01-05-2007, 06:58 AM | #21 |
Join Date: Jan 2006
Location: United Kingdom
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The problem with showing videos of an incomplete game is you get dumb arse questions.
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01-05-2007, 07:00 AM | #22 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
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So tracers for snipers work once you seem em right?
Can you get rid of the tracer if you don't want to trace the last person you saw? I'm confused, explain how tracer will work for the sniper? |
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01-05-2007, 07:00 AM | #23 |
Join Date: Jan 2005
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The video made me shit myself.
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01-05-2007, 07:03 AM | #24 | |
Join Date: Apr 2006
Location: Newark, NJ
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Quote:
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01-05-2007, 07:04 AM | #25 |
Join Date: Jul 2006
Location: Austin, Texas
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I don't know if I like the tracers that much.
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01-05-2007, 07:08 AM | #26 |
Join Date: Jan 2005
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Who cares! Jesus christ , i think i'm going to cry , RELEASE THE DAMN THING!
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01-05-2007, 07:09 AM | #27 |
Join Date: Mar 2006
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I noticed the pipes come from the side of the screen
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01-05-2007, 07:12 AM | #28 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
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The video shows several bugs, I notice 4 of em. Mostly missing animation, so now we know why they didn't release FF before 06.
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01-05-2007, 07:13 AM | #29 |
Join Date: Jan 2005
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Beta testing FF is probably better than having an harem of hot chicks.
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01-05-2007, 07:15 AM | #30 |
Join Date: Nov 2005
Location: Calgary, Canada eh?
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Amazingness that hopefully shuts alot of people up.
I just got back after dealing with the airport and a long plane ride, and what an awesome and wicked thing to come home to. Spy is amazingly effective, HW looks fanfuckingtastic, pipes are explode-y, and Sniper will most certainly become an amazing defensive benefit even in clan play, being able to track a scout as it attempts to move through the base. Awesome work guys, keep it going, I've basically developed a priapism as of now anyhow Last edited by o_psycnet; 01-05-2007 at 07:34 AM. |
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01-05-2007, 07:21 AM | #31 |
Join Date: Jan 2007
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Nice update. Took a little longer then "10 minutes" to post and put that all together huh, it was worth waiting for. I have to say I am very impressed and loved the audio file and the in game footage. I wish you and the entire FF team the best of luck and a hearty GG.
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01-05-2007, 07:24 AM | #32 |
Join Date: Feb 2005
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The media page may or may not need a "Videos" section. Nudge.
In other news, amazing work. I am appeased. |
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01-05-2007, 07:28 AM | #33 |
Join Date: Dec 2004
Location: Bournemouth, England
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Crikey, that video is ace!
I'd say in some ways its better than the db video as you get to see everything happening at under 100mph Everything looks great, i like the snipe wall hax Just keep it going! edit - Mulch dm looks awesome edit 2 - The spy tranq effect looks great too! (http://www.fortress-forever.com/?a=m...70104_well0023) Last edited by o_qui; 01-05-2007 at 07:36 AM. |
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01-05-2007, 07:35 AM | #34 |
Join Date: Jul 2005
Location: Tampon, FL
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wow
wow fucking wow this is why i dont bitch for updates. because when they finally come out, the ensuing ejaculation is SOOOOO worth it. and it even tastes good. thank you ff dev team. |
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01-05-2007, 07:46 AM | #35 |
Join Date: Jan 2005
Location: Halifax, UK
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Got to love those sabotaged SGs
Nice to see the sniper "tracking" in use also and... cloaking!!!! Good call Nice update, guys |
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01-05-2007, 07:57 AM | #36 |
Join Date: Jan 2005
Location: Montreal
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The game looks great, can't wait to try it out for myself.
comon guys, it's almost done, keep it up! |
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01-05-2007, 08:04 AM | #37 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
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do you think the code for the tracer will be exploited somehow? i can see it being a strong possibility
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01-05-2007, 08:08 AM | #38 |
Join Date: Jan 2005
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its probably just me, but i hate the dbl jump and the boxes for snipers. there goes 2fortsniper pubs and such. dbl jump, uh, sd2 ramp without a conc? whats goin on?
other than those 2, its great! |
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01-05-2007, 08:10 AM | #39 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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I doubt you hate it.
You are just scare how it's going to work. |
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01-05-2007, 08:16 AM | #40 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
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i have another question, are the medic taunts, automatic based on health, or armor level? and as far as when ur infected, does it automaticly say that stuff too or no?
as far as the HW guy, does the gun overheat? as i noticed a bar increasing as the HW fied the gun, also, when the other HW was jmping the animation mad ethe gun go out to the side but yet he was still firing. i think the double jumping will be excellent, and will make for interesting skill maps. |
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