|
09-07-2006, 07:35 AM | #1 |
Join Date: Feb 2005
Location: Europe, Front Yard
Posts Rated Helpful 0 Times
|
That's it. I'm never leaving my computer again, ever.
Thanks for everything guys. Seriously. |
|
09-07-2006, 07:44 AM | #2 |
Join Date: Jan 2005
Location: Sweden
Posts Rated Helpful 0 Times
|
Awesome work guys, that video was really fun to watch and the ingame action made my jaw drop
|
|
09-07-2006, 07:52 AM | #3 |
Retired FF Staff
|
The choppyness is more than likely due to team members with slower comps/lower connection settings dropping frames in their demo. The game itself won't/doesn't chop like that under normal circumstances.
|
|
09-07-2006, 07:49 AM | #4 |
Join Date: Jan 2005
Location: Halifax, UK
Posts Rated Helpful 0 Times
|
Oh man.. Awesome!
Simply cannot wait to play this. Loved the map remake. Very, very well done and looks to have a great feel to it. No more videos please... just the release instead |
|
09-07-2006, 04:06 PM | #5 |
Join Date: Jul 2006
Location: CH, Zurich
Posts Rated Helpful 0 Times
|
I realy read more than post on forums but for this i just had to post.
Thhhhhhhaaaannnkkk yyyooouuuu SOOOO MUTCH! 20% argh ^^ |
|
09-07-2006, 04:11 PM | #6 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
I'm curious about framerates...maybe one of you devs involved with the playtesting can give us some comp specs and the type of fps range you're getting, from 1on1 encounters to large battles like we see in the video.
|
|
09-07-2006, 04:12 PM | #7 |
Join Date: Sep 2006
Posts Rated Helpful 0 Times
|
|
|
09-07-2006, 04:25 PM | #8 |
Retired FF Staff
Join Date: Dec 2004
Location: cow college
Posts Rated Helpful 13 Times
|
Well it's not going to be incredibly meaningful to give fps right now, because lod versions of models aren't in and are likely to come at the very end(so you're rendering max amount of poly's regardless of how far away any model is currently) Even with that performance has been decent. I get ~40 fps at high action in dod:source/cs:source, and it's been comparable in FF except for 20 explosions and lots of ragdolls at once , but I'm making the assumption lod models will improve performance in that regard significantly, as well as map optimization which is making its last passes. There can always be limits on max amount of ragdolls/gibs as a client variable to improve that as well.
Also animations are probably the last thing that are seeing attention, DK only came back recently and I think he mostly focused on just getting rid of davinci poses. Can't really say if there's a plan to rework those for the first wave or not, you'd have to ask rebo/DK. |
|
09-07-2006, 04:34 PM | #9 |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
Posts Rated Helpful 0 Times
|
Performance right now is significantly better than it was even a few months ago. Valve's SDK update improved client animation times a lot, and the last piece of the puzzle is LOD models in this respect.
Right now, only the soldier has LOD models. As such, most of the player models in the game have several thousand vertices being animated & ~4k tris being rendered regardless of distance from the player's view. LOD models improve both of these aspects a lot, so they will improve performance a fair bit on two fronts. |
|
09-07-2006, 04:43 PM | #10 |
Join Date: Sep 2006
Posts Rated Helpful 0 Times
|
just wow...
hey guys. i just had to register here for the forum simply to let you guys know i couldn't be more impressed after seeing the dustbowl video. i had no idea FF was that far along, and obviously there is a lot of talent behind the work. i was an avid TFC player back in the day, and i'm going to be thrilled when i can get my hands on FF.
as for TF2....who wants to play a cartoon shooter anyways...? give me the classic like i always knew it! Justin |
|
09-07-2006, 09:37 PM | #11 | |
Join Date: Dec 2004
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
09-07-2006, 09:44 PM | #12 |
Join Date: Feb 2006
Location: Finland
Posts Rated Helpful 0 Times
|
i dont know has anyone talked or noticed (too lazy to search) 'bout this yet but there is a Ronald Mc Donald at the 1:37:00 timeline at the left down corner,in the scene where minigunner shoots ppl down in line formation. .... pointing finger at the dead men and saying "lol teamfortress2" or something (dunno exactly, i got the poor res version :P )
|
|
09-07-2006, 10:04 PM | #13 | |
Retired FF Staff
Join Date: Dec 2004
Location: cow college
Posts Rated Helpful 13 Times
|
Quote:
|
|
|
09-07-2006, 10:39 PM | #14 | |
Fortress Forever Staff
Join Date: Dec 2004
Location: Cape Town, SA
Posts Rated Helpful 8 Times
|
Quote:
|
|
|
09-07-2006, 11:04 PM | #15 |
Join Date: Sep 2006
Location: Melbourne, Australia
Posts Rated Helpful 0 Times
|
holy mother of god ...
this is what i'm talking about |
|
09-08-2006, 07:08 AM | #16 |
Join Date: Feb 2005
Location: Philadelphia, PA
Posts Rated Helpful 0 Times
|
im not reading this all to see if anyone else saw this, but i stopped it at 1:37 and theres Ronald McDonald saying "lol, TeamFortressez!"
Does that win me anything? lol Last edited by o_dr zauis; 09-08-2006 at 07:16 AM. |
|
09-08-2006, 07:27 AM | #17 |
Join Date: Jan 2005
Location: Orion Arm
Posts Rated Helpful 0 Times
|
Hmm... I noticed the tint on this scene, and given there is a medic nearby... is this what you get when you are infected? >_>
|
|
09-08-2006, 08:20 AM | #18 |
Join Date: Feb 2005
Location: san jose CA
Posts Rated Helpful 0 Times
|
this is some frick awesome shit right here... props oh man i can't believe how well this dev team is putting this game together. Goodjob can't wait to play .
|
|
09-08-2006, 06:35 PM | #19 |
Join Date: Jan 2006
Posts Rated Helpful 0 Times
|
Thats the greatest thing I have seen in a long time!!! ::weeps::its soo awsome!! |
|
09-08-2006, 10:17 PM | #20 |
Join Date: Jan 2005
Location: Sweden the land of sin
Posts Rated Helpful 0 Times
|
Good job dev team,very very nice video and the narrator voice and music was excellent.
The team flags in the video,are they the official ones or is it just placeholders? If its the official ones can someone get me high res pics of them? |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|