im also curious is the humvee will be anchored or will it move if something blows up next to it. can i build a SG on the hood?



In rock2 where you see the spotlight, is that area accessable?

was hoping you had something to toss at me
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Old 07-31-2005, 03:01 AM   #60
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Pipe Launcher.......so....beautiful. The snipers are great too, I liked the old style better, which is what you did. Rock2 is cool, looks Euopean. Is the map dude European? The ground looks kinda like really dirty water, does it to anyone else? Very prisonish though, I likey. Keep it up, the good work!
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